So, this spell is basically rage on steroids . . . But with a huge tradeoff.
First of all, this spell will cost 300 gems
Will have an area of effect instead of being global (kinda like xiphos rage)
And it will affect ALL units in range, not just lights
It will:
Last for 15 seconds
increase their damage by 100%
Increase their movement speed by 150%
Increase their attack speed by 75%
Makes them take 25% damage from enemy attacks BUT has a HUGE tradeoff:
It will do damage to the friendly units affected by this. And the damage is percentage based. Meaning, a swordwrath, a spearton, even a giant will die in 15 seconds if they dont take damage from the enemies(they will also be immune to all sorts of healing so no, you cant save them)
So this spell is basically for making that last push as pıwerful as possible. But if you cant manage to defeat the enemy's whole army within that 15 seconds, then you are screwed. So it is basically a high risk high reward ability
