#giants and montrosity rework

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livid bloom
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look at the pics to see what they were before

Giant:
hp:1250 because generald who are much smaller have more than half a giants hp

atk speed: club smash is the same while body smash/slinging the body is the same speed as club smash

train time: same

dmg: 50(+25h

cost: 2000g

pop: 15 as generals who are small are 1 pop away from being giant witch dose not make sense

Monstrosity;

T1: same cost as before +250hp +1 area of effect/units hit in splash dmg

T2: same cost as before +250hp +1aoe

T3: same cost as before +250hp +1aoe

T4 is a suggestion;
1000g 500m
+500hp
+1aoe
+10dmg

giants apearance changes slightly by dragging no body behind him and looks like he has arrows in him and is only a slight bit bigger than T3

this forces giants to be a last resort when attacking or defending
if you have suggestions to make him less viable attacking or defending the middle tower please say your idea

hot narwhal
#

where have I seen this before

fluid kayak
#

Idk

fluid kayak
#

kinda good idea

fickle lintel
upbeat thunder
fickle lintel
#

:(,

teal shore
teal shore