It's supposed to heal heavy units, but since the miner is a heavy unit, the spell is always deciding to heal my Miners, which are at full hp, while my speartons and juggerknights are at like 15% hp, please just either make Miners light units, or make the heavy healing wisp target heavy units that have the lowest hp when it's used
#My issue with heavy healing wisp
68 messages · Page 1 of 1 (latest)
That's the problem, since miners have lower hp, heavy wisp heals them instead of your units
Use enslaved miner
I don't wanna use them all the time
User controll the unit you want to heal and take him away from ur other units then do ut
When ur in batle that could work
Ye i do it all the time
I got into the files
Ik game guardian
Its not easy
Hell nah
Do you get kai too?
No
As a ripical file explorer i failed that mission
Thats a profission too u know?
Ye ik how to export mods with zarciver
;-; thats cool
Bye
Can you please tell me how to get in game files i need assets also bye
Bru
I dont want any leaks i want stuff like spearton helms
But its fine
It would be cool to have some theories but it kinda makes it boring asf
?
Prety cool man
Thx
Oh

Same with my freinds lol
I know a guy who knows a guy who knows a guys mom who knows a girls brother who knows hank from madness cimbat who knows jesus
How many times hank was supposed to be dead?
Becouse the madness factor
And the higer powers just wont let hank die
Make percent lowest
Just use enslaved miner now since they both got buffed
Enslaved miner have a passive heal
How did this turned to an issue to fuckin' other universe