#New Mythic Enchantment

243 messages · Page 1 of 1 (latest)

surreal root
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We already have Vampiric Soul which steals 8% of your attack, from your opponents to heal you. BUT Stick War: Legacy also had another enchantment which should be brought to SW3.

When you have the Lava skins in SWL, you also get the "damage reflect", which is similar but somewhat opposite of Vampiric Soul, where when your opponent attacks you, it also gets damaged themselves, meaning archers spam would take damage when killing a heavy.

Vampiric Soul is for Units with a strong attack, but this new "damage reflect" Mythic Enchantment would for units with a high health so like when a Spam of Arches is attacking a Giant or any of the heavys, they'll be taking damage as well by giving damage and it'll help the heavy units from Archer Spam.

Also, it's already in previous SW games. So this isn't new to the SW stories, but simply new to SW3.

As for the cool name for it, well, I'm not great at names, so I'm sure someone will come up with something better, but I was thinking, "Stop Hitting Yourself" ... yeah, probably stupid, but I just thought it would fit because when your opponent attacks you, they're also hurting themselves.

arctic oasis
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Yes

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This would be awesome

ashen lynx
fallen sparrow
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this would be cool

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if any one says no they are wrong

arctic oasis
warm monolith
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meh

uncut epoch
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20 archers attacking a spearton

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The 5 damage evrytime their arrow hits: devious

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I think for the name

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Karma

lilac shoal
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Man found the cure against archispam

uncut epoch
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Yes and no at the same time

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If they have meric atleast

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Or a healing spell

chrome thistle
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Hmm, could work.

elder pelican
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Didn't expect this to work on ranged units

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That would make them worthless

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It wouldn't counter archidon spam, it would delete anything that's not melee

chrome thistle
mild jolt
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Rip archis with CW

minor spade
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the closest sw3 got is voltaic armor

uncut epoch
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I was abt to ask civil what CW is 💀

azure kite
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Oh no, dead spam 💀

elder pelican
surreal root
surreal root
surreal root
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Hey @summer perch sorry to bother you, but I still want this enhancement and just wanted to make sure the SW staff (I'm assuming you are one) saw it, at least consider the idea, even if y'all end up saying "no", at least want y'all to see the idea if it hasn't been perviously considered.

mild jolt
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Bruh

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There is no way in hell

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You just pinged brock for you idea

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You know we are only supposed to ping devs for something serious.

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Just because your post got 13 yes_S_HD doesn't mean it is the best idea.

ashen lynx
surreal root
surreal root
# ashen lynx the archers in their way to die because they spammed at minions

They need to fix/change the minions issue, but that's for another subject. (Short version, Minions either should be able to operate outside on Wizards, OR enhancements (such as ROR and Salvager's Smithy) should effect them in the exact same way they effect every other unit, as it's BS it's they're both, should be one or the other, not both)

Assuming they keep Minions currently the same (they shouldn't, but should they) then you are absolutely right that's an issue. And I would suggest that Minions and summon Speartons and Deads from the towers be exceptions for this suggested enhancement.

But great catch on a potential issue!

mild jolt
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The only other thing I said was "Rip CW archis"

surreal root
# mild jolt ? Where is the isult?

Damn why is everyone trying to put false words in my mouth, focus on yourselves.

You attempting to put false words or ideas in my mouth is an insult...

As I never made a claim it's the best idea nor have I ever imply dev give a shit about anyone.

So how about you mind your own business instead of trying to create lies and drama.

mild jolt
mild jolt
mild jolt
mild jolt
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Act more like your age. No one pings dev

surreal root
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Lol, and you say I act like a child 😂 As you cry and bitching

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Mind your own business, if he wants to talk with me he can, if you don't like something you can get lost.

mild jolt
surreal root
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Thanks 👍 In the future, please help without the negativity. I tried something, I didn't realize it was against any rules, and I did not realize you'd be such a butthurt bitch about it.

mild jolt
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Yeah, I am not very good at helping and being positive at the same time...

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I will try to get to the point quicker next time.

surreal root
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Thanks 👍, and thanks for informing me that we're not supposed to ping them... I haven't used discord much and haven't seen the rules actually listed until your link there.

I just tried something, didn't think it would be a big deal.

Honestly, when I first posted this, I assumed people would say they had already considered it and already rejected it, which when no one did, is partly why I pinged dev, thinking they would say they already considered and rejected it.

I just wanted to make sure this idea (which no, isn't the best or greatest) at one point is considered, because it was a great part of SW2 and why isn't it in SW3?

surreal root
mild jolt
proud pebble
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very cool

ashen lynx
final mural
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A way to counter archer spam love it

surreal root
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🧱 🏠 mighty-mighty, just lettin' it all hang out

surreal root
steady mesa
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Enhancement? You mean enchantment??

surreal root
steady mesa
surreal root
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New Mythic Enchantment

minor spade
steady mesa
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yeah

uncut epoch
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Army of speartons:

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Vs

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Army of archidons

minor spade
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spear wins

uncut epoch
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Both with this enchantment

surreal root
surreal peak
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No. Thats making it pay to win. And sw3 description states "no pay for power"

rapid comet
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Yes

onyx crane
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anyhow not sure if this is a great idea considering having it on speartons would kinda make archers completely useless

bold night
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Isn't this just voltaic armour?

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Ik is not the same but I think it kinda does his work

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And by how much percentage of reflected damage are we talking about? Because this is op

silk wasp
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Amazing

silk wasp
bold night
surreal root
silk wasp
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I like the idea

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Nice job

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Bros typing a whole summary

surreal root
# bold night And by how much percentage of reflected damage are we talking about? Because thi...

No this is no like Voltaic Armor, which is based on attacking speed, this is based on users health.

As for what percentage of reflect damage, someone with a better knowledge of balance of the game would have to answer that.

Vampiric Soul does 8% of attack...

I thought maybe both would be 8% to basically cancel each other out.

But I think that might destroy the balance. So maybe half of that at 4%?

It would need to be beta tested to get a good answer (or someone with better balance knowledge than me).

But for a unit like the Rip Riders with large health and low attack it wouldn't do much damage against, just the units a much higher attack than health

onyx crane
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thing is if its half of vamp then it would be nullified by it

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and if its the same as vamp it cancels out but then if ur opponent doesn't have vamp but lets say flaming arrows and spams archidons

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its kinda too strong

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seems like a balancing nightmare

surreal peak
surreal root
hot sun
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Lol

surreal root
onyx crane
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nah but if i deal 10 damage heal for 2 and take 1 cuz u have ur spikey armor mythic

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then ur mythic is useles

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s

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if i heal for 2 and take damage for 2 its like neither of us have mythics

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and now lets say im using fire arrows and i deal 15 damage or whatever and take 3 or 4

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now you win for free

hot sun
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Buff voltaic armor

light sentinel
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I suggest the name to be "Reflective armor"

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Idk how it will perform though

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Probably it should only work on heavy units

surreal root
# onyx crane then ur mythic is useles

If you wrongly assume those are the only factors, then you are correct. But that's making the wrong assumptions that all things are equal.

It would most likely be united with heavy heath vs acrhidons and the Archidons heavier attack than than their health

light sentinel
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Just like voltaic armor

surreal root
light sentinel
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Let's say it reflects 10% of dmg taken when the attacking unit is in melee range of the reflective unit

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It doesn't make sense for them to reflect dmg from arrows on a long distance

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It is a good concept but I don't think it will be practical

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Yo Brock is following this channel

bold night
light sentinel
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Yeah I feel it won't be practical when you can use voltaic armor or vamp for example

surreal root
light sentinel
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I said that because voltaic armor doesn't charge archers

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Like it used to before

surreal root
surreal root
light sentinel
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That is different story

surreal root
light sentinel
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And I think you can counter the reflect dmg easily with vamp

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But yeah it may be somewhat useful with tanky units

bold night
surreal root
bold night
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I like the idea, but there's no way of balancing this

surreal root
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This with help the heavy health units like the Rip riders that we don't see used enough, and harder to get out because they're more costly.

And make Giants more useful (those got to make sure they don't become too powerful)

light sentinel
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Rips are being used actually

surreal root
light sentinel
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We will witness another rip meta

surreal root
proud pebble
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yeah actually rips are trash

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750 gold, 8 population, trash damage

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Their only thing is their health and speed

surreal root
# proud pebble Their only thing is their health and speed

That's where this enchantment would make them more interesting... but probably really it'd make the Giants more popular and maybe the Giants/Wizard combo unstoppable.

Of course, they could simply get the Minion under control and stop letting them roam so far away from the Wizard and that would be fixed.

proud pebble
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I feel the one from SE was better

ashen lynx
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this idea just bad

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lemme explain

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if enemy a turtler

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and get a gisnt

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how tf i beat enemy

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i need arxhidons

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Melee units cant right because castle archer and magikills

minor spade
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✨healing✨

bold night
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So you need healing, huh

wispy wren
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the only healing I see is hhw

mild jolt
wispy wren
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since you are predicting what enemy will use

surreal root
ashen lynx
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Not good

surreal root
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This is CLEARLY not pay for play, so shut up about pay for play already...

minor spade
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anyone from team no_J_HD give a good reason to say no_J_HD

surreal root
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facepalm so you're just trolling, got it

surreal root
# minor spade anyone from team <:no_J_HD:1066895476449873920> give a good reason to say <:no_J...

I think there are some good explanations above, such as it would throw off the current balance of different units and make certain ones like the Giants possibly too strong with all their upgrades or you would need to rebalance everything.

I absolutely love the idea, but I do think it's fair to say it's a little bit too late now.

But I do think it would be nice for under used higher health units especially the ones with a lower attack level.

minor spade
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how does this work again?

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maybe theres a way to get around the problem

surreal root
minor spade
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no i mean like a description with stats of exactly how this enchantment work

hot sun
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Lava + lightning armor

surreal root
minor spade
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if not id say the effects are ridiculously minimal to do significant effects

hot sun
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Guys guys guys

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Spiritons

surreal root
minor spade
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voltaic armor already does this in 1 hit, and thats still with the effect of enhancing electric spells

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king zarek with 50 dps will take less than 5 on his 750 hp

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which makes me question, why would you bring this card for this effect?

surreal root
minor spade
# surreal root This is not Voltaic armor... that's an attack, this is defensive, very different...

this response serves zero purpose, i know how it works because i know how to read what you stated, but im asking why would you use this card instead of other cards? what is the significant degree of change will this card bring you in the battlefield, voltaic armor enhances electric effects, vampiric soul cures poison, this thing only does reflective damage. I made a calculation according to the sample you give that isn’t final (6% reflect) and showed you the low dmg and asked why bring this card? it nothing else other than insignifant damage, which proves the point of when i said “the effects are ridiculously minimal to do significant effects”, which would prove this thing useless to solve any spam issue. now im here to find a reason to use this card while not making it op which is possibly the reason why others said no_J_HD

surreal root
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You ask how it works and then whine when someone explains how it works...

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Your answer has already been written if you just read through the comments

minor spade
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so tell me, what is the signifance of bringing this card instead of other existing cards

surreal root
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This card would do damage to the ranged units even if you aren't in contact with the ranged units.

So there is a battle at the tower and the heavy units are battling, then you have archidons staying back and shooting, this would do damage to the archidons for every arrow they hit and lowering their health along the way.

Also, when units like a Giant faces off against a ton of deads, the Giant is only allowed to hit x amount of the dead, while all the dead can take bites out of the Giant.

So the deads would get more damage this way as the Giant can only hit x amount of them, even when they're all in range, same with a Giant and other units.

minor spade
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yes, but like i stated the dmg is to insignificant to do effects, as far as i know with 6% reflect the dmg will always be at 1 digit against all units who have 2-3 digits of hp, 1 damage per hit which is every 2 seconds on a 70hp archidon doesn’t seem to be much for me. im basing it on the not final number you gave(6% reflect) because its the only precise number you gave, and im running this entire issue on the number you gave only

surreal root
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If you don't like it, then don't use it, it's that simple

minor spade
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vampiric soul for example does 8% lifesteal, but players only bring it purely as a counter to poison and the lifesteal heal as a secondary minor effect, even with its old 15% lifesteal atleast more than half of the reason players will bring it is because of the cure. now your enchantment does nothing else other than the reflect damage, and im here to show you this problem , because if its like this barely anyone would use this

minor spade
surreal root
minor spade
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👍
just attempted to clear out the reason of saying no_J_HD or yes_S_HD to this card, i guess its a failed attempt.

surreal root
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If the percentage is too high or too low they can adjust it, which is exactly why there is no direct percentage listed, to find whatever number best works for their purposes

So I'm not going to waste my time with that nonsense of trying to figure out the perfect balance, as that's for them to set their perimeters of what they want their game to be, and to my limited knowledge, they have not included us in that. I know lots get into it, for their own pleasure, but that's different.

If it's simply too weak to use, then make it a higher percentage, it's that simple.

If they don't ever consider making it into a Card, then it's absolutely pointless in debating what the proper percentage should be.

If they're interested, they just make.it a card, let us beta test it, and then see if the percentage needs to go higher or lower.

No reason to do the end part first if they're not even strongly considering making it a card

elder pelican
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After a bit of thought, I take my no_J_HD back
The damage reflect would have to be like 50% to have any effect on archidons
The only thing I'm honestly seeing nos as a problem would be that it would actually be kinda useless
Like yay, an additional 1 damage every now and then
however it would probably nullify magikills due to their aoe attacks = even less hp for when someone eventually uc's them

I dunno, it's a whatever idea

minor spade
surreal root
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Does anyone know what it was in SW2?

Probably start it at whatever percentage that was.

As for the damage, it would happen a lot more often than the Voltaic Armor that everyone keeps comparing it to.

surreal root
ashen lynx
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your idea good but broken

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because magicgiant

surreal root
# ashen lynx your idea good but broken

I agree that currently MagGiant would be a major issue, and they would need to limit the Mag or at least the minions from moving so far away from the Mag for this

minor spade
mild jolt
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Gotta find my old magikill post....

minor spade
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why

mild jolt
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Cuz I want to

warm monolith
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Lol

mild jolt
minor spade
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oh right its been locked

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why is it locked?

warm monolith
minor spade
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who?

ashen lynx
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like max 5 magikill ane 3 giant

minor spade
warm monolith
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Crazy

minor spade
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jay

fallow aurora
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so literally the lava skin's effect from legacy

minor spade
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ye

mild jolt
vapid galleon
elder pelican
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fire reflection and hellound shield sound extremely overly edgy but infernal shield is neat

onyx crane
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fire reflection is edgy?

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hellhound/bound shield is edgy tho ye

surreal root
chrome thistle
celest furnace
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It sounds cool but this would quickly become the meta, basically forces everyone to play a cartain way knowing that you suffer from attacking

wispy wren
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this is way so fucking op against low hp units

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this is way so fucking useless against tanks

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meaning the game would rely on rng more

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and the way to counter archerspam? more like obliterating archerspam. archerspam would completely be useless after this one comes out

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being unable to stack archer means it is unable to counter magigiant

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if magigiant uses this enchantment would be literal terror

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and no one would be able to balance this enchantment completely; this is either too op or too useless

wispy wren
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by the way, I recommend the name of the enchantment "vanishing vengeance"

warm monolith
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Crazy

wind zinc
rotund merlin
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Name suggestions:
Scorching skin
Heat reflection
Fiery armor
Blazing hide

minor spade
rotund merlin
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Yep

minor spade
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is this fire?

rotund merlin
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Well it is dmg reflect

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Which in swl is attributed to the lava

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/borderland flamefeeders