#Artillions
47 messages · Page 1 of 1 (latest)
||Questo è così divertente XD||
This is so funny
But stats have to be fixed
What the hell
300 dmg
Deals 750% more dmg to light units

Insta kills everything
Even boss magis
Oh, bro, I so flattered that you remembered my concept
always on my mind
Ok dude
@tranquil knot you can even balance the stats if you want , I used the stick war legacy stats instead of the stick war 3
Yo I didn't knew what you were talking about until I saw now your idea bro , and I swear I didn't copied it but yo it's cool that we had similar ideas , btw my isn't a cannon , is an artillery but cool 😄
My phone went to 0%
I wanted to say that your concept was cool too
Thanks, and i didn't say you stole my idea (they are just very similar), I said that i was flattered when @misty viper remembered my concept
And your concept is cool too
By the way, you could make a concept of a mushketeer in the same hat
Yes sir, BTW sorry for saying that I'm not English so I try understand more as I can
1000 percent is a bit much
Im making the model right now
Im only here to see the details and looks for the cannon
@terse parcel
Thats just my take
But here is some changes i want here:
Damage should be 200 ( + 100 to heavies + 200 to lights)
Cost: 2000 gold and 500 mana
Build time 2 minutes
Fire rate: 1 minute ( makes sense as the 2 people would actually just load in the cannon ball and needs to clean some shit
Damage to statue is boosted by 100 damage +
The cannon ball has to have aoe of 6 or 10 units
Up close does 300 damage while being far away negates the damage till 100
Its damage fall out i want too
Thanks man
can’t get the name artillions out of my head
cannon looks french
Le cannon
||Cannoniere ma non siamo allo stadio||
Revive this boi pls
Just imagine how the AI shoots at one Zombie spirit
they really need a button when controlling them to prevent the AI from shooting itself
Do they have an infinite attack radius?
It is a bad stats i made, maybe you can give some suggestions