#rebalance ideas

70 messages · Page 1 of 1 (latest)

zealous kernel
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Egiants:
HP decreased to 800
Range decreased by 10% (can't go beyond fog of war unless another ally unit covers it)
Damage decreased to 30(40 in catapult)
Splash decreased to 30% (40% in catapult)

Sickles:
HP increased to 60
Splash increased to 50%

Crawlers:
Speed decreased to bomber or slightly more
Damage increased to 6(+2L)
Attack speed decreased to 1
HP increased to 50
Cost increased to 100g

Merics:
Don't add meric convert ability
HP increased to 200
Healing increased to 20
Healing and cure happens at the same time
Shield ability removed

Thera:
Heal increased to 30
Healing ward ability cooldown decreased to 50
Healing and cure happens at the same time
Flight of the foretold heal increased to 150, will heal every unit in range for 20 HP and cure when the ability ends

Zarek:
HP decreased to 500
Gives passive income when on the battlefield (20g 10m every 10 seconds) (also gives teammate extra passive income if in 2v2)
New ability: inspire, gives all ally order (including teammate if in 2v2) units 10% damage and attack speed increase for 5 seconds, cooldown 30 seconds

novel epoch
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Egiant damage is the problem

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Not the range

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I am fine with small health nerfs

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It can not be both sickle splash and health buffed. It has to be one of the other to prevent sickle meta again

loud yarrow
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I can't agree with 6(+2H)

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They scratch ya so technically it would be more damage to light

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Tbh making the stats closer to the one in se could make it more balanced

blissful ridge
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e giant range decrease yes
sickles buff yes
crawler change no
hard to tell about the merics
zarek yes

fervent juniper
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Egiant hp yes
sickle eh
crawler no
meric no, just make it auto cast or #1149470895312752640

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thera yes

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zarek yes but no to the abiliy

zealous kernel
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But they have too much HP for a backline unit even if it's a giant and their range allows them to snipe enemy armies from tower

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And because of that high range, they mostly stay with the archidons and eclipsors which means that the archidons and eclipsors are the ones taking damage when it should be the egiant that's taking damage

zealous kernel
loud yarrow
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They are the scouts of the chaos empiy

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Empire*

zealous kernel
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Melee and scout

loud yarrow
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They are meant to be early game rush units

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Not tank destroyers

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They are more equivalent to sickle rather than sword

zealous kernel
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What

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In SE, crawlers and swords were basically the same thing but chaos and order

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They did the same thing which was fighting in early game until you managed to get better units

loud yarrow
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They aren't equivalent in sw3 though

zealous kernel
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They should be

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Chaos doesn't have a proper early game unit

loud yarrow
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They have to be more similar to se crawler then

zealous kernel
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Yeah

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That's the whole point of the crawler rebalance in this post

dull ferry
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E

loud yarrow
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Ok then lets see if the devs see and agree with this post then

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Cuz honestly they rarely ever check fan ideas

zealous kernel
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They won't see jackshit

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Exactly

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At this point I'm just making these ideas because I can and I want feedback about my ideas from other people

fervent juniper
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they can have the same purpoes but not fill the same niche

zealous kernel
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They have the same purpose, but they're different from each other

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I also found out that in sw2 crawlers deal more damage to unarmored (SE equivalent to light)

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So I changed the +2H to +2L

loud yarrow
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Told you

novel epoch
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That is the only reason why they are strong

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Because they 2-3 shot archers

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4-5 shot elcispors

blissful ridge
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Range is too long

novel epoch
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Their range is fine

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But their damage is way too much

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Have you not seen any tournments or top replays?

loud yarrow
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Why not nerf both damage and range devious

novel epoch
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Nerf them into the ground

fervent juniper
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Move

primal magnet
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Heal should be area of effect with meric

fervent juniper
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^ive said this

novel epoch
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Egiant will still be useful with 20 damage and catapult range 10% longer than archidon.

fervent juniper
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i think projectile speed and a targeting change

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should change

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like they should hyper focus on the bhighest HP thing and leave themselves vulnerable

wheat lily
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#1182477176222789693

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Zarek buff

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Based it off this one

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Egiant: yes
Sickles : yes
Crawler: yes
Meric/Thera yesyesyesyesyes
Zarek:yes