These balance changes are made to make lower skill deck worse than ones that do require skill. I will be seperating this post into 3 sections. The first one is for Archidon spamming, second for turtling, and the third for tower stall.
Archidon Spamming Nerfs
Archidon:
- Bow pullback speed decreased from 2 seconds to 2.25 seconds. (This reduces dps from 5 to 4.4)
Glacial Fletching:
- Movement speed reduction decreased from 30% to 15%. (Attack speed reduction is still the same)
"With these nerfs, Archidon spamming is now easier to counter in low arenas and possible to counter against a high skill player. This should also help lower arenas counter early Archidon start slightly easier."
Turtle Nerfs
Magikill:
- Cost decreased from 400/400 to 300/300. (225/225 with brillance)
- Population decreased from 7 to 5.
- Fulminate damage decreased from 40 to 30.
- Fulminate cooldown increased from 5 seconds to 8 seconds.
- Fulminate now targets the closet enemy to the Magikill in the direction he is facing instead of just using a set distance.
- Minion health decreased from 50 to 30.
- Minion cooldown decreased from 6 seconds to 4 seconds.
Enslaved Giant:
- Pullback speed decreased by 250%.
- Bonus damage taken in catapult mode increased from 25% to 50%.
- Bonus damage in catapult mode decreased from 33% to 0%. (Bonus splash damage is the same.)
- After leaving catapult mode, entering catapult mode is put on cooldown for 33 seconds.
- Health decreased from 900 to 850.
"These changes will put a stop to Magikill turtling and add a new type of turtling. Hopefully turtle will become more skilled."
Tower Stall Nerfs
Spirtions:
- Tier one changed from to 3 spirt swordwraths.
- Tier two changed to 1 spirtion and 2 spirt swordwrath.
- Tier three changed to 3 spirtions.
Tesla Coil:
- Cooldown increased from 45 seconds to 90 seconds.
- Cost increased from 100 to 150.
- Starting time decreased to 0.5 seconds.
"These changes will destroy all tower stall decks."


