Summoned deads cost 0 pop (both RoR and Marrowkai deads)
Marrowkai spell cooldowns decreased by 5 seconds
Hellfist damage increased to 35
Reap targets magic and non-giant ranged units (AI) and when UC the player can choose which unit to reap by clicking on the unit after clicking reap ability
Marrowkai summons riser deads instead of normal deads (literally the same as normal deads but the first attack is a pounce)
Marrowkai summoned deads affected by RoR HP increase
RoR turns heavy units into speardeads which have 7 damage and 200 HP
Giant deads unaffected by stun and knockback and are considered as heavy
Speardeads as trainable units:
Chaos/Heavy/Dead
HP: 300 (360 with RoR)
Damage: 7
Cost: 300g 50m
Training time: 15 seconds
Pop: 3
Has passive knockback and stun immunity and takes 20% less damage
Deadkai:
Chaos/Light/Magic/Dead
HP: 150 (180 with RoR)
Damage: 7 20% splash 3 AOE
Aspeed: 1.75 (4 DPS)
Mspeed: Marrowkai
Cost: 350g 350m
Pop: 7
Training time: 20
Abilities:
Summon: summons 4 normal deads, cooldown 25 seconds
Reap: reaps the nearest light units towards itself, cooldown 20 seconds
