#Healing Priorities
54 messages · Page 1 of 1 (latest)
That cause they follow the Allie unit the most foward
I know, but the Magikills were with the minions
I don't want them to slowly die of poison while the Merics healing a disposable minion with slightly lower health than the Magikill
Honestly remove summoned units from the list of healing priority
Theyre free
No need to heal them
^^^
solution: send all your current minions to stall enemy when they all die most likely your meric would have switched heal targets
and all half of your minions would have been spawned again
Yeah, I do that a lot
But like, when you send your whole army to attack. The minions will have healing priorities because their health is always now at the frontline
wait are you defending or attacking or what
Both
bc if im defending and i get acid rained and i so happen to have merics on me i send minions so my merics will focus on units i built
oh like getting attacked?
Uh huh
ahh well idk
maybe do manual bubble sheilds on your merics so the wall of minions holds longer?
unless it can be comanded
i feel if you can comand a unit
then you can keep its value
but then again
minions
Yup
like usualy i send minion waves
The formation of the army is pretty janky I'd say
so i can see if an enemy is attacking
oh yeah army order is jank
Still not sure why merics walk faster than Magikills since they're both in the same formation
well magical so
You think they'll ever add in elemental empire?
yeah
they will
but not before chaos campaign
which i would make a GD 2.2 joke
but thats coming out soon
I wonder how they'll work it out on mobile
This game really need a lot these little changes to make it more satisfying to play
GD or SW3?
bc both r on mobilr
I meant the elemental combining system for mobile
oh
That I'm pretty sure would require some extra buttons