#dead rework so you need all of them for the army to function

1 messages · Page 1 of 1 (latest)

cursive steeple
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Dead stat changes:
Light/chaos/dead
50g
50 HP
6 damage(6dps)
20% speed increase
Will have a separate queue from any other unit
5 second training time
1 population

T.deads stat changes:
Light/chaos/dead
200g/100m
100 HP
8(+12h)damage(4dps)
22% speed increase
2 poison
11second training time
3 population

New unit,spearton dead:
Heavy/chaos/dead
400g/50m
460 HP
3(+5l)damage(2,5dps)
18% faster than current normal dead
Takes -2 damage from attacks and -5 damage from ranged attacks
17second training time
5 population

Deads don't take poison damage
Deads no longer get increased speed boost when in toxic rain

The goal of these changes is to make it so that if use just one or two of these units,it won't work,you either have to use all three of them or you won't have a good deck(if you're going deadspam)

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I don't know if this is a good change or not so please change thing about the idea so it's more balanced

tardy trench
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Ummm

cursive steeple
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Damn

tardy trench
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Bud

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I'm gonna ask you something and be honest

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Why would you want to nerf toxic dead HP and damage

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There's suppsed to be ranged tanks

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In terms of deads

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But I do like the spearton dead stats but -6 for ranged attacks and -3 for melee otherwise there's not a noticable difference

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Also the HP needs to be a bit higher for sdead like 425

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(450) with ror

cursive steeple
# tardy trench Why would you want to nerf toxic dead HP and damage

It is said in the title,i want deads to be kind of unit that are basically useless if used Alone but good if used with other units,i want the dead units to be useable only if you're using other deads which is why I want speardeads,i want t.deads to mostly be the damage dealers of the deads and make them be less powerful against light units but more powerful against heavy units and I made the speardeads have low damage against heavy units but high damage against light units so you can't just spam one Kind of dead unit and win

tardy trench
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I understand that but the t Deads are heavy units

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That would make become a light unit

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And if I'm remembering correctly people who use UC and controller whip tend to target ranged units first

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So they'll need all the HP they can get if you want to go Deads route

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And making them weaker against light units would put them at a huge disadvantage

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From 8 to 6 that would make it harder to kill archidons and eclipsors if they have lifesteal and healing spells/units curing the poison all the time

cursive steeple
tardy trench
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You said spearhead against light units right

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What was the dps

cursive steeple
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2.5 dps normally, it's attack speed is just under one second

tardy trench
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Ok

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You want to kill the light units right

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You have to give it 10(+6L)

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Otherwise you won't make a dent

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Against heavy

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And I only said -6 against ranged because eclipsors deal 15 base damage

cursive steeple
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No,i just want it to tank the damage but be good at killing light units because t.deads won't be dealing good damage against light units and t.deads already deal high damage against heavy,i want deads to be kind of units that you can't spam one Kind of to win,i want them to force you to make a good strategy or you will just lose, that's why I made speardeads suck against heavy and t.deads suck against light,

tardy trench
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Wouldn't be effective though

cursive steeple
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Why

tardy trench
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45hp for tdeads 6 against light units

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Eclipsors would kill them fast and that including how long a spearhead would need to train to get to the front lines

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That would be a auto lose

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You also have to factor in that Speartons block for -3 now so youd be doing 0 damage against it with the Spearsdeads dps

cursive steeple
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I changed the stats,i think it's less underpowered now

tardy trench
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Still to low for tdeads

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Considering heavy class HP

cursive steeple
tardy trench
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Bad idea

cursive steeple
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Why

tardy trench
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You made the tdeads into a glass cannon

cursive steeple
hollow wedge
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Maybe change the Tdead hp to 150? and their cost to 250g and 100m

cursive steeple
tardy trench
hollow wedge
tardy trench
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Slower

hollow wedge
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I dont want to use my brain when I want a deads deck

tardy trench
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Deads can solve the no brain problem

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It'll cost you becoming a zombie

cursive steeple
tardy trench
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Yeaa no

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Regular deads aren't that durable

hollow wedge
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Doesnt it already have a seperate queue?

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Haven't played in a bit but when I run Tdead and Deads together they train at the same time

tardy trench
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T-deads train longer that normal ones

hollow wedge
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Have them all train together

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fixed

cursive steeple
hollow wedge
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?

cursive steeple
hollow wedge
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I meant deads train seperate from others, like when a spearton is training a dead can train aswell sort a

tardy trench
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I'm guessing he means you press the Deads card and a random dead appears

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Oh nvm

cursive steeple
hollow wedge
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yeah

tardy trench
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That's a whole game rework

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I don't think devs would want to do that

hollow wedge
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Shouldnt the Tdead have tags for your suggestion light/chaos/poisen/dead ?

cursive steeple
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There should be tags for ranged and support

hollow wedge
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light/chaos/ranged/poisen/support/dead BAM

tardy trench
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That's what the bio is for

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The tags just give a quick summary

cursive steeple
hollow wedge
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You said tags for range and support

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so I added them

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I approve of this idea

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:thumb:

cursive steeple
tardy trench
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but it lacks hp

hollow wedge
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Just send normal deads over to cover for the Toxic deads and then your Spearton deads come over

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and attack!

cursive steeple
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Special things like splash damage and abilities(passive and active) should stay in the description

tardy trench
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Chaos is supposed be strong and majority heavy

cursive steeple
tardy trench
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With high HP to effectivly kill enemies

hollow wedge
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Well since you have to have all deads together in the same deck for the army to work that means less space for enchantments, spells and upgrades

tardy trench
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I mean

hollow wedge
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including the MINER

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thats 4 units with 4 extra spaces

tardy trench
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If they added more slots then no problem

cursive steeple
hollow wedge
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enought for maybe the poisen to dead and all choas get poisen - 2 extra slots

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then the upgrade enchantment thingy bcause thats always needed

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only 2 more slots

cursive steeple
hollow wedge
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only 1 actually

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and that can be used for vampirism

tardy trench
hollow wedge
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Yeah

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but poisen to dead and poisen for all chaos is good for a deads deck

cursive steeple
tardy trench
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SHIT

hollow wedge
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So only 2

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and if you have all of that you might as well have miners rush

odd beacon
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no just no this is the worst idea yet
i like the dead spearton tho

hollow wedge
tardy trench
cursive steeple
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Miners,deads,t.deads,s.deads,RoR,toxic rain,zombie apocalypse,staff

hollow wedge
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This is question I have had, can the deads still work with other chaos and order units?

odd beacon
hollow wedge
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We all know

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they are chaos

cursive steeple
hollow wedge
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yeah..

odd beacon
tardy trench
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Technically dead spam isn't a strategy

hollow wedge
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I use a strat

tardy trench
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It's how you use each unit effectivly

cursive steeple
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So if this gets added it will become strategical

hollow wedge
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I always use strategy even when spamming deads

tardy trench
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Strengths and weaknesses

odd beacon
tardy trench
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Deads can bought for 50 gold

odd beacon
hollow wedge
tardy trench
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It makes ror useless against the enemy

odd beacon
hollow wedge
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Also a complete chaos deck isnt complete without the normal dead in the deck

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Always need them

odd beacon
hollow wedge
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no

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Dead is better

odd beacon
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crawler is better
-hp
+dmg
+spd

tardy trench
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If you're gonna use dead the game should show it as "CHAOS-DEADS"

cursive steeple
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What would you guys change about this idea to make it better

odd beacon
tardy trench
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Leave the tdeads as is as a heavy 225(270 with ror) unit

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And original dps

cursive steeple
hollow wedge
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I think deads should keep their speed boost in Toxic Rain

tardy trench
hollow wedge
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Yeah

tardy trench
hollow wedge
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thats already in the thing

tardy trench
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Yea

hollow wedge
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the idea

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Deads are immune to poisen

tardy trench
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Not TT posion

cursive steeple
hollow wedge
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oh really?

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Is using only 2 attacking units in a deck considered spam?

tardy trench
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Yea TT poisons and Deads poison cancel each other out when attacking

tardy trench
hollow wedge
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isnt that what you want though

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to WIN?

tardy trench
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Yes but by strategy not spam

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Using different units

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Making powerful combos

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Making defenses

hollow wedge
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so like Bomber and sicklewrath?

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or something

tardy trench
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Ehh sort of

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Bombers are only dangerous if they reach the target

hollow wedge
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there is a little strategy in spamming

tardy trench
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Not really

hollow wedge
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you sure?

tardy trench
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Especially against Deads with ror

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And poison.

cursive steeple
hollow wedge
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im new and I have no hecking clue what ror is

tardy trench
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Rune of Renanimation

hollow wedge
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oh sweet

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I dont ever use that

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NEVER

tardy trench
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Basically turns poisoned enemy units into deads when they die

hollow wedge
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I lied

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haha

tardy trench
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I can tell

hollow wedge
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the way I spam deads are usually by garrisoning three deads start of match

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so I get free castle archer

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then build up and march

tardy trench
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Doesn't help if enemy has balzing bolts

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Deads are very weak against fire

hollow wedge
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I only have one fully dead deck

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which I made purely into a small game of endless deads pretty much

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Back onto this idea topic

tardy trench
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Agreed

hollow wedge
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What would make this idea better

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wait

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isnt dead spam meant to happen

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doesnt it say deads are more powerful in GROUPS?

tardy trench
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Dead spam is like a free zombie apocalypse build

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Yes

hollow wedge
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soo

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it shouldnt be considered spam then

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following the a d v i c e

tardy trench
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Well every unit is powerful in groups

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But to make it spam you'd have to have max amount of one type of units

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Like 100 normal Deads

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Max eclipsors

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That kind of spam

hollow wedge
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Yeah thats a little bit overkill

tardy trench
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See what I mean

cursive steeple
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How can I make this idea better

hollow wedge
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what I think would make this better if all the deads had seperate queues

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or trainings

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yes

tardy trench
hollow wedge
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I say, I say, Increase the speardeads health to 475

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or 450

cursive steeple
tardy trench
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10(+6L) for Spearsdeads strength

hollow wedge
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then perhaps increase deads health from 50 to 60 if they are going to be the FIRST to battle

tardy trench
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Deads already have 60 health

hollow wedge
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INCREASE IT TO 65

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IMMEDIATLYY!

tardy trench
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Ror remember

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Makes it 72

hollow wedge
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72 isnt that bad

cursive steeple
hollow wedge
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yeah..

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Does ROR go to all deads?

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or only normal dead

tardy trench
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Yep

hollow wedge
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Oh huh

tardy trench
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All deads

hollow wedge
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well

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oh

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uh

cursive steeple
hollow wedge
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I feel like adding a skeleton unit would be a good thing to add

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30g 40hp

tardy trench
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Only thing about fighting Deads is that you can't use any living troops without them becoming Deads as well

hollow wedge
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I WANT A FULL SKELETON AMRY

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ARMY

cursive steeple
hollow wedge
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No?

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New units

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A good old great copy machine

tardy trench
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Doesnt fit the lore

hollow wedge
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Anything could happen

cursive steeple
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Skelidon:
Ranged cheap unit of the chaos empire,powerful in large numbers and against heavy units

hollow wedge
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Yeah that

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but one that is cheaper and weaker than deads

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but faster

tardy trench
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I don't think people would want that

hollow wedge
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I do

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Maybe that could be for like a daily mission

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as enemies

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nothing more

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like a necromancer releases deads and skeletons

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sorta like Kai

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not marrowkai

tardy trench
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Deadkai summons deads

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So does marrowkai

hollow wedge
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A DIFFERENT KAI

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I said sort of like a dead kai

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not A dead kai

cursive steeple
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Honestly I think the sw3 daily missions should be more like swl weekly missions in terms of units,just have large reskins of existing units but stronger

hollow wedge
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Ohhh

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OHH

cursive steeple
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Or smaller and weaker

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But way more

hollow wedge
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A skeleton reskin able to be purchased for 175 Crystal for Deads

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how about that

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and Tdead

cursive steeple
hollow wedge
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you think devs going to make at least 2 skins per unit?

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maybe not generals

cursive steeple
hollow wedge
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or they can have the max armor of the castle archer like in SWL just without benefits

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Also they must be adding spearton dead because of the sneak peak of the nuke like spell

hollow wedge
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I dont know

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I have 1 braincell

cursive steeple
hollow wedge
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I saw it in the community section on the app SW3

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I also saw a idea of a spell of riser deads

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in the fan ideas

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Stick war 3 > Community > news > scroll

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well I like this Idea as is.

cursive steeple
hollow wedge
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I find this idea good to kinda prevent dead spam

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Normal deads are still sort of spammable by themselves

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ROR

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The tower

cursive steeple
hollow wedge
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Didnt you say something about having to use all three in the same deck?

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or else it wont work

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Sort of

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just to have a good deck I read back on it

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is there a way to join friends to a 1v1 on SW3?

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Once more I'll say I approve of this idea

hot knot
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isn't the whole point of the current selection mechanic so that you could mix and mach whatever you want?

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I'd say limiting that would be kinda pointless

hollow wedge
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yeah

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actaulyl

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yeah

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hadnt though of that

hot knot
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bro doubled up

hollow wedge
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I guess this isnt really that great of an idea

cursive steeple
hollow wedge
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I am stuck on if this is a good idea

hot knot
hot knot
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yes?

cursive steeple
hollow wedge
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Uh so this is good idea?

hot knot
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ok so the exact opposite of what I thought you said nice well wouldn't this idea further the problem?

cursive steeple
hot knot
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If deads are only good with eachother then this idea makes them better... with eachother

cursive steeple
hollow wedge
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Deads go with deads you get what im putting down?

hot knot
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I guess I'm not good at understanding things today

cursive steeple
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Or I'm just bad at explaining

hot knot
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these two are exact opposites

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oh my lawd

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ok but at least I get what the author of the post means

hollow wedge
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deads should go with deads

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okay

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whats your new opinion

hot knot
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well I don't think they should only go with other deads

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the best outcome would be to make them viable in both scenarios

cursive steeple
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Deads shouldn't be spam units and have to need strategy instead of just deadspam

hollow wedge
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Yeah

tardy trench
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Well mean if you go with only using Deads you don't have to worry about Rune of reanimation

hollow wedge
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Just keep them the same? and add the Spearton Dead?

cursive steeple
tardy trench
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Kai rider might be a until coming

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Unit

hot knot
hollow wedge
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Speardead could be used in the dead deck still

tardy trench
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Oh boy i just remembered something

cursive steeple
hot knot
tardy trench
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Normal Deads are meant to distract the enemy

hollow wedge
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I said this before, if using all three, let normal deads go first take damage and do damage then the spearton dead will catch up and toxic deads to finish the fight

tardy trench
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And flood

hollow wedge
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what you men

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mean

tardy trench
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You get a wall of Speartons Deads follow by a group of Toxic Deads behind them and in the far back the normal Deads so you can break enemy lines

hollow wedge
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spearton deads are slower than tdeads and normal deads so they will just catch up

cursive steeple
tardy trench
hot knot
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that's left for the t-deads

hollow wedge
cursive steeple
hot knot
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a wall of speardeads would guarantee enough time for the backline to do damage

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this place is a mess

tardy trench
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Why would make the unit ranged units faster

hollow wedge
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I thought spear deads moved slower than toxic deads in SWL?

hot knot
tardy trench
hollow wedge
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Oh yeah forgor about that

cursive steeple
hollow wedge
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well if it was stationary what would the speed be?

tardy trench
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But you gave them 3 damage base and against.speartons that practically 0

hot knot
cursive steeple
tardy trench
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Speartons blocks -3 damage

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Like I said before

hollow wedge
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4(+6l) how about that?

tardy trench
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10(+6L)

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I'll explain

hot knot
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woah woah woah

cursive steeple
tardy trench
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But not enough to fight a heavy unit

hollow wedge
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5l and 4H how about that?

cursive steeple
cursive steeple
tardy trench
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So 10 base damage would be more reasonable

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And it clearly states they do more damage to ranged units

cursive steeple
hollow wedge
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Toxic deads do more damage to ranged?

tardy trench
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No

hot knot
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quick is not one of those things

tardy trench
cursive steeple
tardy trench
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You don't get it....

hollow wedge
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Then have a speed boost with the TOXIC RAIN

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replying to fhrank

cursive steeple
tardy trench
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Ehhh

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Deads aren't know for speed unless you mean the Pouncer Deads

cursive steeple
tardy trench
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That's gonna piss Deads users off

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Especially trying to capture center tower

hollow wedge
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Im just a chaos user and use normal dead in my decks a lot, toxic rain usually helps

cursive steeple
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I did give them more speed so extra speed boost would make them very strong

hollow wedge
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Oh yeah

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If we adding deads

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i know this is a bad idea

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but riser deads? as a spell or unit? Less HP than a normal dead of course

tardy trench
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Riser deads are just regular deads

cursive steeple
tardy trench
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Only thing that makes em dangerous is where they appear

hollow wedge
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Now as a placeable spell

tardy trench
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Nope

hot knot
hollow wedge
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actually having them as a random placed spell would be cool

hot knot
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and 5 deads is 250 hp

hollow wedge
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i said LESS hp

tardy trench
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Spammers would use em to spy and wear down your army

hot knot
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not a whole lot

cursive steeple
hollow wedge
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Let me pitch it again

tardy trench
hot knot
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5 deads are nothing

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that's the same ammount of hp as 2 swordwraths

cursive steeple
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Retreat and set the normal deads to attack as a distraction

hot knot
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late game that'll disappear in the blink of an eye

hot knot
tardy trench
hollow wedge
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Riser dead spell that summons 5 weaker deads, ignoring ROR health bonus staying at 45 HP and normal damage, randomly come out of the ground at any place but not in any bases.

tardy trench
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Summoning staff

hollow wedge
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Who uses that

cursive steeple
tardy trench
cursive steeple
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Wait I'll change the idea

hot knot
hollow wedge
hot knot
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that spears wouldn't replace normal deads late game

tardy trench
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Speardeads are meant to get you to the tower and possibly enemy base

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And hold off enemys while retreating

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And not loose vital troops

cursive steeple
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Just train all deads together because I gave the normal deads a separate queue and because sdeads and tdeads have different tags they will train in different queues

tardy trench
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Doesn't work like that

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Each unit has a training time to avoid a huge all at once wave of troops

cursive steeple
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Wait I'll add the training time and pop

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Added training time and population

hollow wedge
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Keep the deads training time the same

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(normal)

cursive steeple
hollow wedge
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WHAT

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its alright

tardy trench
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9 seconds at best

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5 is to quick

hollow wedge
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what is the original training time?

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keep it the original for normal deads

cursive steeple
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Original training time is 6

hollow wedge
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it seems faster than it is

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I say 5 is good

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for the Spear dead 17 seconds seems to be a lot whats the average speartons training time?

hollow wedge
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oh

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alright is all good then

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I agree and support this idea

cursive steeple
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Bro what the hell it's only been a few hours

hollow wedge
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How do we make this REAL?

cursive steeple
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Is there anything I can change about this idea to make it better

cursive steeple
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#1109922904130465801 message

cursive steeple
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Generals:

Ranerr:
General of normal deads
Cost: 500g/100m
Stats:350 HP, 13 damage(16dps)
Speed:10% faster than swordwrath
Abilities:
Quick strike:makes all normal deads pounce at the enemy dealing 20 damage and stunning them,all normal deads and Ranerr get 20% speed boost and +1 damage for 5 seconds, cooldown:45
Lore:Ranerr was a weak spearton dead and due to that reason he was not able to tank massive amounts of damage,one day on the battle field he saw a small,fast moving soldier, the crawler and decided to mimic the movement of the crawler but soon found out he would not be able to do that as his helmet and shield weighed him down too much,so he abandoned them,making him able to pounce at retreating magikill and merics quickly eliminating the order most needed and powerful but vurnable units,the deads praised him for inventing such useful but easy and quick move and let him lead them into battle in hopes of destroying the order empire

Peisan:
General of tdeads
Cost:500g/250m
300 HP
15(+20h) damage(8.5dps)
Speed: between spearton and juggerknight

Abilities:
Barrage: commands all tdeads to attack 3 times in 2 seconds each attack applying 3 poison instead of 2, after the barrage give all tdeads and peisan 30% attack speed and 2(+1h) damage
Lore:
Once an elite warrior of the Westwind now consumed by the powers of the dead,slight memories of the commands he received allows him to lead the legion of the poisonous undead to victory

cursive steeple
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What can I do to make this idea better

tardy trench
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Make a separate post and see what happens

cursive steeple