#Balance Ideas that people are asking for and some others

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untold citrus
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I'd normally explain why but that would make this too long to read

regal magnet
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No tower nerf?? This a no for me then

little haven
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I like each of the changes with the exception of e giant getting longer range and hurting heavys more

untold citrus
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Actually

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It's shorter range

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It's originally archidon range

untold citrus
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That nerf will make tower turtling too difficult and also remove any guaranteed wins for the turtler

untold citrus
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Why do you think people say egiants are barbaric?

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Btw as for the chaos giants you're probably right about that

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Then again the others could complain about how they can't Instantly kill deads

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I guess Ill think about that too

topaz patrol
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I'm too lazy to read this

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my brain can't process this

untold meadow
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NO

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Mo ripriders

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DONT TOUCH

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NOEJEKJDJSKSSJJZC

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LEAVE RIPRIDERS ALONE

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THEY ARE PERFECT

untold citrus
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Some people are complaigning about rip

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But if you think rip is fine then I suppose it doesn't need a balance change

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But are you sure?

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Ripriders seem to be op when spammed

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Tho with its pop you technically can't spamm it

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Much

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There I removed the riprider balance suggestion

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Why add no

untold citrus
regal magnet
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Rip is fine.

Just tower, Remove train bonus time completely.
No side should get train benefit for holding a stupid tower.

Economy from tower. Idc for

rare elk
carmine bay
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i guess i only agree with giant but without stun nerf

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stunning is literally main giant's weapon

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he should stun but with low knock back

regal magnet
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Also there's no king zarek rework in this so there's another reason.

untold citrus
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That's already been suggested by somebody

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Not sure if it still exists

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The balance idea that guy had was fine

untold meadow
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50% order train speed bonus
25% order ability bonus

regal magnet
velvet lodge
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Spearton buff is a no from me

raw maple
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Why make the giant attack hit just three targets?
Magikill have unlimited zone too.

I like the health and damage buff to make normal giants useful.

untold citrus
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It can instantly kill sicklewraths,crawlers,and bombers

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And it can solo up to 4 speartons without uc if it could hit more than 3

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And it can also eliminate 9 swordwraths

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It can literally 2 shot swordwraths and already 1 hit archers

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Archers only have 60 or 65 health if I'm not mistaken

sturdy hawk
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Giants don't have that much base damage

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They have 35 base damage which is only enough to one-shot only crawlers and bombers

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Also archidons have 70 HP

untold citrus
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I was talking about what would happen if they get the damage buff and larger max unit hit

carmine bay
# untold citrus I was talking about what would happen if they get the damage buff and larger max...
  • Giants should have 40 (+30 H) damage
  • 1100 HP by default;
  • Two attack options:

Club:

  • 150% dmg (so 60 (+45 H)) ||[club is harder]||
  • max 3 injured (4 with monstrosity) ||[club is small]||
  • no knock back (only stun)
  • 13,3 dmg/s (one hit per 3 s) ||[club is easier to hit with]||
  • used by AI against heavies

Body:

  • 100% dmg ||[body is softer]||
  • max 6 injured (7 with monstrosity) ||[body is larger]||
  • knock back and stun (like it currently does)
  • 11,4 dmg/s (one hit per 3,5 s) ||[body is harder to swing]||
  • used by AI against lights
regal magnet
carmine bay
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I was thinking about 1200 HP but it would make giant have 1740 HP with monstrosity

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Which is also a considerable option but I thought it would cause rage among everyone who would claim it's too much

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But 2 attack options are definitely a good idea

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Finally making the body something more than just a scary feature

regal magnet
carmine bay
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Ikr

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It's just that light units spammers cry when their decks surprisingly can't defeat a well developed giants spam

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What I always say about this

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If your deck can neither prevent nor face giant spam then your deck is $h!t

regal magnet
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In my opinion I was wanting as well 40% damage reduction on chaos giants from archidons only cause if there's 50 that just instant kills a giant which is unfair. Spend 1500 for it to die easily

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And that's with monstrosity

carmine bay
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Archidons good against chaos giants

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Chaos giants good against enslaved giants

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And enslaved giants good against archidons

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Like rock paper scissors

regal magnet
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Yeah I hate that it's rock paper scissors

carmine bay
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If one unit was good against everyone the rest would be useless

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And it forces you to use more kinds of units

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Which is a good thing

regal magnet
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50 Archidons make all others useless

carmine bay
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And buffing chaos giants

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Also an enchantment or update allowing earthquake would be great

rare elk
slow furnace
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make catapult mode is something that u need to buy monstrosity for the 4th time for, fix egiant non UC aim and hit box, decrease range for UC to toxic dead range or maybe just a tiny bit longer, everything else is ok and no need for change for egiant

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for tower just eco and tower zap remove other stuff

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brilliant bring back the cost reduce on mana but no afterwards cost exchange

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cgiant new ability: ground stomp (unlock by buying the 4th upgrade in monstrosity) damage: 25(+35 light), cooldown: 10 s, low knock back, slow animation and aoe: 10. The ability bring made cgiant more better at crowd control with a mass of light unit(sword, sickle, dead) and not getting abuse to its slow attack rate

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I think I should post my own suggestions rather than post here bruh

rare elk
slow furnace
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nah it kinda cool too just force em to pay in monstrosity lol

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500 to 600 in gold and mana

rare elk
slow furnace
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forth upgrade

rare elk
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Huh

slow furnace
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there is 3 now so add a new one

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wait wrong one

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oh ye make it train in 90s to 100s too

rare elk
slow furnace
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hmm how about 100 mana cost?

rare elk
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Becouse e giant with out catapult mode and with a blind spot Is balance.

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Becouse the ai sucks so Will be much Easy to deal against e giant spamer.

rare elk
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Wydm?

slow furnace
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no 100 mana each time u place one on the ground

rare elk
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Yea becouse Will be a bit balance but still catapult mode Will be broken.

slow furnace
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dunno cuz egiant with a blind spot is kinda weird in my opinion

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since all other range unit have a perfect aim

rare elk
slow furnace
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yes I know

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now they still is lol

rare elk
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In fact with this blind spot the e giant was pretty balance

rare elk
slow furnace
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dunno but acroding in jj video, which is not long ago they still dumb

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the problem is still when they are UC tho

rare elk
slow furnace
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I think they still have in normal and catapult mode, not sure

rare elk
slow furnace
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ye

rare elk
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In fact i Hope they cut in half the splash damage to 60 30 becouse Is too broken Combine with catapult mode

slow furnace
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I think without catapult mode, control whip with UC is still exist so the back line is still vulnerable and plus I don't think the dev would took out something that they created that easily

rare elk
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Becouse not joking i try this deck with jug giant e giant and mostuosity and im not kiding the 80% of the work
Will do the e giant

slow furnace
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they only have 2 aoe now with catapult mode and only 1 in normal

rare elk
slow furnace
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nope

slow furnace
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watch JJ video for it

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that is one of the main reason why I subbed to JJ

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@rare elk I think it was this one
#bloxro_ message

rare elk
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And becouse Is write in the e giant dmg list that he deal like %60 of splash dmg

slow furnace
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hmm

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gtg real quick I gonna do something but I will test later

rare elk
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Ok byee ๐Ÿ™‚

carmine bay
rare elk
# rare elk I dont need to explain why this is a bad idea.

Yea btw doing some math
Giant plus mostuosity Is 2250 HP that mean three giant Combine have like 6750 HP and even if you Say yea but arcidon spam Will destroy the 3 giant ect
Well the maximum amount of arcidon you can have (with out miner) Is 33 in fact if the Giants have like 1800 HP this Will make the e giant useless
As fack becouse of his huge HP and becouse with mostuosity Will be litteraly a WALL so this idea Will make the e giant useless but the Giants Will be 10x worst.
Than e giant.

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And second the e giant and normal gigant have the same Speed.

topaz patrol
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Balance Ideas On There Way To Be The Most Unbalance/Balance Thing Possible: