#General changes to Generals

65 messages · Page 1 of 1 (latest)

opal sky
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THERA
Flight of the foretold (Rework):
-Instead of preventing death, FOTF would cast 4 beams of light every second.
-There would be 3 beams of yellow light and one of green.
-The yellow beams of light would hit allies that have a debuff on them, or are stunned. It would make them immune to all debuffs and immune to stuns for 3 seconds.
-The green beam of light would hit the lowest health ally and heal them for 50 health over 2 seconds.

KING ZAREK
Base stats (Buff):
-Zarek is immune to stuns.
-Zarek's attacks hit a 25% splash against 3 targets.
Personal guard (New ability):
-A spirit spearton spawns to protect Zarek.
-Speartons stats: 300 health, 15 damage, heavy.
-Spearton's shield ability is replaced by a shield bash.
-Spearton can only attack units that attack Zarek.
-Spearton lasts 20 seconds on field.

ARCHIS
Dodge (Buff):
-Tethers and the two closest units after dodging. (2 second)
Tether (Rework):
-Tethered unit is poisoned. (3 damage)
-Poison can not be cured. (Not even garrison)
-50% longer cooldown.
-25% more arrow gravity.
Stats (Nerf)
-50 less health.

KYTCHU
Dodge (Buff):
-Immune to all damage and stuns while dodging.
-25% longer dodging distance.
-30% shorter cooldown.
Targeted Volley (Rework):
-Makes the next shot be a targeted olley, even if you hit fog of war.
Stats (Nerf):
-50 less health.

SPEAROS
Stats (Buff):
-50% slow from spear for 2 seconds.
Ice path (Rework):
-Always active.
-Ice disappears 50% faster.
-Ice only slows down by 10% for 1 second.
-Active even on death.
Deep freeze (Rework):
-Deep Freeze duration is relative to how much slow is left.
-Duration is 4 times the duration on the normal slow.
-Deep Freeze effect is relative to how good the slow.
-Effect is 3 times the effect of the normal slow.

Incase you don't understand the deep freeze rework, here is an example:
Enemy is hit by an ice arrow, Spearos uses his deep freeze. The enemy is now slowed down for 4 second and a 90% slow. If you want any more examples let me know.

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How dare they.

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It had to cut out xiphos stuff.

vocal hemlock
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Good reworks, but archis tether's poison no_J_HD

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Also i want to see xiphos rework

opal sky
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It was a rage rework

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Rage made all swordwrath do 30% more damage. But rage cooldown is 30% longer.

vocal hemlock
opal sky
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Rage on xiphos btw

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Not the rage spell

vocal hemlock
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I know

stuck spruce
stuck spruce
minor merlin
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Poison can't cure is bullshit

opal sky
wild granite
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True.

vocal hemlock
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Giant with poison: fuck

stuck spruce
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i wonder if flight of the foretold is a mode instead, i mean you still sacrifice normal healing to save your each unit ONCE, but it probably has a small reload in between revive shots for balance, and of course the shield in flight.

dawn belfry
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the main thing I want from the generals is for them to actually use their abilities without constant UC

vocal hemlock
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Archis had that

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I think he still use his ability

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But misses all the time

dawn belfry
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Archis and Xiphos are the only generals I've seen using abilities on their own

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I don't really get why the others just don't do it

stuck spruce
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xiphos?

dawn belfry
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The sword general

vocal hemlock
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What ability?

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I use him all the time and, no

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I don't see him using abilitys

dawn belfry
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I see him use the leap sometimes

stuck spruce
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ai?

vocal hemlock
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Leap? Heroic leap?

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I don't see him doing that ability

stuck spruce
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same

stark mica
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Thera flight could just be a moveable healing wand instead and replace the healing wand with arrow shield for 6 nearby units

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Just small arrow shield not big enough to block nearby units

stuck spruce
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eh

tight python
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Zarek with stun immune against giant
Zarek need nerf

stuck spruce
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i always think if king zarek would have stun immunity, it would never be work at all times or on all kinds

tight python
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Hight dmg and immune to stun?

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Is OP

dawn belfry
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Zarek could have a passive ability to help him deal with stuns

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Perhaps he could have some kind of magic shield that blocks 1 attack that would stun/knockback, then takes 5 seconds to recharge

stuck spruce
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should it really be a straight up immunity?

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how about weaken the effects of stuns

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i feel like that would be better balanced, although it still interrupts his attacks

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dunno what kind of weaken

dawn belfry
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Zarek should have some sort of stun immunity

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Because he's slow as fuck and has no abilities

stuck spruce
dawn belfry
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Maybe the stun imminity could depend on the strength of the hit

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A swordwrath leap will be ignored, but not a giant attack

opal sky
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For all of you saying that king zarek stuns immunity would be op, let me tell you something. I said stun, not knockback. Giants would still knockback king zarek, he would just start moving instantly. And the incurable poison is does only 3 damage, and is way harder to hit since the 25% more arrow gravity for tether.

stuck spruce
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about the poison, will merics attempt to cure it? also garrison will still heal the poisoned unit right? not just cure it, making the poison tolerable but ridiculously annoying for that unit

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even if not, the repeated ticking dmg will heavily distract healers

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its funny to me for king zarek being the king of order itself being treated like this, like yeah he is the king but meh he is kinda laughable, for a king nothing much is going for him

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kinda like biden bomber_troll but not in that degree

stuck spruce
opal sky
floral snow
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Archis be perfecting the art of incurable poisoning in the Woods.
Chaos creatures be like: dead_serious