Chaos/Heavy/General
HP: 600
Damage 55
Attack and movement speed: juggerknight (33 DPS)
Cost: 800/300
Abilities:
Charge: does a swift charge, knocking back and stunning one enemy and dealing 30(+10H) damage, the knockback is the same as Cgiant, cooldown 15 seconds
Axe throw: throws his axe at an enemy, instakilling the enemy if it has 20%+100 HP left, if the enemy has more than 20%+100 than it'll just deal 100, max range for axe throw is the spearton pike max range, ability can't be used if there's no enemy within the ability range, cooldown 30 seconds (doesn't work on generals or giants)
Queen's guard: if an ally unit or this general takes a fatal hit, the general will block it and gain a 2 second immunity to damage, if the general blocks a bit for another unit then both the general and the other unit will gain a 2 second damage immunity, the range from which the general can block an attack for another unit is the same as a magikill fulminate radius, if the general blocks an attack for an unit then he will appear in front on them, AI automatically uses this for fatal attacks but it can also be manually used by UC, cooldown 10 seconds (will mostly be used on generals instead of normal units)
Juggerknights gain 10% damage resistance and +2 damage if the general is on the battlefield