#Balance Ideas that people are asking for and some others
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No tower nerf?? This a no for me then
I like each of the changes with the exception of e giant getting longer range and hurting heavys more
Thanks for the reminder
That nerf will make tower turtling too difficult and also remove any guaranteed wins for the turtler
Archidon can reach outside the screen while tdeads only reach anything within the screen
Why do you think people say egiants are barbaric?
Btw as for the chaos giants you're probably right about that
Then again the others could complain about how they can't Instantly kill deads
I guess Ill think about that too
NO
Mo ripriders
DONT TOUCH
NOEJEKJDJSKSSJJZC
LEAVE RIPRIDERS ALONE
THEY ARE PERFECT
Some people are complaigning about rip
But if you think rip is fine then I suppose it doesn't need a balance change
But are you sure?
Ripriders seem to be op when spammed
Tho with its pop you technically can't spamm it
Much
There I removed the riprider balance suggestion
Why add no
How's the tower nerf suggestion?
Rip is fine.
Just tower, Remove train bonus time completely.
No side should get train benefit for holding a stupid tower.
Economy from tower. Idc for
Totally agree this bullsht tower Is runig the fun and the skill from Stick War 3
i guess i only agree with giant but without stun nerf
stunning is literally main giant's weapon
he should stun but with low knock back
Also there's no king zarek rework in this so there's another reason.
That's already been suggested by somebody
Not sure if it still exists
The balance idea that guy had was fine
Too make people use zarek give him the 25% order ability CD reduction that mana Burst has
50% order train speed bonus
25% order ability bonus

Spearton buff is a no from me
Why make the giant attack hit just three targets?
Magikill have unlimited zone too.
I like the health and damage buff to make normal giants useful.
To prevent a possible large unbalance
It can instantly kill sicklewraths,crawlers,and bombers
And it can solo up to 4 speartons without uc if it could hit more than 3
And it can also eliminate 9 swordwraths
It can literally 2 shot swordwraths and already 1 hit archers
Archers only have 60 or 65 health if I'm not mistaken
Giants don't have that much base damage
They have 35 base damage which is only enough to one-shot only crawlers and bombers
Also archidons have 70 HP
I was talking about what would happen if they get the damage buff and larger max unit hit
- Giants should have 40 (+30 H) damage
- 1100 HP by default;
- Two attack options:
Club:
- 150% dmg (so 60 (+45 H)) ||[club is harder]||
- max 3 injured (4 with monstrosity) ||[club is small]||
- no knock back (only stun)
- 13,3 dmg/s (one hit per 3 s) ||[club is easier to hit with]||
- used by AI against heavies
Body:
- 100% dmg ||[body is softer]||
- max 6 injured (7 with monstrosity) ||[body is larger]||
- knock back and stun (like it currently does)
- 11,4 dmg/s (one hit per 3,5 s) ||[body is harder to swing]||
- used by AI against lights
Thats nice idea. but I'd say HP should be like 1800 by default much more HP since it's melee unit and slower than egiant
Well I counted the fact that giants usually come with monstrosity
I was thinking about 1200 HP but it would make giant have 1740 HP with monstrosity
Which is also a considerable option but I thought it would cause rage among everyone who would claim it's too much
But 2 attack options are definitely a good idea
Finally making the body something more than just a scary feature
That's skill issue if they upset about it being to much
Ikr
It's just that light units spammers cry when their decks surprisingly can't defeat a well developed giants spam
What I always say about this
If your deck can neither prevent nor face giant spam then your deck is $h!t
In my opinion I was wanting as well 40% damage reduction on chaos giants from archidons only cause if there's 50 that just instant kills a giant which is unfair. Spend 1500 for it to die easily
And that's with monstrosity
Well I thought it should be like
Archidons good against chaos giants
Chaos giants good against enslaved giants
And enslaved giants good against archidons
Like rock paper scissors
Yeah I hate that it's rock paper scissors
It prevents monopoly of certain decks
If one unit was good against everyone the rest would be useless
And it forces you to use more kinds of units
Which is a good thing
50 Archidons make all others useless
That's why I'm against nerfing enslaved giants
And buffing chaos giants
Also an enchantment or update allowing earthquake would be great
I dont need to explain why this is a bad idea.
make catapult mode is something that u need to buy monstrosity for the 4th time for, fix egiant non UC aim and hit box, decrease range for UC to toxic dead range or maybe just a tiny bit longer, everything else is ok and no need for change for egiant
for tower just eco and tower zap remove other stuff
brilliant bring back the cost reduce on mana but no afterwards cost exchange
cgiant new ability: ground stomp (unlock by buying the 4th upgrade in monstrosity) damage: 25(+35 light), cooldown: 10 s, low knock back, slow animation and aoe: 10. The ability bring made cgiant more better at crowd control with a mass of light unit(sword, sickle, dead) and not getting abuse to its slow attack rate
I think I should post my own suggestions rather than post here bruh
Or remove catapult mode and nerfing a bit of splash damage and made a blind spot for the e giant
This Is Just my opinion for balance the e giant. ๐
nah it kinda cool too just force em to pay in monstrosity lol
500 to 600 in gold and mana
Wtf mostuosity Is 300 Gold and 300 mana?
forth upgrade
Huh
there is 3 now so add a new one
wait wrong one
oh ye make it train in 90s to 100s too
Nah this Will make Just get catapult mode a bit later
Catapult need to be remove to make the e giant balance or Just to get small Nerf and not a crushing Nerf.
hmm how about 100 mana cost?
Becouse e giant with out catapult mode and with a blind spot Is balance.
Becouse the ai sucks so Will be much Easy to deal against e giant spamer.
no 100 mana each time u place one on the ground
Nah sound bad
Yea becouse Will be a bit balance but still catapult mode Will be broken.
dunno cuz egiant with a blind spot is kinda weird in my opinion
since all other range unit have a perfect aim
Problably you didn't know but when First cane out the e giant have a blind spot
In fact with this blind spot the e giant was pretty balance
sure?
dunno but acroding in jj video, which is not long ago they still dumb
the problem is still when they are UC tho
Yea with out catapult mode they are kinda bad but with catapult mode they dont have that problem
the ded one
I think they still have in normal and catapult mode, not sure
Yea in fact im here to Say when the enemy have e giant and a few brain celles eclipsor any range unit Is litteraly useless
ye
They have a bug that they shot fast in a specific point but rather than that they dont have any blind spot anymore
In fact i Hope they cut in half the splash damage to 60 30 becouse Is too broken Combine with catapult mode
I think without catapult mode, control whip with UC is still exist so the back line is still vulnerable and plus I don't think the dev would took out something that they created that easily
Yea they Need unless a good splash dmg nerf
Becouse not joking i try this deck with jug giant e giant and mostuosity and im not kiding the 80% of the work
Will do the e giant
they only have 2 aoe now with catapult mode and only 1 in normal
Way It wasnt 6 or 7 with catapult mode and 3 or 4 in normal?
nope
there is a new update not long ago changed the aoe to this
watch JJ video for it
that is one of the main reason why I subbed to JJ
@rare elk I think it was this one
#bloxro_ message
Well i think they change the update becouse i tested out and the oae was like 3 or 4 in normal and on catapult mode was 6 or 5
And becouse Is write in the e giant dmg list that he deal like %60 of splash dmg
Ok byee ๐
@regal magnet #1168288296368095424
Yea btw doing some math
Giant plus mostuosity Is 2250 HP that mean three giant Combine have like 6750 HP and even if you Say yea but arcidon spam Will destroy the 3 giant ect
Well the maximum amount of arcidon you can have (with out miner) Is 33 in fact if the Giants have like 1800 HP this Will make the e giant useless
As fack becouse of his huge HP and becouse with mostuosity Will be litteraly a WALL so this idea Will make the e giant useless but the Giants Will be 10x worst.
Than e giant.
And second the e giant and normal gigant have the same Speed.