#deadly rise

24 messages · Page 1 of 1 (latest)

acoustic ermine
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Deadly rise by @grizzled ravine
Credits to @umbral skiff

Also, some changes
Mechanic: spawn 5 riser dead that briefly stuns the units above it and the stats changes overtime as the match goes on.Can't be used on opponent's castle

#First into the match:

Cost :150 crystal
Spawns 5 deads with 75hp and 10 rise damage with the bonus of poison effects for it
Cooldown:80 sec

#3:40 mins into the game:

Cost : 100 crystal
Spawns 4 deads with 75hp and 5 rise damage
Cooldown:30 sec

#7:00 mins into the game:

Cost : 200 crystal
Spawns 4 deads with 75hp and 2 T-deads with 5 rise damage
Cooldown:60 sec

brittle fable
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Like it

grizzled ravine
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@acoustic ermine can I add a mechanic change?

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Also credit Mr_Noobz as well for the animation and his concept

grizzled ravine
# acoustic ermine <:yes_S_HD:1066895345482727455>

Mechanic: spawn 5 riser dead that briefly stuns the units above it and the stats changes overtime as the match goes on.Can't be used on opponent's castle

#First into the match:

Cost :150 crystal
Spawns 5 deads with 75hp and 10 rise damage with the bonus of poison effects for it
Cooldown:80 sec

#3:40 mins into the game:

Cost : 100 crystal
Spawns 4 deads with 75hp and 5 rise damage
Cooldown:30 sec

#7:00 mins into the game:

Cost : 200 crystal
Spawns 4 deads with 75hp and 2 T-deads with 5 rise damage
Cooldown:60 sec

acoustic ermine
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Change it to 2 t-deads

grizzled ravine
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Sure😊

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This change helps it Soo that it can be useful in the long run as well for early game that is not that annoying to counter too

acoustic ermine
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Done not_xiphosticated

grizzled ravine
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pain xiphos_drip thanks broski

acoustic ermine
grizzled ravine
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This idea is unique from deadly rise wdy think folks?

grizzled ravine
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Deddy more marrowkahamadahamada

terse yew
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Can we control the risers tho or no

bitter trail
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Ah

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Reviving my own idea oof

bitter trail
sly hinge