#Ifaistos the Deathless; There seems to be no Chaos Generals so Here is One.

95 messages · Page 1 of 1 (latest)

vivid wind
#

Presenting: Ifaistos the Deathless i forgor the i when i was writing the name :0) skeptical

Ingame Stats:

Ifaistos has around the movespeed of a shadowrath.

Chaos/Light/General

Atkspd: 1attack/0.6s
Dmg: 6 damage/attack (+3H)
Toxic Damage: 4 Tx Damage (per tick? idk?)
Dps: 10dmg/s (15dmg/s H) (Toxic not Calculated)
HP: 650 (100 hp nerf omg, this unit is so useless now wahhhhhh)

Cost: 700 gold , 400 Crystals

Gimmicks:

-Instead of Other Generals returning to base, Ifaistos just comes back up after 30 seconds of his health hitting 0. (nerf/buff?)

-Ability to call 5 runners (you know the annoying ones from the dead gamemode that run like hell and go straight to the backlines)

not gonna go into much detail but:

Runners target backlines like archers and wizards and stuff if they have those type of units

movespeed- hecking fast
dmg - 6 dmg (+4 L)
atkspd - 1 atk / 0.8s
ability cd is around 70 seconds

-Lvl 1 Toxic Totality makes Ifaistos have Longer reach. (+1 tx dmg)

-Lvl 2 Toxic Totality makes Ifaistos able to hit multiple enemies instead of increasing toxicity damage. (Like lvl 3 monstrosity,+1 max people hit that totals to 3 enemies hit)

-Ifaistos Buffs all bomber_troll by giving them a second life (or just 2x the damage smh)

-0 cost deads and they train 100 at a time, but it takes 0.3 ingame days to train bomber_troll (this is so serious totally 0 trolling at all smhsmhsmhsmhsmhsmh)

-Reduces training time for bomber_troll s by 25%

#

Obvious Balancing Issues are Obvious.

anyways here is a wall of slightly long lore text:

Ifaistos is the first "Dead". Ifaistos is a leader and one of the first ones that Rebelled against the Order Empire as they they started uniting Inamorta (uncool bro)... or Was the Leader. (Btw this was around when swl supposedly started.) Ifaistos and his small rebel army were crushed by the empire and they were all killed. Before Ifaistos died he swore vengeance on the Order Empire at his last breath.

However, Ifaistos died... He was dead, But not for long as the Chaos Empire was researching reviving the dead, they chose Ifaistos' Group as the guinea pigs for their necromancy experiment. The first two of the group rose from the dead but fell apart due to rot a while after, so they decided to add a bit of recovery magic but they didnt know how much to add at first, so they accidentally added a little too much and thus Ifaistos the "First" (successful) Dead was here. The others in the group were given the right amount of recovery magic this time, just enough to not fall apart but still enough to move.

Due to the amount of recovery magic that was used for reviving Ifaistos, he had a trait that no other dead had, he was incredibly fast due to his muscles constantly regenerating and he was unkillable and doesn't die. His blood had become poison, he cut off a portion of his arms and before they regenerated, he stuck a sword near his bones, blood dripping to the sword's edge, poisoning anyone it cuts.

#

the pic somehow didnt make it into the post

#

cant draw so take this one

eternal wasp
#

Well dead place

vivid wind
#

Well dead place

twin fractal
vivid wind
#

i use them as place holders

#

dunno really what it should look like

#

i dunno how to draw in da stickman style so i just put place holders in place

thorny sand
#

Well this is extremely broken

#

A high dps long range unit with high toxic damage at the speed of a shadowwrath

#

With an ability that essentially deletes the enemy's backline

#

Gets like a +10 dmg overtime buff from TT

vivid wind
#

yes LEZGOOOOO

thorny sand
#

And out of all these thigs?

vivid wind
#

idk how toxic damage works in this game tbh

#

just add a cool +100 there

thorny sand
#

The fucking 5% dead train speed buffLEZGOOOOO

vivid wind
#

5% dead train buff

thorny sand
#

For a proce slightly higher than king zarek

#

I will say though

#

I really like the design

vivid wind
#

thanks!

#

dont mind the eyes

thorny sand
#

Haven't read the lore cuz I don't really want to rn

vivid wind
#

yeah dont

#

its cringe

thorny sand
#

But I'll check it out later

vivid wind
#

its prolly 99% innacurate

thorny sand
vivid wind
#

99% innacurate lore wise, this game doesnt really have a cut and clear site for da lore

#

:

thorny sand
#

Looks like a high mobility Glass cannon

still pivot
#

This is a really good idea but I don't think it fits the lore

thorny sand
#

So high damage, low survivability

#

Seems like he'd go well with the crawlers that are getting added

#

Rip my internet

thorny sand
vivid wind
#

real

thorny sand
#

But it's not the lore that makes the unit

vivid wind
#

prolly just lower the damage

thorny sand
#

It's the gameplay

vivid wind
#

and half toxicity

thorny sand
#

Nerf some stats a bit

vivid wind
#

ye

thorny sand
#

And that spawning ability

#

5 max

#

I gtg

vivid wind
#

bye lhank

thorny sand
vivid wind
#

i just proccessed why i drew blue at the time not_xiphosticated

#

i will rework le stats a bit

#

adjusted rn

#

hopefully very slightly more balanced

#

prolly not but eh

#

if devs added ifaistos to the game somehow at original stuff this game is so done

grim creek
#

Deads for the swarm!

thorny sand
#

my guy

#

tf is that

#

the whole thing is good now

thorny sand
grim creek
still pivot
#

Screw lore, i want it now

grim creek
vivid wind
#

its perfect rn

#

peak game design

#

peak game balancing

#

peak game dead gamin

#

im probably gonna change it to a like chaos units 5 or 10% movement speed increase

#

im totally not trolling the deads

thorny sand
#

honestly I'd kinda like it as a spell

#

cause the main problem with dead-based decks is that you sometimes just sit with tons of money, only restricted by training time

eternal wasp
#

Real

#

10 000k gold

vivid wind
#

hmmmm

#

would be cool but it will just shift the meta to deads if it did get added lmao

#

it would probably work like the summon spell for magikill

#

but like when you press it

#

it summons all the currently in queued deads

#

until full house or it runs out

#

like 1k crystal cost

#

but to balance it for every two deads in queue only one gets summoned

#

so the theoretical max would be 50 deada at a time

thorny sand
#

deada

#

#1046750944177688596

vivid wind
#

deady