#Hellhounds
1 messages · Page 1 of 1 (latest)
Bleeding is different from posion
Yeah I can see , can only be healed in Garrison.
When I say that I mean you can still heal the unit on field
With meric and etc
But the unit will still lose HP
*Units Affected By Bleed Will Only Be Cured By Garrison "
Until it's garrisoned
ok fuck no , I Disapprove.
Ofc you'd say that
What do you think
Unit Seems Balance And Cool
Bleeding And Stun
Also Does The Stun Stacks.
If There Are Multiple Of Hounds.
Like multiple?
No
ok thank God.
It's kind of like this
Take a swordwrath
And one hound
It's get knocked down right
*stun
Same thing unit still falls
ok go on
50 gold?
It wouldn't affect a unit that's already been knocked down
this is a better dead
wait really
Lemme check the stats
what the fuck this is direct upgrade from desd
Dead
In what order
any
hp
60
cost
50 gold
pfft
60 HP.
50 Gold.
@cold jewel I just checked the zombie stats , it's the exact same.
To what
idk, id like to wait for the crawlers so i have something to compare to
yeah
Interesting
Tbh I only complain about the bleeding
Noted
why can't I use Healing Ward or merics
It's called bleed for a reason
atleast you can outheal the dmg
Yea
heal isn’t limited to poison cure
Actually, how much damage does the Bleed cost.
its called HEAL for a reason
@signal dove
Answer
your like a goldfish
Oh right bleed damage would be 2
forgetting everyting every 5 seconds
I was checking my other discord
All Of The Channels? was amomgus
well atleast read the new messages
I got a ping in another server something about a event
hellhound’s pounce should also require the hellhound to stay with the target
Yea
true
I should probably fix that
about bleed, i had a mechanic like this before
Really?
I am still complaining about the Bleed 
how about bleed is 1 but it can stack, each heal reduces the stack by 1
It would be something new aside from just poison
Why I can heal poison , but I can cure Bleed 
Cure posion*
Idk
Sounds cool though
True
That's the fucking point. Why I must go all the way to Garrison to heal fucking Bleed When I Have a Fucking Meric Standing By
Bleed Is Better Poison
burn and electric spark can’t be cured though
why
fuck your rigjt
poison often comes in higher dmg than bleed
Difference is that Bleed Lasts Forever , But Being Able To Out Heal.
Isnt it like 3 for poison damage
idk maybe
oh what
poison does the same
Yea but you can get rid of it with healing and life steal
I'm pretty sure poison doesn't last forever
It probably lasts long but not that long
it does
It does for non self healing units
Wait really?
you can kill a spearton with one instance of poison
huh
its chaos that can auto cure poison
Order can't
and so is elementals
not every order brings merics
so that's essentially one way to counter poison.
I mean talikng about the non healing units
Just assuming.
there is many ways to adjust the bleed
I mean yeah , juggerknight can still be poison without toxic totality if I'm sure.
Besides bleed would only be a threat for low health units
true
bleed cooldown 45 seconds?
Yea

I complain the fact it can only be cured/heal via a garrison
45 seconds per hellhound
But that Depends on other people.
45 seconds so people can't do it very often
the only threat it would bring is if your magikill is bleeding and you have no healing
Exaclty
Also btw @signal dove does stun stacks for hounds?
you already asked, i think he said not
No I asked for if bleeds stacked
You asked if stun stacks already
ok hold on let me scroll up
ok I did
Nvm
Lol
I have dementia
....
Well Done!
Well Crisped.
The 60 HP keeps it easy to kill
Rest in Pieces!
And not to overpowering
50 cost makes it easy to spam
ok so whats training time?
I'm changing it
to what
100 gold 50 crystal like @quartz hemlock said
I'm fixing that
To what?
Maybe like 12 seconds
too short
Or 14
35
30 Seconds?
For a light unit?
no just kidding 15
Lol
True
chonky dog
i propose heavy, 15s training, 200 gold cost, and maybe an extra 25 crystal
undead dogs are rarer than undead humans
sure
True
100
But then Rune of reanimation gives it's 20% extra
oh its aftected
True
why, toxic DEADS are not affected
how come this thing with no dead in its name be affected
ANSWER ME!
toxic deads are deads and are considered as deads like deads
It's the "Dead" tag it the units bio
since they are also less affected by poison
and can’t be reanimated to deads
yes but toxic deads are unnaffected by ror
i think ror only affects deads
Ror affects them health wise
and not sure about summoned nd spirit deads
don’t think so
really
you think they would compete with crawlers?
With bleed they'd probably outdo crawlers in terms of effects
then thats bad for crawlers
Think about it
Bleed+poison+ life steal
Or something
That's a huge threat
And if ror is used that's even more dangerous
thats why im trying to differentiate it, because that would make crawlers overshadowed by hellhound
and currently chaos has no “medium” melee fighter
so i suggested it to be heavy
I don't think medium ever existed
thats what im trying to do with hellhounds, so you know more different if you agree
jugg’s charge kinda makes it fast
if it has lower health i think its fair
its not so fast is it? or it can be on par with bombers and crawlers
so
i present to you a problem which is yeah if this has stats near deads and crawlers then chaos will have kind too much of that light cannon fodders and hellhounds and crawlers will compete, which i think isn’t a good thing, changing it to heavier side however solves that but it has no other points other than that, so you decide
That’s COOOL
yeah, i have no idea why no one has ever thought of dead hounds for chaos before
I see what you're saying about changing it's class but then you also have to take into account that it has to be balanced so spammers cant over run you with it
✨Cost and training time✨
Guys how do you edit a post?
True
although idk, this idea could already work, it could be up to the devs to balance it or make it fit the game
long press then edit
Thx man
I mean heavy units are meant to take hits hellhounds are more like hit and run like crawlers but slightly better
That's what I intended them for
that is the thing, it will outclass the crawlers, and despite the many units in sw3 no one directly outclass the other
I didn't want to completely outclass it
outclassing a unit is bad especially in a strategy game
then what thing a crawler is good that the hellhound can not?
It's just to give the crawlers a little more support
I'm talking damage wise
pack mentality is about increasing damage
Hm
if you have played stick empires before you would know
I have
so now what
Idk
I was just going for a light unit thats unique
Not much
which is we are having a hard time to make it work
I mean I guess I could rework it
how
great
Haven't thought of it yet
same
cost and time is easy
the ability is fine as well
just the stats
the artwork is nice too
actually how large are they?
About the size of a wolf
then that can fit as a heavy, hehehe
did you delete your hulk idea?
Yeah, I am gonna repost it later
oh good
But I am being “rate limited”?
what?
What is rate limited?
i dont know
Ok
Oh boy XD
Still needs work?
Dps
Np
So, my only suggestion is lower the population, the first one was too low, and this ones too high, so I'd suggest maybe lowering it down to 2
But other than that, I don't see anything else wrong
Trying to keep it from being spammed
At least if it takes up 4 pop you got choose what to do in terms of units
Although spamming-
Yeah, true
Just one thing
In the description, it says "a fast and light melee unit", but in the stats, it's a heavy unit
Oh shit
Yeah
Forgot to fix that
Lol it's okay
One sec
Alright
Btw, I really do like the idea
Especially the "bleed effect"
I actually had that idea before
But I never ended up using it
I was gonna use it for Xophex
But mine could be healed completely by merics, but yours is better, merics being able to heal bleeding units, but not getting rid of the effect
I like it
Here
Interesting