starts at 0:17
not even sure if its a bug... but like the damage indicator is fast as hell, like you can barely read the number if you're slow enough
12 messages · Page 1 of 1 (latest)
not even sure if its a bug... but like the damage indicator is fast as hell, like you can barely read the number if you're slow enough
it's not fast, the damage number just goes way too high
prob due to the statue being an entity yeah
i mean on giants they seem to be i forgor but still
not even sure in the code but idk if the devs can modify its speed n such
the first hit with the shadowrath didn't make the number go too high
but every hit after that went too high
man this feature is too confusing like higfh damage = high speed?
Well it can be that they have done something that make the damage display go higher as the damage get higher. However they didn’t expect that bigger damage would make the number to fly that fast and high away
(Just a wild thinking)
The hits go too high depending on the damage,the shadowrath has consecutive damage on a single target,it stacks 5 damage to a maximum of 3 stacks
Bet it goes higher with Atreyos and Giant
played deathmatch and yes this is the case too