#Boredom.

208 messages · Page 1 of 1 (latest)

lofty crypt
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If we look back at Stick War Legacy armies, we see giant armies. Now our armies are just 10 spears and 9 archers... Lets change that!

  • Miner 2 pop
  • Eminer 2 pop
  • Sicklewrath 1 pop
  • Swordwrath 2 pop
  • Archidon 2 pop
  • Toxic Dead 3 pop
  • Elscisor 3 pop
  • Spearton 3 pop
  • Shadow 3 pop
  • Jugg 4 pop
  • Magikill 5 pop
  • Riprider 6 pop
  • Generals 7 pop
  • Giant 8 pop

With this change, make all units train 20% faster.

heady oriole
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Agreed

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When they increased the max pop from 50 to 75, they also increased the units pop, making the max pop increase useless

pulsar steeple
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Shadow 3 pop

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I love it

blazing knoll
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ARCHIDON 2 POP

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NO THE SPAM

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I'm a bad player

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I do not know how to counter Archidon spam I need help

pulsar steeple
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Riprider

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I can help if you want

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@blazing knoll

blazing knoll
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Yeah

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Sure

pulsar steeple
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Ok dms

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@blazing knoll

blazing knoll
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Aight

lofty crypt
iron mantle
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a grand total of 20 magikill can be put out

silent geyser
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ok

lofty crypt
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and 50 archers.

iron mantle
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basically makes spam more reliable

silent geyser
rough holly
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Honestly i kinda like the smaller armies

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People just turtle when you can make big armies

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Honestly just increase the population cap

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No need to change the units

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I dunno

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Though

worldly kestrel
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with the op center tower, this makes things easier to steamroll or make matches more easily onesided, my thought is with this is by decreasing all training reduction sources in exchange for this lower unit pops

lofty crypt
magic path
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yessss massive armies!!!!

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NO POP LIMIT OPTION

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large scale battles

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hundreds of thousands of millions

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death destruction and taxes!

brave gazelle
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shadow 3 pop and ripprider 750 pop

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are you kidding me

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I have no idea why people underrate shadow af

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they are probably strongest dps dealer currently

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deadly when combined with ripps

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I can't imagine how strong 3 pop shadow would be

woeful nimbus
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But Juggs in my opinion should be same pop as speartons

worldly kestrel
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question, how would deadspam do against this?

brave gazelle
pulsar steeple
lofty crypt
pulsar steeple
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Thy can kill 13 if they get help from statue

lofty crypt
pulsar steeple
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even 20 shadow destroy most od things

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before kmockback update 20 shadow eated 8 giant\

lofty crypt
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Yet shadow spam is not meta.

pulsar steeple
magic path
lofty crypt
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Not shadow deck with tanks

magic path
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i feel bad to any one who uses shadow spam pre 1500's elo wise

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cause archi spam during then was horrible

pulsar steeple
pulsar steeple
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my connection hell slow

magic path
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k

blazing knoll
magic path
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oh yea

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i mean

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its a good trade off rigt?

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and i dont think this woule be in the base game

blazing knoll
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This reminds me

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In swl

magic path
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this would be like a game mode

blazing knoll
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I tried to do the final boss with 3 Kai riders

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Absolutely broke it

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Pushed him behind the pikes

magic path
blazing knoll
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He was stuck and I could damage him

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Could not*

lament parcel
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So would this be like 60 pop cap then?

lofty crypt
lyric whale
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I played Legacy before, and there is a reason why it has 20x more players.
It just has that balance that no other game has

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I think we shold do similar to the legacy pop s

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Only archindons were kinda useless

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And nerf that freakin skeleton giant hes super over powered and he bullies my speartons

lofty crypt
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Swl is has the most shit balancing I have ever seen

dapper adder
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The Griffon in the room is FPS. Devs have said that everything is limited to this because too many units = lag = only high end phones can play SW3 = very few players.
But, I really would have loved more units.

rough holly
magic path
kind shoal
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Should be 5 or 4

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They are meant to be spammed

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But have pop just 2 lower than giants

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And even though giants in SW3 are totally underpowered a giant still could defeat 3 ripriders without a problem

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There's literally no use for ripriders currently

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Notice how no one plays them

pulsar steeple
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you actualy sont have a idea what riprider can

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but ye 8 muxh it must 7

kind shoal
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Because a riprider usually has problems even with archidons

pulsar steeple
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İ reached 2406 with ripriders

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and still grinding

kind shoal
pulsar steeple
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ripriders have 25 dps

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againist heavy

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also still distrach enemy units

kind shoal
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What kind of squad do U have then

pulsar steeple
kind shoal
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Bruh wtf is with these skins

pulsar steeple
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i grinded and when i baxk to my acxount

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these skins xome with me lol

kind shoal
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Also this squad seems to be expensive af

pulsar steeple
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it carryed me to 2406

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you just need skill and knowladge for play

kind shoal
pulsar steeple
kind shoal
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And stand there

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Bruh

pulsar steeple
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it just foemula of losing

kind shoal
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Well when the enemy has more melee troops there's nothing else you can really do

kind shoal
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I don't play archidons

pulsar steeple
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and i will play with my dexk

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for prove my point

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6ou can use rush

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or anything els3

kind shoal
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I've never said you are wrong

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Also I have a skill issue 💀

pulsar steeple
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İ can hold early game with 2 arxhison

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and when speaeos xome

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i can stop almlst everything

kind shoal
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Speartons are shit against magikills spam

pulsar steeple
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general

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A rkn general

kind shoal
pulsar steeple
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xan kill 10 magikill

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without having problem

kind shoal
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I always play magikills with walls

pulsar steeple
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Magikill spam easy to beat

kind shoal
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And no one can cross it

pulsar steeple
kind shoal
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No one

pulsar steeple
kind shoal
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Except archidons spam

pulsar steeple
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im sure i can desteoy in under 9 minute

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i dont spam archidons actualy

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i just ai abuse with ripriders

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and kill magikills with my general

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archers for kill minions

kind shoal
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Hm

worldly kestrel
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i heard riprider does well with shadowrath

lofty crypt
pulsar steeple
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You can win any match by spamming a basic infantry unit

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The final boss on swl can get obliterated by 1 swlrdwrath

pulsar steeple
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riprider have 600 hp 8 pop

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jugg hace 500 and 6

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jugg better if you use for hp

worldly kestrel
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speed tho

pulsar steeple
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i use rips for another reason

pulsar steeple
worldly kestrel
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what makes you say wrong

pulsar steeple
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if you go healt

worldly kestrel
pulsar steeple
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because juggs have better hp/pop

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also juggs have pasive heal

pulsar steeple
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because its a mass nattle deck

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not rush or clasic deck

worldly kestrel
pulsar steeple
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and its not turtle

pulsar steeple
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even giant can work but i cnat being monostraty

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its a kind turtle deck

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but not fully

worldly kestrel
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well your deck

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someone has it working for them

pulsar steeple
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basixly my deck is ofensive turtle

pulsar steeple
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i ididnt losed on ranked 60+winstreak

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because instead of people

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i use units for their advantage

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rips have their own advantage and disadvantage

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but i made my disadvantage a advantage

worldly kestrel
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and what is it?

pulsar steeple
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basicly rips have less hp pop

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but

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they somwtimes allow my shadoes get hurt

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and my shadows heal

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with vamp

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until other strike

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alao ripriders have 25 dps againist heavy

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so it make shadow eip ultimate anti heavy