Dead stat changes:
Light/chaos/dead
50g
50 HP
6 damage(6dps)
20% speed increase
Will have a separate queue from any other unit
5 second training time
1 population
T.deads stat changes:
Light/chaos/dead
200g/100m
100 HP
8(+12h)damage(4dps)
22% speed increase
2 poison
11second training time
3 population
New unit,spearton dead:
Heavy/chaos/dead
400g/50m
460 HP
3(+5l)damage(2,5dps)
18% faster than current normal dead
Takes -2 damage from attacks and -5 damage from ranged attacks
17second training time
5 population
Deads don't take poison damage
Deads no longer get increased speed boost when in toxic rain
The goal of these changes is to make it so that if use just one or two of these units,it won't work,you either have to use all three of them or you won't have a good deck(if you're going deadspam)
