#A special attack when a unit dies

9 messages · Page 1 of 1 (latest)

thorny swallow
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-When a units reaches 1 hp ,it pours all of his energy into his last attack (which should be a different attack from what they usually perform) ** and they they die** (THIS MOVE SHOULD HAVE A 10-20% CHANCE)

-It should not be applied to deads/bombers and any Generals

-This move should do 2x damage

I have something in mind for some units
-Giants: They throws that body they carry

-Speartrons: they throw their sheild/spear

-Archers: they fires their arrows with so much strength that it goes through shields and Pierce through them leaving them bleed to death until they get any sort of healing (BLEED EFFECT ONLY HAS A CHANCE OF 10%)

-Flying archers (Chaos empire):Same thing as archers but as they are from chaos empire they cause their flesh to rott overtime (ROTT EFFECT ONLY HAS A CHANCE OF 25% AND IT CANNOT BE APPLIED TO ANY OTHER CHAOS UNITS INSTEAD IT JUST DEAL 1.5x Damage)

-Old magic man: Summons a golem with 750HP

-Healer: Creates a shield for nearby Heavy unit which can absorb upto 75 Damage lasts for 7 Seconds

-Swordwraths:Makes nearby 1 unit rage for 5 seconds

-Shadowrath(Assassin from order empire):Teleports behind the weakest unit and deal 2x damage (TELEPORTATION HAS A RANGE)

P.S:The suggestion of moves and chances of trigger i suggest are only my opinion and Devs can change it however they prefer but I DO WANNA SEE A MECHANISM LIKE THIS IN THE GAME.

thorn minnow
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No

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Chances are bad for this game, how many times will I say this

crystal moth
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Yea this is a bad idea

acoustic heron
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Except for being unbalanced, would cause a lot of lag, and the enemy could still not be there as it considers the unit already dead

thorn minnow
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Limited inviciblity and ye

acoustic heron
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In SE the unit kills the unit

thorn minnow
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Oh yh