#Nerf Magikill stun
28 messages · Page 1 of 1 (latest)
How can they nerf magikill stun?
TELL ME HOW CAN THEY GONNA NERF THE STUN?
Their fulminate is completely broken only cast at the same place in fact that magikill doesn't do go up and down
And now you make their fulminate range smaller?
Their MANA BURST IS THE REASON
NERF MANA BURST A LITTLE BIT AND REMOVE THE FEATURE THAT MAKE MAGIKILL COST 300G 300C
Or make that enchantment as a mythic enchantment
And you said nerf them and why you increase their summon minion limit?
It's should be 2 not 4
Reduce the damage or increase cool down time
At least if the range is smaller you could get close to kill them and not be pushed back by ten of em and actually fight back
Like they could summon four minions but they have to wait till the first set dies so they can't just keep spawning them everytime time one dies
That feature was ALREADY ADDED
MAGIKILL ONLY CAN SPAWN 2 MINION IF ONE OF THEM DIES THEY WILL SUMMON ANOTHER ONE AND NOW YOU WANTED THEM CAN SUMMON 4 MINION???
Think about it
Mana burst
With 300 Gold and 300 Crystal cost
100 pop max
Can summon 4 minion
Is that balanced?

Think of it like a spiriton summon regardless if one dies a magikill has to wait till they are all dead this way you're not getting overrun with constant minions spam each time a single one dies
And the four was just a random number
Skill issue?
Nah bro they are good
They are almost look same on legacy
That is why swl never getting a multiplayer but on sw3 getting it with a very long process of balancing because of campaign
Magikill is easy and slow as a sloth. A Nerf isn't even needed
Yep
