THERA
Flight of the foretold (Rework):
-Instead of preventing death, FOTF would cast 4 beams of light every second.
-There would be 3 beams of yellow light and one of green.
-The yellow beams of light would hit allies that have a debuff on them, or are stunned. It would make them immune to all debuffs and immune to stuns for 3 seconds.
-The green beam of light would hit the lowest health ally and heal them for 50 health over 2 seconds.
KING ZAREK
Base stats (Buff):
-Zarek is immune to stuns.
-Zarek's attacks hit a 25% splash against 3 targets.
Personal guard (New ability):
-A spirit spearton spawns to protect Zarek.
-Speartons stats: 300 health, 15 damage, heavy.
-Spearton's shield ability is replaced by a shield bash.
-Spearton can only attack units that attack Zarek.
-Spearton lasts 20 seconds on field.
ARCHIS
Dodge (Buff):
-Tethers and the two closest units after dodging. (2 second)
Tether (Rework):
-Tethered unit is poisoned. (3 damage)
-Poison can not be cured. (Not even garrison)
-50% longer cooldown.
-25% more arrow gravity.
Stats (Nerf)
-50 less health.
KYTCHU
Dodge (Buff):
-Immune to all damage and stuns while dodging.
-25% longer dodging distance.
-30% shorter cooldown.
Targeted Volley (Rework):
-Makes the next shot be a targeted olley, even if you hit fog of war.
Stats (Nerf):
-50 less health.
SPEAROS
Stats (Buff):
-50% slow from spear for 2 seconds.
Ice path (Rework):
-Always active.
-Ice disappears 50% faster.
-Ice only slows down by 10% for 1 second.
-Active even on death.
Deep freeze (Rework):
-Deep Freeze duration is relative to how much slow is left.
-Duration is 4 times the duration on the normal slow.
-Deep Freeze effect is relative to how good the slow.
-Effect is 3 times the effect of the normal slow.
Incase you don't understand the deep freeze rework, here is an example:
Enemy is hit by an ice arrow, Spearos uses his deep freeze. The enemy is now slowed down for 4 second and a 90% slow. If you want any more examples let me know.




but not in that degree