#Buff Castle Deads

1 messages · Page 1 of 1 (latest)

graceful sky
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You cannot just slap the normal toxic deads as defense units while you buff the defending castle archidons for order

  • Buff damage by 200% (8 -> 16)
  • Buff the range (To the point where it can reach units like Archidons, Eclipsors, Merics, other types of ranged or support units)
unique turtle
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Yes

rustic sedge
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Dude, 8+200% is 24

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Should be 100% instead

graceful sky
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We'll buff it by 300% (8 -> 24) since they attack slowly

rustic sedge
graceful sky
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Do you even do math at school

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Clearly 200% of 8 is 16

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And I'm talking about increasing it by 200%

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Not add another 200%

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It's 100% -> 200%

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Not 100% + 200%

tacit rain
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how about make it the same dmg as the castle archer

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castle archer deals 15 dmg to light units

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while to heavy 25 from what i remembered

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and yes same range as castle archer too

graceful sky
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They attack 2.5x slower than archidons

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Might buff the damage a little bit

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I'd say 16

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And 30 on heavy units

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Or as the earlier guy suggests

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24 and 40 on heavy units

restive aspen
graceful sky
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hey blame him not me

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I suggested 16 30

tacit rain
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30 dmg seems like good dmg with its attack speed

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since its 2.5x slower than castle archers

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it should get a good 5+ dmg buff

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16?

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combine with its poison dmg