you made them more valuable, and i guess it is harder for them to fight alone or with other magikills. for their increased cost their survivability is very low. i think instead of minion area limit, the minions can no longer be commanded individualy and instead follows the command their magikill is on, because if it stays on the range as small as the meric, and with the fulminate having fixed range, they will be quite odd in combat
#LET THIS POST DIE
95 messages · Page 1 of 1 (latest)
and with the minion range they can no longer protect and cover other units since the magikill stays on the back
the only real lost is they can no longer reinforce the front with minions, which i think is a big no, they are spellcasters not particularly supports, they can provide damage and indirect defence
and probably, like my idea, the magikill can aim fulminate on how close or far it is from the magikill
Should minions give 30 gold with salvagers smithy or turn to deads with rune of animation ?
no
that would basically mean it gives the enemy more advantage than the user. with salvagers, your giving them free gold with minions because they are infinite, and with rune of reanimation, deads have more stats than the minion
Ah fair
You could make minion zombies that are one taps from arrows
They also need speartons deads, and giant deads as transformations but not as cards
why deads
that could be a new mythic enchantment, where it will make transformed deads depend on what unit it is before, sadly its basically just going to affect one card, which is rune of reanimation
Why do I still have this?
because you are the op?
i find it weird, some very old post somehow returns from my quick access, despite it having nothing changed and already out of my access before
True lmao
No magikill is best
Yeah, no shit. This change was made along time ago when turtling was a big issue. Many changes have been made to make it take more skill. I have no idea why I still have acess to this post.
Magikills are useless against controlled giants, archidons, controlled spearton generals ripriders and similar ones
The point is that they are defeatable
Unless you play zombie spam
Also they are weak to effects such as storm, tesla or acid rain
Dead spam with TT when acid rain:
I thought the purpose of magikill was as an anti-swarm unit
since it's main attack has a large aoe and it can start a small swarm of it's own
The magikills are still very useless. Many decks don't have any magikills. Magikills are OP but to use in a perfect way.
Please stop posting messages here, I need this post to die.
too bad
This was made in april. Please let it die.
good, i will make this as a mission to chat here from time to time
Indeed.
magikill skin: shadow wizard money gang
we love casting spells
swag messiah
Yes
6/23/2023
Maybe another card that can convert enemy units too?
NOOO LET THIS POST DIE
The minions shouldn't be able to be controlled outside of the Wizards. Either they're stuck in the Wizards circle, or they can only go whatever direction the Wizard goes.
And I believe you should get 30 gold with Salvage Smithy for killing a Minion, and they should turn to deads when poison and killed with the ROR.
They should be fair game just like all the rest, all these one off exceptions for the Wizard is BS.
Hmm
LET MY POST FUCKING DIE
AHHHHHH
THIS POST IS OLDER THAN YOUR EXISTENCE IN THIS SERVER
You can unfollow and cancel it
Why? Can't you just unfollow it?
Or I think even delete it, if it bothers you that much...
Salvagers smithy and ror would make magikill utterly usrless then if that happens. So 
what if we make magikills like that, a powerful card but has many counters, we could optimizie magikill’s abilities and AI(which is basically an indirect buff) but it will be heavily countered by more things like ror and salvagers(as an indirect nerf)
so, you deleted the main post, but if i remember correctly the rework is making magikill a more expensive, powerful, and valuable unit. with increased price, hp, fulminate dmg, and minions now stays near the magikill
10 pop
3 minions
Minions stay by magikill
500 gold and mana
Fulminate is closer
Poke does 10
That's all I remember
Also fulminate does more damage and magikill hass more hp
Good because currently it's too powerful... if the minions can be controlled independently like everyone else, then they should be treated like everyone else. It's that simple.
I don't care if you take away their independence, or if you allow for Smithy and ROR, but something has got to change from the current.
One future positive, it looks like in the future, there will be spells to attack the back lines like the archidons and Wizards (if they come out of hiding).
But either the minions need to be treated like all others, or they shouldn't be allowed to move independently of the Wizards, one or the other.
@shut pawn you better lock the post to let it die
Oh so you mean:
"Well, magikill is too op right now, so lets nerf him to make it absolute teash instead of nerfing it enough to not be op but still usable*
The minions should not get affected by salvager or ror because they are not actual units, they are summons. And, controlling them independently does not change anything because they are really weak anyways. Not like you can wioe out the enemys backline with just uc ing minions
So the minions should not get affected by salvager or ror because it would make it harm the player using the magikill than the opponent
😂 Can't argue what was said, so you have to troll, lie and make a false argument to destroy it lol
Try addressing what was actually said instead of creating false narratives.
And your Summons excuse is BS when you consider the Speartons summoned but create a dead with ROR. So the logic is still not consistent.
As for your lie that the Minions being controlled independently does not change anything, then please explain why you're so butthurt over the suggestion if you're telling the truth, and it doesn't change anything?
If it changes nothing, then why are you against it? Because you had to lie to address the point and it does change something.
WHY DOES EVERY TIME I UNFOLLOW THIS POST, I STILL GET NOTAFICTIONS????
Lock the post bro lol
No one will be able to write here anymore
Its accualy what happened to me
I believe because some used the "@" and said your name which gives a notification, and now maybe because I'm replying to your post to try to help
How does one lock a post?
why do you want to kill the post
On the channels section
Click on the post and hold
You will have an option to lock the post
Bruh. I , cant even find a word to describe your stupidity
I dont wanna waste more time arguing with idiots. So this is my last reply to you before completely ignoring you:
For the soeartons creating deads thing, yes they do but it would be REALLY bad if the minions did because:
1:they spawn way faster than speartons
2:a simgle minion is way weaker than a simgle dead. So do you think it would be a good idea to make a friendly unit spawn a stronger enemy unit when it dies? I dont think so.
For the minions being controlled does nothing, i am not "butthurt" over the suggestion. I am just saying it is pointless and not worth the effort changing the code for.
And lastly. You should know that not all your ideas are true and you should not call others ideas "lies, bs, cap" etc. Because by doing so, you are letting other people know that you are a toxic kid that is probably under 13 and shouldnt even be allowed to use discord.
It was about a Wizard nerf, but some butt hurt baby now whining because someone wants to improve the game. Also the OP wanting the post to die to stop getting notifications (which should be easy as unfollowing).
You play mindusty?
dear god ligh mode

