#Chaos giant buff
1951 messages Β· Page 2 of 2 (latest)
Stupid shadowripp.... Nothing can kill shadowripp unless they make a mistake
And I need to go
You can kill shadowripp with rush decks
shadowripp user, opinion invalidated
I don't use shadowripp
opinion revalidated :D
Nah I've killed that shadrip before in a me vs 2. Not as effective in 2vs2 mode I'd say
Yeah ripps costs a lot of pop
#Buff rip pop 
no
Like 6
Ripp should have higher pop than jugg
Because they are just slightly better than spears
Not even at everything
Spears are better as heavy covers
Because of shield ability
They can overally withstand more dmg
While juggs are attackers
Reduce jugg HP to 450, reduce godly cost to 450, and reduce pop to 5
Also spears have upgrades, enchantments and generals
While juggs only have poison
Optionally
That way neither juggs or spears are better than each other
Finally something we both agree on
And eclipsor population should be 4
Eclipsor and tdead pop should be 4
T deads are fine with 5 pop
They are powerful
Enough
No
Powerful against heavy but not as powerful against light
There needs to be someone to fight them π
Yeah
Also they still massacre archidon squads
How
Wdym how
One or two tank units and those tdeads are turned to jam
Archidons deal 10 to heavies
While t deads have 3x archdion hp
And archidons are incredibly powerful against tdeads if you use vamp and swap out low HP archidons to the back and set the high HP ones in the front
Who uses archers without tanks
0 iq ppl who cry about e giants being too op
They also cost way more and are also slower and have less range which means you can easily kite with archidons against them
Even with tanks, egiants can still destroy archidons
They are still cheaper than eclipsors
Eclipsors better than tdeads
And they come with poison by default, no upgrade needed
Yeah
Which doesn't really matter unless you have RoR
RoR comes with t deads in 90% of cases
That wouldn't really matter if everyone is using vamp
But vamp makes it useless
Not everyone does
Most players have SOME kind of healing
Also at the moment of being killed by the projectile they are poisoned so they turn to deads anyway
You can just block tdeads attacks with a spear or jugg
With vamp and swapping out archidons that isn't really that powerful
Archispam with vamp against tdead spam with RoR is mostly going to end in the archidons winning
Still 5 pop to t deads is fine to me
Yeah but it'd be good if they changed it to 4
That's possible even with 5 pop
Imagine 18 eclipsors
Talking about 2v2
In 1v1 it would be 25 t deads πππ
Imagine 25 eclipsors 
Tdeads can easily be kited
Beatable with archidons or e giants
25 eclipsors would destroy 33 archidons
At the very least it'd be a draw or a close win with either 1-2 eclipsors or archidons left
2 archidons are enough for one eclipsor
25 tdeads is beatable with archidons and egiants too
T deads spam with cover is horror to e giants
Just UC egiant
Anything spam with a cover is a horror
Won
Then egiants counters tdeads with cover
It was me with e giants and guy with t deads vs enemy with e giants and enemy with speartons
What was their decks?
Tp to post β¬οΈ
Spears are only better because of their attack speed when not shield up. They should nerf that by 0.1 or 0.2 seconds so it is more of a hard choice between spears and juggs.
It's wonderful but the giant is good as he is so there's no point of changing him
I'm not saying that to be mean I'm just saying how everything is he's balanced
U serious? π
Yeah, even at his lower levels he's not bad of course better when used with monastery but still good
Besides you can upgrade him with the toxic upgrade and boom, you got yourself damage especially with the perk that makes Dead's rise when a troop is killed with toxic
πΏπΏπΏ
Seriously?
Yeah, if I wasn't sure I wouldn't say it
Careful now some of us has been in the game since it was just released
I started playing when the game was only a few weeks old
About a month and a half
Or 2
Just like H said, since i was here before the jugs and I'll be honest I don't remember when I was here but I was here for awhile to
Do U play them?
Every once in awhile
Now if you want a real son of a gun to try changing try the enslaved giant
Since his damage is stupidity strong with almost nothing to counter him
chaos giants should counter them
π€¦ββοΈ
while they cant
because of lack of power
They can actually, a friend of mine showed me that normal giants are actually one of the counters to them
but
bro
its in 1v1
e giant vs c giant
in such case c giant wins (barely)
but if e giant enters catapult
no unit can beat him
also its not about 1v1
chaos giants are generally weaker
very slow attacks making enemies able to problemlessly dodge all the hits
just 3 max damaged per hit
3
they are slow
so they get totally masacred by archidons
and other projectile units
if enemy gathers a big army of deads
the deads will eat the giant in seconds
and literally just 2 magikills with minions are enough to stop chaos giant almost forever
if the giant player doesnt UC
they are only good against speartons
but if enemy gathers an army of them
uses long pikes and enchantments
giants become weak even against these
Classic giant is still good as he is
But I'm just a lone man with a different opinion, because even though I'm good with how the giant is I know others disagree so I will give credit where it's due and say: its a good idea
Landon Lee having an idea I agree with for once?!?!?
.
Apparently so
Chaos giants need buff
I just think he's good as he is
Had to happen once
I'm right. I already know
egiants just ned nerf
Yes
His earth quake ability added back would be good but besides that he's good
Nerf egiants and add eq
Also ice, I have new ideas if you wanna see
#1175901668664164522 #1175825710653386862 #1175886517001007224 #1176293211476594728 #1178877544766902312 #1179247243493130281
But anyways, I still think the giants are good just use monstrosity if you main them
Aint no way bro just advertised his ideas
I am going to do it now for my preban ideas
Yes massive hp buff damage is fine
I can confirm this cuz I have beaten tier 2 monstrosity giants using tdeads in a match
Tdeads are literally tank killers
Tp to post β¬οΈ
Giant turtle
I do use giqnt turle and it good if ur opponent doesnt have surge squall or barrier
enslaved giants perform better in such deck
i literally play e giants + magikills
But e giant is weak against cgiant spam when cgaint can also block the projectile too
The only option is spearos uc
But u can uc too anyway
e giants are good against c giants spam
I dare u to say that again
e giants are good against c giants spam
60 spalsh dmg wwhile egiant deal 30+
ye but no one sane will put 2 egiants next to each other
Yes they do
Most of the time unless when they moving their low hp giant
0 iq
when i play e giants i will literally put them separatelly in front of enemy base and wait for them to do the move
wont attack
they either choose suicidal battle or pointlessly wait in base for the center tower to finish them

and thats why chaos giant should be buffed
to counter such players
whenever i see the opponent playing c giants i be like "ah this is gonna be an easy one" and in 90% of cases im right
but whenever i see the opponent playing e giants i be like "gonna have to try hard with this one" and in 80% of cases im right
in opposite to expectations chaos giants do NOT counter e giants
because they attack way too slow
and deal way too few damage
Agreed
in battle c giant vs e giant if the e giant is in catapult mode, e giant wins
he attacks faster
from distance
and deals almost as much dmg
per hit
And even more faster when someone UCs a unit near them
while chaos giant is for now only good against havies while e giant is good against both heavies and lights
yep
im a master of UCing e giants
i have been doing this from august
almost every day
lmao

thats why i see that lack of power of chaos giant is an issue
- slow
- low dmg against light units
- medium dmg against heavy units
- attacks slowly
- high price
- melee (requires constant replacement and is weak to projectile units)
- monstrosity is a must, not an option
literally no point choosing him over e giant
Can add the slow movement speed. By the time you reach enemy's archers they run and gone by the time you start the hit
this would be goofy
there always need to be units weak and powerful against an unit
archidons are supposed to be powerful against giants
while giants are supposed to be powerful against other heavies
such as e giants, ripriders and speartons
and the other heavies are supposed to be good against archidons
to fulfil the rock-paper-scissors circle
and to force player not to use only one kind of unit during entire match
but the circle is broken
because chaos giants are weak against almost everyone
Goofy but true
chaos giants are supposed to be slow and expensive but in exchange for huge HP and dmg
thats why
i still stand with my proposal
the only good buff here is the 1100 hp and 40(+30H) damage
goofy ahh opinion
its barely any buff
dmg increase by 5 for lights, 10 for heavies and 100 hp more
no noticable difference
Says the guy who said egiants are under powered π
didnt say so
i said the only nerf they require is range reduction
and if they get it they will be good
π€¨
I meant c giants
Exactly
Cgiants don't need much buffs
Only that small buff is enough
Well balanced chaos giants countering enslaved giants
They did a great job ππ»
So you're just going to ignore the yellow army and magikill minions distracting the cgiants?
The cgiants didn't have a chance to get near the egiant because of the other units
And the cgiant player didn't even UC them to get close to the egiants
Yellows died in early stage and then sent several giants on certain pointless death
And remember that blue giants had eclipsor support so it wasn't just them
Egiants VS cgiants should be a 1v1 match with cgiants and egiants ONLY and not a 2v2 match with other units too
Huge eclipsor army
That video doesn't show which giants wins in a giant vs giant battle
Just wanted to remind that in c giant vs e giant with e giant in catapult, e giant wins
.
Ok
So
So what?
Check out this idea
The two attacks thing in your post is cool but giants shouldn't have that kind of ability nor do they need it
Why
I think it's the only good use for the useless body he carries with him
First, the club doing 150% damage is soo much that it literally exceeds the amount of DPS an unit can take, second, massive hordes of light units are a counter to giants and removing that will make cgiants op
Attack animation variety and inconsistency
It does not
60(+45H) is 105 damage to heavies and max DPS an unit can take is 100
And 105 damage is too much anyways
105 damage once per 3 seconds is 35 dmg/s
Slightly more than shadowwraths can reach
Not to mention that it has faster attack speed than currently
That's a lot considering that giants have AOE
It's just 3 units max
Yes
Which is way too much for any nongeneral unit
Also giants have 1100 HP in this post
So not only do they get incredibly high damage but they also get higher HP
Giants description says "good against heavy units"
Good
Not OP
105 is OP
That's with CW
- higher speed
A mythic which increases damage by 50%
Meaning sth like 150 dmg/s I guess
With CW
Egiant damage is balanced because they're damage dealer giants
Cgiants are tank giants
Cgiants shouldn't have incredibly high damage, and egiant shouldn't have incredibly high HP
Just like c giants should be
20dps is not that bad(referring to the club)
The dpm is just 1200
Slightly more than Egiants
Which has a dpm of 1026
But considering that high health it is still lethal and dangerous also considering the splash
I have to agree with yo008 on that one
Current giant DPS is 9.6 so to reach sth close to 20 we would need to double giants dmg meaning it would be 60 (+50 H)
I guess @solar comet wouldn't like that
I would but for some reason ppl claim chaos giant doesn't need a dmg buff
But they won't play him either
The only buff cgiants need is https://discord.com/channels/555057405080371210/1182295548519272458
576 dpm is considerably average at the moment
No πΏ
It's barely any buff
Cgiants don't need much buffs
Also my net is low so please excuse me for late responses
It's egiants that are so op they make cgiants look like absolute sh!t
They just need more health and damage resistance
1100 health and both attack animations having a consistent attack speed
Which matches with the DPS on the cgiants stats
I'd agree but Egiants stars aren't the main problem
Stars
It's the fact you can easily counter Egiants weakness
For the amount of damage egiants have, their HP is too much, and they're also ranged units
Egiants just need less range and HP
Do you successfully play chaos giants to state that?
Yes
They have stun, knockback, high damage and AOE at the cost of slow attack movement and attack speed and their HP is also good for the amount of damage they can deal
Stop looking at the gotham unit itself and look at its surroundings
There are always 2 possibilities or more
Either the subject itself or its environment,counterparts,etc
Cgiants by themselves is bad
That is already pointed out
All units need support to be good
A lot of units be themselves are bad
Yes thank you
Not entirely
Even crawlers, who are meant to be spammed, are bad when not paired with any other unit
They are still kinda useless mid to late game at the moment
Archidons, which require a tank to not get countered by an actual deck
Funny thing did ya know some people only spamm swords and some only spamm archers? It's like rock paper scissors, what's left is the speartons spammers that disappeared
The game is in a rock paper scissors+ situation where there are things that are just nearly impossible to deal with
Example is the Magikill,Egiant combo
If you don't do anything about them early game it is byebye mid to late game
You need the right combination to simply be able to somehow deal with as many things as possible but there is always a deck that can completely counter yours
It's just a matter of finding it
So it ain't one unit that needs balance
It is 100% one unit that needs balance
No
Many OP braindead metas are OP because of one thing in the deck that's OP
I'm saying all empires need to be equal somehow
Magiegiant is OP because egiants are OP and magikill are there simply to create meatshields for the egiants
To prevent that such thing
And rid of anyone close
If all empires are equal with their units equal to each other would there be an imbalance?
Also this was supposed to reply to
This
In case my message sent late
For both chaos and order empires to be balanced then egiants need to be balanced too
Yes
Egiants are what makes order superior to chaos
Because they're simply better than cgiants
Not just that
Chaos also lacks their own measures
They have powerful late game units
But lack early game
Order in the other hand has a variety of ways to go early game
Because crawlers are too far off from being a chaos equivalent to swords and bombers are an one-use unit
Order has both powerful early game, powerful mid game and powerful late game
Order has archers,sickles, and swords
Mostly trye
True*
Chaos early game units are either too weak to match up to order early game units or are too slow
Yes
Like crawlers being way weaker than swords but deads being too slow to compete for tower
You can rush a Juggerknight early game but it will take a while and oftenly the order already has a counter
They are decent but slow
Either UC spearton or swordwrath group
They have a fine dpm and ok health
Those are the most often you'd find other than archer UCs
Or just archers
The only reason why crawlers are good for early is because they capture the tower faster than every other unit and can just use Tesla coil if you get close
There is a chaos spell that could be used to mess up order early game
Acid rain?
But it isn't really a spell
?
Yeah
You should be aware of the riser deads
With those being added chaos has a proper way to deal with things early game if you can manage
I'll recreate the riser dead posts
Somebody already did so but I'm not sure if it still exists
Either way chaos giants aren't too bad
Just needs health buff
They're more balanced than egiants
They only need a slight buff
Or egiants getting nerfed to be able to compete with egiants
And you're saying that cgiants are too weak?
yes
Really?
i played against 2 guys with 1200
You won a match with swords and cgiants with no monstrosity
and was supported by eclipsors and e giants of the bro
i can even record that
because it was pretty funny
Just send the replay
replay viewer never works
It's not
snap back to reality
Check out this replay stickwar3://watchReplay?guid=f2baca9a-c72b-f3a0-a48e-14441aab0000
its been 4 or more hours
I'm gonna make an improved version of that deck without making it more expensive
i played this deck before e giants
The exact deck or a different variation of it?
but it had also bubble and monstrosity
that disappeared for some reason
Classic deck making bug
I'm gonna play with this deck
did U see the replay tho
Told U
It was an easy one
With pro players it wouldn't be so easy
AI played better than the actual player
π
MF had swordspam but didn't rush when it basically guaranteed that they would've taken tower
Check out this replay stickwar3://watchReplay?guid=05268ad9-a940-f463-96c3-9dc7580d0000
@solar comet
Watch this one
Pro clash
That was mostly tower stall
And if you or the other player used cgiants instead of egiants then either you or the other egiant user would've absolutely destroyed the other's egiants
Your egiants were mostly in one place while the enemy egiants were spread out
U think that if he used chaos giants, we would lose?
Red had a good deck to go along with cgiants
And also that stack of egiants at the end
Destroyed by 1-2 cgiants
UC cgiants are really effective against egiants, especially if they're stacked in one place
And your egiant were mostly stacked in one place
No they are not
They are
No
I've killed many egiants with UC cgiants and have seen other players destroy max monstrosity egiants with UC max monstrosity cgiants
You don't even play cgiants correctly
Wdym
You spam cgiants
That's 100% NOT how to play with cgiants
Cgiants are late game tanks
Use them like late game tanks
If you don't want to use them for tanking, then use them to destroy enemy tanks
I know exactly how to use these πΏ
With spam?
Yes
πΏ
Tp to post β¬οΈ
Can you lock the post
Thank you
No and why
Bc it's getting boring seeing this at the top instead of new ideas
I have a new one
#1182500527666364437
Seriously?
yes
Why does the body attack even have that much AOE
e giant is anti both
What have you been smoking my guy
weed
Because unbalanced
now its gonna be balanced
with chaos giants being powerful no e giant would feel safe
archidons -> c giant -> e giant -> archidons
cycle
Ah yes, a meatshield countering artillery
Cgiants are tanks, also if you have a problem with archidons, use archidons with cgiants to counter instead of just spamming cgiants
assuming any unit is supposed to be meatshield already makes it look dumb
why wouldnt i use e giants then
jus 100 hp less
but better everything else
Because theyβre meant for artillery purposes?
they can serve as both
Because egiants are unbalanced
also
this buff still makes chaos giants weak against projectile units
especially archidons
just like it has always been
Both giants are meant to be countered by light unit hordes
You have to use other units along with the cgiants to deal with light unit hordes
e giants not
Yes, but they're not, because they're OP
they are perfect
No
archidon spammers just cry over it
No they arenβt
Literally everyone who isn't an egiant spammer or turtler cries over it
They shred through anything, even if that thing is meant to be a counter to them
who counters archidons except speartons and juggs then
Literally anything that's a proper strategy
before e giants archidon spam was almost undefeatable
Sw3 isnβt just about spamming one unit?
Merics and bubble shield:
Archidon spam is only strong because projectile barrier protects them from the opponent's ranged units and they can just kite the tanks with glacial fletching
no one plays merics because of high price and population
You haven't seen the new update, have you?
Bubble shield exists
huh
Meric convert got added and it's OP
well i havent updated yet
wait
converting is a side ability
doesnt count
U need a separate slot in deck for it
and im not sure if its aviable for the players yet
It is
Wtf is that logic
It's been released to multiplayer along with the scorch spell
and technically you get free slots when you convert enemy units
interesting
well
cant update now
but it doesnt change the fact chaos giant needs a buff
wont change my mind
Maybe, but not this
This is just too much
It makes them anti light along with being even more anti heavy, makes them tankier, and makes their attack speed faster
Still if not UC they would lag on dead spam or minion spam
And they still suck against numerous projectile units
And against numerous light units such as deads or swordwraths
Also
Giant is expensive
So he needs to be worth saving for
Currently players will save for centuries for one c giant that would get eaten be deads in seconds
And he's not even able to kill a dead with one hit
Both giants are meant to be late game tanks, so they are pretty much guaranteed to die
That's a light unit, cgiants are anti heavy
He doesn't kill speartons with one hit either
No sht
Speartons have 450 hp
But cgiants are still able to do incredible damage to them
60 per hit
So less than 20 per second
- they usually use their shields
So it gives us
Like
10 DMG/second?
Less than 2 swordwraths I guess
That's way lower than their DPS
It's like 17-19 DPS against heavy
Also they have AOE
Speartons have shields
So they could kill 3 speartons in 30 seconds
That doesn't really do much against cgiants tbh
Assuming they would constantly hit
You could UC
After a hit the unit gets knocked back and giant needs to go after it
And he's not a runner or anything
And stun immunity makes it easier to hit them consistently
In late game, that's actually better than not knocking them back
Which gives sth like 10-13dmg/sec
16.4572 DPS against heavy
Assuming that the enemy is not massacring U with archidons and U have time to just walk around
Only glacial fletching archidons have that level of cgiant murder capability
Also in 1v1 they still have to get tanks
So they won't be able to get like 25 archidons
It's rare for anyone not to have these on archidon spam deck
From my experience, archidons are at their most dangerous state when in 2v2 and archispamming
It's rare for anyone to not use other units along with cgiants
Magigiant
Giantcher
Those would destroy archispam
Magigiant is the only good use for chaos giants
How dare you even think of saying that
But in the deck chaos giants don't even serve any attack purposes
Cgiants can be good, even without monstrosity

Monstrosity is a must for them
Just get other tanks to tank for them while the cgiants force the enemy back
With their 3 enemies per hit?
I feel like you're always forgetting that you can use cgiants with other units too
It wouldn't work on dead spam
On archidon spam wouldn't either
On magikill spam either
Did you even read this?
You could just UC the cgiant
It's as if U said e giants don't need a nerf because U can just place chaos giant in front of Ur archidons
When comparing units we compare 1v1
You don't have to spam cgiants, the main thing that makes stick war games good is that you can use combinations of units to make a strong strategy
By 1v1 I mean one class of units Vs another one
Ofc chaos giant would win against one archidon
But it doesn't mean chaos giants are better than archidons
Then multiple giants work pretty well against dead spam
Seriously?
You can't be serious
I am
You're comparing units by max pop army VS max pop army when talking about 1v1?
In that case, cgiants will lose even against magikill
You have to use COMBINATIONS
Not spam
Not really
10 deads would probably defeat one giant
Also
Unlikely
It's much easier to make 10 deads than 1 giant
.
Looking by price
U can have 30 deads for cost of one giant
10 deads take longer to train than 1 cgiant
But U can start training much earlier
U don't need to collect 1500 gold first to start training them
Yeah
I didn't say that it's impossible, but it's unlikely for 10 deads to beat one cgiant
Still
RoR deads have a much higher chance since it'll take 3 cgiants hits to kill
That's with TT and RoR both
That's marrowkai's ability
Since when was Marrowkai included in a debate of who would win between 10 deads and 1 cgiant?
I'm saying that it's in general much easier to get 10 deads than one giant
Of course it's going to be easier to get incredibly cheap early game units than a late game unit who is pretty much restricted to late game only unless you have a big advantage over the enemy in which case it'll be possible to get them mid game
I remember when I used to turtle with TT RoR giantdead combo
S07 with cgiant juggcher deck
U may not agree with my buff proposal but Ur honestly dumb if U claim c giant doesn't require a buff at all
U can't be serious
But they don't need much buffs
By what Ur saying I assume U play chaos giants without monstrosity and you win most of the matches to state such opinion
And U have at least 1700 elo
I don't play cgiants much
Everyone wants buff for units they play and nerf for units they don't play
Ur an example
1660 because I got counter-rushed by crawler archer rush and swordcher rush
U probably spam archidons and speartons
You mean spearcher?
Most NPC strategy
Average e giant hater
Most people hate egiants and the only reason people use them is because they're OP
1700 messagesβ οΈ
- It doesn't fit my play style
- I prefer cgiants
- I don't abuse OP sht and the only time I'll use OP stuff is if I'm getting frustrated over losing to OP sht
Just use rpis or other giants
Or minion spam
Or dead spam
Anything but archidon-spearton spam
Egiants will melt through them
What is the conversation about?
Cgiants and egiants
They won't unless they are UC
When have you seen people play egiants without UCing them?
Good idea, I've long thought that cgiants are weak
@solar comet hear this?
Yes
@solar comet claims c giants don't need a buff at all
They need at least some kind of buff
Said by one who doesn't even play chaos giants
Maybe not like that, but c giants definitely need it
@rapid berry hear this?
Just any buff
Even he said that this is too much
It makes chaos giants good against not so numerous melee units of all kind
And weak against total spam and against projectile units
As giants should be
This makes cgiants strong against pretty much anything
Faster attack speed, way higher damage, way higher AOE, and more HP
I said it's my buff proposal which I claim as suitable but I'm open for other proposals
This literally makes them stronger than egiants, which are already OP
Attack animation fix
That's the biggest buff they need rn
They lack all of these currently
Maybe HP buff is not necessary
But melee giant can't be slower and weaker than projectile giant
And e giant doesn't need a nerf but a counter
It already has counters
But that doesn't change the fact that it's OP
Egiants just need a rework
And if they have the catapult mode, then cgiants should have the earthquake ability (but different from swl earthquake of course)
I once made a proposal about new earthquake
Where?
That would cause low damage, stun, affect area around the giant not ahead and would recharge quickly
Maybe by the way
In some general giants post
Oh yeah I remember that
Or remove catapult mode, I don't like the way it looks
What was the cooldown and how damage did it do? I can't remember exactly
It should be made as a monstrosity exclusive and earthquake fr cgiants should also be added but also as a monstrosity exclusive
Probably around 10 dmg and 6 sec cooldown
What was the AOE?
(wen killed, not fulmination)
That's a bit low don't you think? It looks like something that would be made to stop giants from getting cheesed by UC units
That's still not much, it's like something that would be made to stop cgiants from getting cheesed
It's something to deal with UC atreyos
So something mostly made to counter spearspam?
No
I once made a post about an unit that would be made to counter heavy spam
Not once, I reposted that like 4-5 times
Made for countering UC units that can literally run around Ur giant and make themselves unable to hit
Ofc it's impossible to UC multiple speartons
Archidons, swordwraths and deads
If you're in that kind of situation, then you're most likely playing wrong or your entire backline is dead and you have only 1 cgiant left
It's not meant to counter light unit spam
It was basically a mini cgiant but faster
When U play c giant spam it's especially annoying
I once mentioned proposal of tribal giant for elemental empire
That would be like chaos giant
He would hit with a tree
And would carry a body
That's literally just a cgiant but without the chaos passive heal and cure
Chillax, we only need the 2 attacks to be the same speed
not some mathematical equation that AI cant even solve
It's way too similar to cgiants, it would either be outclassed by cgiants or outclass cgiants
He would counter light units especially archidons
And would be weak against giants and heavies
Do you have beef with archidons?
So like opposite of chaos giant
Wdym
In your every post you complain about archidons basically hardcountering cgiants
What's the deal with that?
Do you just hate archidons?
No
Archidons are balanced
But I'm showing an example of units this guy would be good against
Also
It's rare to see a 2v2 match without archidons
So they are often the topic
They are main attack force in most of the decks I guess
2v2 when talking about balancing? Bad
I play 2v2 mostly
But yeah it is rare to see a match without archidons
Wanna play 2v2?
Sure
My username is fanideasguy#7140
Good ending?
We will see
What servers U on?
EU
Ok
So where did you stop in your conversation?
Are friends searched by nickname and server or what?
I'mma restart the game
We need to be on the same servers I guess
Got it
@rapid berry what's your username?
SlavicMC#2984
Restart game
Π‘Π»Π°Π²ΠΈΠΊ?
ΠΠ°
@rapid berry update your game
All fun and games until fan ideas guy uses Velkolax's username to somehow leak his address
I live in Ur walls
I live in the streets
I live in the pavement then
Finally, it's been a couple days since I friended random people
thanks for giving me more friends
This my deck
Hmm
Don't use 2 heavies on same queue
Remove either spears or rips
I would remove rips honestly
I plan on using spears for early game and then ripps until I get cgiants
I want to be the tank player
Well I usually try to hold the center with one spearton and bomber spam
I'm glad that someone understands this too
If I fail I start saving for vop and egiants
I play e giants with spears because monstrosity separates queues
I know
Get the spears some light support
I would recommend
But generally fine I guess
You have bombers
I'm just going to be the tank
Swords
Also when playing vop U probably assume U will be replacing the giants
So I don't see purpose in healing
Unless U will be using it in early stage
Good too
It's to make my tanks last longer
Also I won't be able to play rn
π
I have to leave soon
Why did we even connect then bruh
We can
We spent so much time trying to party and then debating what to use that now we don't have enough time to play
Not rn
Ok
Maybe later
ΠΠΎΠΆΠ΅Ρ ΠΌΡ Ρ ΡΠΎΠ±ΠΎΠΉ 1 ΠΊΠ°ΡΠΊΡ?
Π₯ΠΎΡΡ Π·Π΄Π΅ΡΡ ΠΏΠΎ ΡΡΡΡΠΊΠΈ Π½Π΅Π»ΡΠ·Ρ ΠΌΠ½ΠΎΠ³ΠΎ ΠΏΠΈΡΠ°ΡΡ, ΠΈΠ½ΠΎΡΡΡΠ°Π½Π½ΡΠΉ ΡΠ·ΡΠΊ, Π²ΡΠ΅ Π΄Π΅Π»Π°
Don't forget rule 5
Yes
Π― ΠΏΠ»ΠΎΡ ΠΎ Π³ΠΎΠ²ΠΎΡΡ ΠΏΠΎ ΡΡΡΡΠΊΠΈ
In English, i know
Tp to post β¬οΈ
I like this, but how many people do you reckon are willing to read this? I'd say it's 1 in a 100, bc everyone has a 10 second attention span
Definitely not lmao
If user controlled then yes
Just played 3 matches with cgiants
I won 2 because of them and lost one of them because I was playing juggtdead cgiant and I couldn't use tdeads because of shadows
I still did manage to make a shadowripp player with a decent army retreat from the tower with max monstrosity cgiants and juggs
What cooldown between posts in fan ideas?
1 hour
I just have 4 ideas for posts
Good
Imo cgiants are balanced
But tbh monstrosity feels underwhelming
But if gets buffed then it's going to be OP
I won't post with the cgiants, don't worry
Okay
Like what?

yes
Assuming no boosts are provided then they would have a chance
But looking at the cost
30 deads would easily defeat a giant
30 deads take 6.25 times longer to train than giants, are basically free gold to enemies with smithy, take up 3 times more pop, and take 1 less arrow than cgiants to be killed by archidons even though their total HP is 2160 and a max monstrosity cgiant's HP is 1450
3 cgiants even without monstrosity have 840 more HP than 30 deads and take 2.25 time less than 30 deads to train
3 max monstrosity cgiants have double the HP of 30 deads
There's a reason why cgiants are used as late game tanks and why people don't try to get a cgiant early
That being cgiants are literally the best tank in terms of HP per pop but other tanks have better HP to cost ratio
Even without monstrosity, cgiants have 100 HP per pop, egiants and spears have 90 HP per pop
π
Get on
Play
π

We would've destroyed them if red didn't have giants too
Also we lost the tower way too early
And they could get giants faster than we could
I don't feel like it
π
And I have homework to do too
ok
π
Ehh sure why not.
I'm late to see this post but definitely agree on HP and maybe damage boost. Attack mode
.
Giant User Guy approved
Nice the man himself confirmed it.