#Juggs attack animation bug
127 messages · Page 1 of 1 (latest)
Bro that's not good
can't even kill a unit without having a group of them
And ranged units attacking
This existed after 17 damage Juggs nerf first introduce, I dont think this is a purposeful nerf but an annoying bug for Juggs user
same thing for the king zarek
My guy
It's just a nerf not a bug
How you just noticed it rn now?
I already noticed it after juggerkight get a 17 dmg
I noticed it, I just dont fucking care
Maybe it's because
Juggerkight in sw3 are big different from sw2 and se so they might be a little bit strong
Balance wise their idea is ass (no offense)
One nerf is that their charge
But after seeing how slow Juggs is compare to old version, I immediately report this stupid shit
Then why but report?
This is a 11th time I said they pause or stand a little bit after attacking
I like: holy fuck, old Juggs attack so fast while new one is a fucking turtle
On any random and the 11th one is you
So you wanted to bring backs annoying juggerkight spam huh
Why tf he standing still and not attack repeatly like Sword or Spearton
Yes, I am
Like I said IT'S A NERF
At least it not as trash as Archer and Dead spam
Ok then
I mean the attack speed nerf isn't bad it's the dps
Their Dps isnt 15.1, it 13
Charge doesn't stop when hitting at heavy unit
Yea it does

So you are just the only one who doesn't understand about this nerf
And just noticed it now
Dps or damage per second of Juggs rn isnt 17, it 13
Calculate it then
The bug causing them to standing still after landing a hit affect so bad to their dps
I DONT FUCKING CARE
Not ATTACK SPEED NERF
IT'S JUST ATTACK PAUSE
My opinion stand still and it a bug
The only way a juggs dps becomes 13 per second is one of two things they nerfed it again OR spearton block -4 again
My guy
What a low brain
Doesn't understand
Even I already tell it to you
If you don't believe me
Then
The attack was reduced for balance ....
Ask
EnesBrt
How is that hard to get
S07
It was unnecessary tbh
Man, Juggs damage is still 17, they still deal 17 sir
Im saying their attack animation got bug so it got lower their damage per second
450 hp, 15 (+5 light), old anims, old cost.
They don't have a problem with that nerf
I don't see the issue .......that just means you have to get a group of juggs
Problem solved
Tf
Juggs isnt spam unit, dumbo
Is that in curent beta or old one
SE
Let me fix that your opinion
So it was your opinion
Then
It's already been added
If it's a bug
Then
I should really upload it on bug report or tell it to any sw3 YouTubers here
Who knows about that
Idiot I'm.saying buy 2 juggs
Combine SE stats with Sw3 stats and you get perfection
What you're trying to say man?
Shit Im talking about is 1 Juggs

If you're trying to prove me wrong, type faster, Im waiting before taking a long nap
Juggs aren't supposed to have a fast attack speed otherwise they become to op that's why they got nerfed
I don't see the big deal with it
Confirmed
Not a bug
It's a nerf
But why major BUG?
Is that bug is major to you?
It's a nerf
"That why they need nerf"
About Juggs nerf, at that time it wasn't necessary because thing we was dealing with is Ripp distract
Ranged units .....spellls.....
Now stop arguing about that
Post a helpful bug but not like this
If you want a suggestion or feedback or problem about juggerkight then send it on #feedback-sws
Just a random thought, the Juggernaut should switch between hitting with an axe and biting, back and forth, and why does it have a shield it doesn't really use it, like the Speartons?
Juggs use the shield when they charge
One simple answer
Juggerkight is not a defensive unit
They use their shield as their second weapon
This is a stupid nerf
Yeah, but if it's not using the shield, then why does it have one? Why not replace the shield with an open hand, or a second axe? Or that could be the upgrade, a second axe. 🪓
Another simple answer "CHAARRRGEE!"
yo this is a nerf and i didnt know about this but now? jugs still suck
How can they do charge without their shield or their second weapon
how can they even stun enemies without it?
Headbutt
One doesn't need a shield to stun... the Magikill don't... Mike Tyson doesn't... and how does a shield alone stun someone?
You don't need a shield to charge...
You do if your dealing with ranged units and
And in case you need to push the enemy back, you dont want to get stabbed cus you didn't use a shield while charging
There’s a difference between an axe being used to stun someone and a fairly large shield being used to stun someone
Especially when enough force is needed to knock them off their feet
Plus the shield is bigger than the axe
That's literally why they have shields during riots
Bruh
Are you just question that rn?
Juggerkight already do that from sw2 and se
Ok then
Is that enough to charge your enemy?
yo if your gonna say maggikill get out amd 2 its called a bash when a shield stuns someone
you aint gonna be unphased when getting hit by a running 210 pound armoured enemy
You know… Juggerknight is a heavy unit. So the shield is the only thing that prove it’s strong and has a lot of health. How do you that it has a lot of health only with its helmet?
They use their shields in combat
The shield has a large surface area
And they can put all their weight in the shield when charging
if you remove the shield, i don’t think a freaking skeleton with a helmet and an axe would be able to knock enemies, especially a trained and armored spearton, once it collided the skeleton should break into pieces if its impact force could knock someone down
from a bug to arguing over the shield
Wait where is the bug?
Read the top
I see no bug here. The guy just compare between the Juggerknight when it was created with the nerfed one that we use today
Scroll up and Also read the title already at your screen
Uh
Isn’t it just the Juggerknight attacking slowly?
That guy posting a bug by saying juggerkight attack but
Also he set it as a major
We said it was a nerf not a bug
So it went to arguing and now went about their shield
The Juggerknight deals 10.2 dmg/s right?
So due to the math calculation, there will be a 1,67 sec cooldown between attacks
So there is nothing wrong
This can’t be Major Bug
This should be ||Suspicious Nerf||
It's more to the point Juggerknights aren't killing fast enough to stay in the fight longer
True. I wish that the Juggerknight would have faster attack. Maybe a bit lower damage, but it would be better