#Punisher
239 messages · Page 1 of 1 (latest)
Bruh
We don't need another tank
Of what
for balance bro xd
Like others, I try to give some idea (although they were rejected) so this troop occurred to me in any case, but now my question is what valance do you think the game needs in terms of units?
Stop adding units
We don't need more
You have to play a meta deck to win
You can't be creative
The creativity system limited our creativity

Your not gonna win a 1v1 in gold or above with a sword spear jugg deck
There's no chance
I didn't mean a meta deck
The units are unbalanced
With Bomber, toxic, eclipsor, jugger
Archer, meric
I say no to this idea


This idea is a no from me
It's unnecessary
The magikill post you made. Limiting only for 2 maximum. Is worse. It's a waste of space
HI life
You said that
Both posts are useless
Magikill need a balance
We don't need more units
Also I made a max of 2 so you can't turtle
Lol if you can't deal with magikill spam.then that's skill issue
I can
If he dies the minions too
Spearos and shadowrath easily beat magispam
Still not everyone wants to go into a battle with shadowrath and spearos
Yeah. Your idea just make it more useless
Did you miss the part where it can basically poison a whole front line
Idk how that's useless
But ok
.-."
Useless dude. High levels will just vamp
Also missing the point of where it electrocutes an entire line
It's like sw2 magikill
Which is more popular than the sw3 and swl magikill
But you seem like someone who only plays the mobile games
Which are the worst of all of them
He just spam 2 mínimos in swl he can spawn 5 in Max level
In sw2 they don't have minions
And they are still more popular than sw3
-.-
Bros speechless
yes but the day the dead kais arrive the order will need the minions
Win time and prepare army
But weak in combat closed
So keep them in the back
If you can't micro your magikill in sw3 that's a skill issue
It's literally 3 buttons
, we need exlosive skills to fight with enemy
will not always be the case
Also @kind axle how slow are you at typing
How so
Magikill in sw3 with his minions countering Archer spam as used as a distraction for making giants in end game. You're idea eliminates the use for turtle with magikill or making them useless like merics
You say you have come across magicians, so we understand that you should know that they will be explosive but fragile, if a troop gets too close they will not be able to hit them with the explosion
This is a bad idea
They would be used for cutting down large army's of tanks not turtling
Noone likes turtlers
Mana Burst
Other units
-.-
Ever heard of a spearton standing in front of a magikill
No one likes a useless unit. Leaving only just even less actually units to choose from
Ever heard of ✨UC ✨
How would a sw2 magikill be useless
Fucƙing autocorrect

Sw3. Easily countered by UC. by many units. And they slow
The counter is the counter to magikill
UC
UC block they're attacks
It's not that hard
Unless...
your idea just makes it more useless
@kind axle = 

You have yet to explain how
There is also the detail that if you spend a long time without going to attack, the tower in the center will begin to destroy your statue

Wow an idiot

No it doesn't
Lol you are. Wth
Bro you called aoe splash dmg
Yo hold on guys
Fucƙing dumbasş
🤨
I think @kind axle dislikes the idea bc all they can do is turtle
In the magikill in splash already give fire to alot of units.. You the idiot
Ahh yes aoe is smash dmg
ITS. NOT. THE. SAME. THING.
The fire is only for units affected by the aoe
Yeah hes can burn enemy units
That's not splash 
Lmao
Splash is splash dude. You worse than bronze 
Finally the fish gets it
Phew
You said sw2 magikill are useless
Bc they don't have the minions
Even tho the Minions are useless
I'd rather have the 2 or 5 minions then just 1 or none at all
@kind axle said my idea was useless and my idea was add sw2 magikill instead of the crappy ones we have now
You would rather use no skill
Minions require no skill
That's why magikill would be better
We can be upgrade
With a magikill you can turn the tide of a battle if you have skill


Using just it's blast isn't skill. That's just a basic attack.
That's what the other spells are for
And again like you said UC
UC can redirect attacks from the main army
And target the magikill
So you don't just let ai win for you
You actually have to do smth
Also trash idea #1144961623136681984

Would only work if all other units are reworked just for a skill battle.
Which won't happen.
How
Making yet again your idea for magikill "skill" will just fail cause all other uses are AI. archers will just be killing them alot easier
Puwerfull in big numbers
Max of 2 on battle fields
So you can't spam them
And even @kind axle can manage 2 units at a time
It does not hit him birn so he would be losing 750 gold in nothing
Also um Electric Wall
Archers
Juggs and speartons:
and 
What about archer
Range units we can defeat the minions and protec the tank units
they entertain themselves with the minions
They need to go
fall into the range of the explosion
what is this
how much unit hp?
this is just a juggerknight with a crappy description and without a charge
Yes I agreed but some underpowered unit are useful for start at the match and then now you use the overpowered 1
this is
the most
lazy
idea.
I've seen.
1 Year Of SW3 Fan Ideas
A Whole Light Novels , Stories , Ideas
And I Wake Up
To See a Disapprove , Disappointing , Depressing.
do you really think someone will read this entire conversation?
even if you made some changes in the conversation
Did you edit the original tippy top?
Let's See
You didn't even edited it
Even after criticism
Dense mfer
Who would f^cking scroll up and read this entire conversation

@wraith rock
overhaul this unit
No , Overhaul Isn't The Right Word.
" Abandoned " Is.
I'm going to strangle him
bet
finely
new pfp i see
Original message was deleted is such a great idea
Coffee @pine ledge doesn't exist, it can't hurt you
Revived?!?!
