#Regenerative Cells

22 messages · Page 1 of 1 (latest)

drowsy needle
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  • All units gains 3 passive heal. If the unit already has passive heal, it is increased by 50%. (Chaos: 9, General: 15)
  • Increases garrison heal by 75%. (From 6 health every 2 seconds to 10.5 health every 2 seconds)
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Pretty simple concept

rigid pebble
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Pretty good

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But

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Is it a mythic or just normal enchant?

rapid trellis
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Reasonable

fleet canopy
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wouldn’t it outclass healing ward and merics?

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and make poison less usable

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make chaos less unique

brazen jacinth
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@drowsy needle
Is it a mythic

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Also, I didn't know that generals had passive heal

fleet canopy
brazen jacinth
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Oh damn

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That makes him even MORE useless

terse spire
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Wow nice gimmick this totally not gonna ruin the meta and make dead become the meta bc there regen speed twice faster than normal chaos unit

brazen jacinth
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Wtf does "meta" mean

glossy ravine
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this

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is alright

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maybe the lowest health units get this as a pasive buff

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like the part of your army lets say 50% that has less HP than the rest of your units will have this applied

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also how does healing work? like would my giant at 100 hp get healed if there is a 5 hp minion? or would merics heal the unit with the least health compared to the max hp

glossy ravine