#New Unit Idea, The Bandit...

19 messages · Page 1 of 1 (latest)

teal zealot
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This could be an order or chaos unit so the name would vary clearly, order (bandit) and chaos (scavenger).

It’s basically a way of increasing your resources at a rapid rate at the expense of a chunk of that housing space and time.
Cost: 125 diamonds (exclusively)
Hp:60
Training time: 35 seconds
Attack:7
Housing space: 6

For every 5 seconds, the unit loses 5 hp PERMANENTLY.
So, the unit has a lifetime of 1 minute
Presumably, the unit loses health permanently due to a substantial use of strength to get desired resources as quickly as possible so it basically dies of being exhausted….

Stats of resource collection:
For every 10 seconds it collects a mix of both gold and diamonds which is 40 each.
So after it’s lifetime it should collect 240 gold and 240 diamonds.

Sidenote: Obviously this could initially be unbalanced

torn obsidian
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I dunno if 125 crystals is worth it for a timed life unit

nimble jacinth
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Well he did say it could be initially unbalanced, besides u do get 240 diamonds out of it

torn obsidian
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wait so thats just free resources then

undone leaf
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So bassicslly a clash royale elixer pump?

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But then u shouldn't be able to garrison it

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Bandit would be fun if it emptied the other player's miner sacs lol

nimble jacinth
undone leaf
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Lmao

worn temple
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Usually, such a directly limited lifetime unit with clear gains, would just be a spell.

gusty sluice
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Chaos unit

nimble jacinth
torn obsidian
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But it takes longer for it to repay its cost.

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Or, should take longer.

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but 125 gems for 240 gold and 240 diamonds in a short amount of time is insane.

nimble jacinth
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It’s at an expense of housing space and look at the training time. 35 seconds. Not to mention, if your opponent presses you, you’d have to retreat, wasting the lifetime of the unit. The unit idea is pretty complex but cool

torn obsidian
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Housing space doesn't really matter early game, which is where the unit is the most useful.

teal zealot
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Yea I was debating on whether I should decrease the amount of resources obtained or to increase it. I'd say the unit is still hard to obtain and use early game because of that training time. Morelike a big risk, big reward kinda thing