giant’s club and dead body attack should be seperated buttons, one only causing stuns and the other causing knockback, maybe their cooldown differs too, its a pretty niche thing but i think it will find its use to things you don’t want to knock away, and also this is something an enemy can see to predict what attack the giant will use, giant AI use the 2 attacks randomly as usual.
#giant’s niche options
25 messages · Page 1 of 1 (latest)
also, why do giants cost 1.5k gold but only has 1k hp, what if giants costs 1k gold but monstrosity scales the price depending on its level?
Agree
actually, i can expand a reason for this, monstrosity became giant’s core card because we just need to get the most effect out of its 1.5k price, so if the giant starts at 1k gold and monstrosity gives both increased giant hp and giant price, then we have the flexibility to choose on getting monstrosity or not if you want the giant the way it is or you want to get the most on a single giant. 1k gold also solves the giant’s issue of basically being an impossible early unit, and really make it worth using for the gold price in more decks.
if this gets approved i will include it in the main post
Yes









