#Juggs should stop

1 messages · Page 1 of 1 (latest)

robust oracle
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When a jug charges and hits a heavy unit it stops already, but when it hits it's max charge hit amount of light units (which is three) it just keeps on running I think that this doesn't make sense because 3 light units should equal the same amount as some heavies in weight and mass.

bitter peak
robust oracle
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When juggs hit three light units they should stop charging instead of just more running

bitter peak
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They...don't run when finishing charge

robust oracle
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No

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They can hit three light units now and they keep running

bitter peak
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They try to hit the closest enemy

bitter peak
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Mmm

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I don't use juggernights usually, but i don't see this happening

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Maybe happens because they only hit 2 units?

robust oracle
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No I use juggs very often they just keep charging unless they hit a heavy unit

bitter peak
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My brain hurts right now pain

bitter peak
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And only 1 heavy

robust oracle
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But if they hit 3 light units they should stop charging. This is not in the game yet

royal crest
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this is noticeable on magispam vs juggs

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jugg charge will ignore all minions and murder the magikills behind

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which is indeed pain

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but i think that playstyle is really for the juggerknights, standing with high hp without protection and raw dmg but without the shredding dps, going for the backline is the best thing they can do

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without it i don’t know if one will use juggs

wise vortex
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As a Chaos player, I say that this would weaken the Juggs a lot

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In user control i use a Jugg ti charge across the line of Swordwrath and murder the archidons

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Without it it would be pain to deal with

short olive
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no

robust oracle
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I can see your arguments