#Juggs should stop
1 messages · Page 1 of 1 (latest)

When juggs hit three light units they should stop charging instead of just more running
They...don't run when finishing charge
They try to hit the closest enemy
Ah, i think i now understand you
Mmm
I don't use juggernights usually, but i don't see this happening
Maybe happens because they only hit 2 units?

No I use juggs very often they just keep charging unless they hit a heavy unit
My brain hurts right now 
Maybe they still run, but they can only hit 3 units max
And only 1 heavy
But if they hit 3 light units they should stop charging. This is not in the game yet
this is noticeable on magispam vs juggs
jugg charge will ignore all minions and murder the magikills behind
which is indeed pain
but i think that playstyle is really for the juggerknights, standing with high hp without protection and raw dmg but without the shredding dps, going for the backline is the best thing they can do
without it i don’t know if one will use juggs
As a Chaos player, I say that this would weaken the Juggs a lot
In user control i use a Jugg ti charge across the line of Swordwrath and murder the archidons
Without it it would be pain to deal with
no
I can see your arguments