#Let's have a little talk about vamp
569 messages · Page 1 of 1 (latest)
i agree
Nope, I don't
We're going 2 ways:
20% heal with no cure
Or
10% heal with nerfed cure (we will talk about it if you want)
I assume nerfed cure is along the lines of cure after a certain amount of hits
That's exactly it, I'm thinking about 3 hits per cure
That seems ok I guess, although I wish cure was a more scarce thing so that poison can play a larger part
The good thing is that not even chaos poison weapons and rune of Reanimation can counter the lifesteal
Why is that a good thing?
im dont agree,most vamp decks use vamp because is cheapest cure so is not autolose vs any one with acidrain/toxic dead. No cure can make weak in most decks and absurldy op other(shadowrath)
screw vamp curing
oppenet have no poison = useless
only contributing to the sword paper scissors
not rlly useless
you can win mirror matchup vs someone who not vamp
remove/nerf curing in vamp and buff the lifesteal
ppl will just stop use vamp then and use like healing ward
ppl will just stop use vamp then and use like meric cure
isnt that what vamp is supposed to be?
obsolete?no
i have trouble understanding what you mean
vamp isnt supposed to be not use
-_-?
vamp is not supposed to be not used???
so vamp is supposed to be used?
wtf do u mean
vamp and all other cards isnt supposed to be 0% userate, is not balanced
wdym 0% userate
why would vamp be not used
that will happen if remove cure, ppl use it because it is cheapest cure
well if ppl only use it for cure make it combat cure instead of vamp
cause if curing is only good abt it then why is it vamp in the first place
vamp is name
thats why buff the vamp for nerfing/removing cure
to like 15%
so it wont be useless
vamp isnt useless
didnt you say that vamp is uselesss without cure?
will be useless without cure, isnt useless with cure
thats why i said to buff the lifesteal if it will be useless without cure
If I understand well the topic, vamp has been nerfed so reducing poison heal ability should rebalanced chaos and order ?
Well the vamp ability is usable for both chaos and order.
But as a poison player, yes, curing poison is too easy in this game to make poison the most viable option out there. It would be nice if the poison vial, when upgraded to its last lvl for 500 crystals would make the poison uncurable.
Because 500 crystals is a lot for just dammages enhancing in my opinion.
it will be useless even if 15% or 20%, most decks cant afford is take other cure to deck without severely weakening vs other matchups then poison. And vamp is very not reliable way of heal anyway, ppl will switch to some thing that is both heal and cure, like heal ward or thera
Necro: nooo, Vamp without cure is useless, noooooooo
your deck is useless if it doesnt have cure
i guess thats an opinion
i dont see anyone use thera
If ya want cure source, just bring meric or Chaos unit
she is very stoopid
That why I choose to use Chaos unit
you is not even have your opinions,you blindly say 20% because you see jerry or potatus or whatever say it. 0 arguments for and against
🫡 👌
Remove cure, 2 problem solve
you are useless lifeform for relying on your mother to give birth to you, you didnt create your own body and life
mah man
Stop fighting idiots
what problems is it solve?
Vamp nerf and also poison buff
it will not buff poison as long as is some other cure, ppl will always use cure specifically so is not autolose vs poison
as a poison player, i can safely agree that poison is feeble
and more vamp nerfs isnt need
Poison is feeble, agreed :/ .
yeah
Poison isnt need buff. It need nerf
vamp just destroys any poison
Poison is in fact so powerful EVERYONE use some sort of cure specifically so is not autolose vs poison
Disagreed. But it's just my opinion.
if you nerf poison to is say last few seconds, people will stop take vamp
just nerf vamp, better alternative
RESPECT MY MAN
Vamp no need cure, cure source are: Chaos passive heal, garrison heal, meric heal and spell heal. Vamp cure isnt really needed
2nd, because Vamp having healing and cure at the same time made other mythic became bad. I mean, i dont see anyone using Vault, Glacial and Blaze in rn meta. Literally it all Vamp and CW domination
But if ya like, I have an idea for Vamp
can you post screenshot top decks?
But the cure is far more effective than the poison. This making the cure more powerfull than the poison. Therefore, the poison can't be considered as op since it's so easily stopped.
if you get rid of cure the whole thing is fixed
Cure is only OP because it is only thing that work reliable vs poison
So umm, units will have 20% to cure poison upon hit enemy unit
no rng in this game
Literally chest systems:
that are just cosmetics
Going inside the ford is also viable and healing units may cure poison.
There are at least 3 different ways to cure poison.
going inside for isnt viable... you cant ever attack and if yes then instantly need go back so your whole army isnt turn against you in zombies... and healing units is cure
true 🫡
Wdym "i dont see anyone using vault, glacial"
Haven't check that thing for a while since Sickle spam still meta
i see allot of sickles and ripptors, ugh
And I saw Vamp all over the top deck that time
that was like months ago... since vamp was nerf 15% -> 10% and then 10% -> 8%, it isnt need any more nerf
So, what vamp bu- cought cure nerf ya want
i dont want cure nerf
buff lifesteal
cure nerf
buff to lifesteal 15%
nerf cure to eevery 3 hits
Bruh, that would ma- cough nvm poison already trash
so what do you guys want?
In my expérience, when you're defending against a fast unit army, it's a viable option, they're attacking, get poisoned, retreating before death, they hide in the ford and they quickly get cured from the poison, it's faster than it sounds.
that can become very rng, it become hope for last hit to be cure hit so poison isnt last after fight
Vamp buff
its not chances, its a set pattern
Its a set unpredictable pattern
i dont think you understand what i mean
by vamp buff you mean keep cure or get rid of cure?
can you predict if fight 2 shadows, 3 sickle, 1 spear vs 5 tdeads and 1 dead, last hit will heal hit?
you cant
from ppl viewpoint it IS rng
:/
Idk and idc, I want it to have 15% or 20% lifesteal
same tho
I just don't want cure
can you predict if my deck will counter my next oppoent's deck?
with cure poison is ineffective and people will overuse it
literally, why tf CJ think it a good idea to nerf vamp lifesteal bruh, his balance random asf
If you show me deck and tell me your rank im can with reasonable chance
the third hit will cure the poison
every third hit will cure poison, at end of fight can you predict if last hit will lucky third hit so poison isnt last? no
without cure, poison (one of chaos's specialty) will actually be useful (sorry for bad english)
a fight wont end with 3 hits...
a fight will end when your units is kill last opponent unit. If last hit is cure hit, you will cured and if it is not, you will poison until you cure again
i have a deck of deads, t deads, and ror
can you predict that i will face archer uc with merics and vamp?
vote now.
I have an idea here, Vamp first hit will cure 50% poison damage and 2nd hit will cure poison completely
Example: toxic dead poison is 4 damage, first hit will cure 50% is 2 damage and 2nd hit will delete Poison effect completely
the might still over use it
maybe when ur unit kills an enemy it will cure
but it's a good idea
more balance
Heck no
idt so
ok i guess i like that idea
you can buff poison by nerf it, rn poison is only bad because it is so strong that everyone use hardcounter to it
Imagine your Archer swimming in acid rain and enemy just keep doing meric shield cycle then your Archer all die due to Shield problem enemy from being killed
PREACH THE TRUTH MY KING 🫡
Also
Any 1500 with poison deck can crush any grandmaster with no heal
If you're poison user, what kind of "poison" are u using?
me?
Toxic dead?
Toxic totality?
Acid rain?
Yep, u
toxic dead
This is the best idea I can think of without making this game rng
proof
Isnt that too obvious?
U can just spam Normal Dead and Acid rain and opponent (who didnt have cure source) that cant garrison their unit quick enough gonna 100% lose
run from the acid rain
No matter how good they are
im not see how it is fix rng problem.... Again example if there is fight 2 shadows 1 spearon vs 3 tdeads, can you predict if last hit will full heal or 50% heal? you cant
wdym "good"
U think u can?
if u sickle spam like the lazy microless player you are, then yes you will die
also im not saying that you sickle spam, sorry if rude
can you see the future? you cant
U can, if the number will pop up be 2 instead of 4 then u can predict the damn last hit
normal players will normally use archers, im pretty sure they can survive the poison long enough to garrison
??
Oh, but then can just trap u with snow
And also, u will always running your Archer away from acid rain every 30s without letting them dealing any damage?
You keep saying you dont know what deck will face rng like is some argument... Difference is not know what deck your opponent play is key part of game and good for game, but rng micro mechanics is not. You dont want go in fight and win 50% of time and lose 50% of time
yes, thats this game
So that it
U can only defend in base and opponent gonna spam bunch of unit and overwhelmed u to death
rts games must involve skill, not your opponent being unable to counter your deck
but it is involve skill, if you make deck that is easy countered, your deck building skills is lack
Because if u sneak to the battlefield, opponent gonna slap an acid rain on u and u once again need to garrison your unit
there is decks that can win consistently
yeah, but you can just pull healing ward out of ur butt just like how ur opponet pulled snow squall out of their butt
Also are we still talk about Vamp?
It is related
No healing source
Bruh
yes, cure and poison is related to vamp
No snow squall?
Literally the topic was: 1k5 rank player could beat grandmaster that have no cure source
your deck building skills can only go so far
you cant make a deck that relies on skill
And now u bring snow squall to argue against me?
The problem for this is because
This game not having much cure source
Spell and poison upgrade are things
And we're only limited to have 8 slot deck only
again there is decks that win consistently, in top gms (2200+) it go like win 40 matches, lose 1 and you is lower than started... and ppl still able climb.
if there is a deck that is clearly superior to others, that is a meta and metas are not funny
If we have more slot, we could have more cure source than just Vamp and Vamp all the time
there is no best deck that beat all... under perfect play game is rock paper scissors, but ppl is not play perfect. Skilled ppl beat unskilled ppl
what is you opinion on poison, cure, and vamp?
Vamp, more lifesteal less cure or no cure in general, that's my side.
Ripiper
Riprider isnt beat all
apparently splix beat them
It does
see? rock paper scissors. there is no skil in that game
Chad splix
under perfect play
Also poison in this game is scary because of acid rain and Ror, poison in SE are really simple: deal damage to few enemy unit until they die, that all, no spawning unit like Ror or effect every enemy unit like acid rain
wdym skill
splix was also beat me 2x when im was play rip, 2 time im was even change to sickle for better counter him... and im would say im pretty good with rips. There is also some new spearos options
but in this game poison is weak
Could've also beat you if you didn't Rip distract me to death 😭
You say game is rock paper scissors right? That game is hope you counter opponent deck... If we 1v1 right now and im tell you my deck in advance, you can create any counter you want, will you beat me?
Well if you have the same experience probably yes
yes, just like one side telling all their plans to the enemy, who do you think will win?
Name tag server?
this will be my deck
But it scary
bruh#2470
BETA 2023.1.17
idk server
poison doesn't need buff
but cure does need a nerf
We have have 6 (or 5 or 4) slot for cure source or allies unit gonna die to poison and become Dead
Because everything that heals right now also cures
Enemy Dead to be exact
If Vamp cure got nerf/remove then neither acid rain and ror should get a nerf
wait
They removed the lifesteal bit from vamp
setting up my deck
ok
It's literally just hit and cure now
unless use aoe units
im ready 🫡
They do
+1 Hp
And Dev too lazy to make green "+1" text so it doesn't show up
Infact Sicklewrath still heal
That's worthless
Yep, Vamp need lifesteal buff and cure nerf
And Acid rain+Ror should be nerf
Like heck, poison in this game only good because of those
Or it makes all spells costlier passively
Make Acid Rain like Snow Squall
But poison
Then nerf cure
Acid rain holds poison buffs and cure nerfs
Because it literally poisons EVERYBODY in the battlefield.
Make acid rain only deal 2 Poison damage and stop dealing damage when it stop raining
Actually
Yeah
Good idea
Still 4 poison tho
Acid rain not poison rain
Ok
And ror Dead should have the same stat as Staff Dead and no bonus Hp for Deads type
Then Vamp cure nerf shouldnt be a too scary
No lol
That'll make ror useless
On dead vs dead fights
@ember falcon still think game is "hope you is counter opponent deck"?
pretty sure if i have as much experience as you, i would make a deck to counter it
but yeah deck builidng has skill
Would still make them useless
My analysis on why i lost 🤓 :
- I should've predicted that your deck is a turtle deck, so the SS card was useless.
- It would've been very helpful to consider adding Acid Rain and ROR to my deck. When I saw your merics, I automatically thought poison was useless, but my ripptors just shredded all your merics so poison and RoR would have a chance to turn the table of the battle. Maybe eclipsors with toxic T. would have been useful.
- In exchange for SS, rage, vault and illuminate, I should add healing ward, vamp, Acid Rain, and RoR. The healing cards would help with making the ripps survive longer to archers (and maybe help with curing the poison
). Eclipsors might turn out useful against the giants. - Since your deck is a turtling deck, I would have all the time to prepare my army. No more sickles needed.
Would you consider using your deck against my new deck? If I lose, then yay, I guess sw3 is a fun and strategic game (quote from s07).
sure
NOOO I FORGOT TO CHANGE MY DECK!!!
i was a fool.. why did i bring eclipsors?
i guess im just dumb
vs giant you need win early, it beat everything lategame because 4 queues (giant,archer,meric, miner if need) and can go forever because unlimited gold (except meric)
i was afraid of you castle archers
yes that is thing you need overcome... meric or projectile barrier is option, maybe double tower spawn can help tank for it
again, how would i know that you have that deck, and therefore how would i know to bring merics and proj barriers?
if i didnt know that you had that deck, i would bring no counters to it, instead counters to spam decks. plus what good is proj barriers and merics shields when the opponent only bring ripptors and sickles?
but i have to say, you are very skilled at this game
Thus game is not rock paper scissors. Sure it lacks balance but when the balance is sonewhat reasonable its always the more skillfull, better experinced player that will win. You can easily overcome your counters if your deck is good enough and you are good enough with your deck
you need create deck that is good vs turtle and other things too
if you go in match with deck that is 0 fighting chance vs turtle, is not good deck
ok i guess i was wrong, so YAY!!! WHAT A FUN AND STRATEGIC GAME!!!
Yes. Me personally, I wouldnt endorse any deck that didnt have answers to every matchup
Damn
So the filter isnt on but I get kicked anyway
CJ I dislike u
so what are recommendations for a deck that has answers to every matchup?
Depends on your preferred playstyle
is you use mobile? mobile discord app is filter alone
Yeah Im on mobile
Whatever
my preferred laystyle is destroying the oppenet early game (so i think uc carchidons), and beat the opponent in a decisive battle mid game (so i think ripptors)
some spearos decks is also good now
Yeah thats the oppposite of me. I like destroying ppl late
why the sickle and meric
Is this still about Vamp?
No
i like high dps decks
If not then #game-discussion
sickle is vs rips. If rip attack your miners archer is not enough answer, you need sickle/sword/dead, sickle of them is best vs turtle and good vs some spams. Meric is shield vs turtle or eclipsors and allow you win vs other rips variants (distract with rip while hit tower, wait until spiriton, retreat rip that is get heal by merics, take other full health rip and repeat)
so nerf the cure on vamp and buff the life steal
Boy go back to whatever u were doing
Because mostly this is fan idea about Vamp and we arent talking about Vamp rn
No
you agree with me?
:deal_with_it:
If you want a high dps deck Id say shadowrath are a good option
Nerf cure and buff lifesteal, yes
Im not sure how they fair agaisnt ripts tho
I LOVE SHADOWS!!111
Even with cure nerf, Poison still weak asf
I bet
poison is very feeble without Acid Rain and RoR
And it not gonna be a problem to the meta
You should try using a sickle shadow deck, maybe throw spear spawn in there
Couple archers too maybe
Poison in this game is already weak asf then why would I even care if I face against poison user?
Im still gonna destroy them with a 20% lifesteal Vamp
poison is OP and cure is only reliable answer, that is why everyone use cure. Try use no heal no cure deck vs poison... you will get crushed
poison only appear weak because it is so strong that everyone use counter to it
Get a tank unit to tank poison, if those tank unit about to die, garrison them
Easy cure
About Acid rain, make a rework idea
Problem solve
isnt that obvious? if a plague goes around infecting ppl without cure, death reigns
you cant garrison any thing when is not close to base, what is you, never gonna attack?
ppl build like immunity overtime and stuff
Or u can just use a healing spell like HHW or Meric to cure
Do you know how long it takes a tank to recover hp from the garrison
Then u think Vamp gonna recover tank unit hp faster?
vamp cure allow them not get dmg in first place
but in this scenario it is poison
you cant survive poison with no cure
No but it will allow him to continue fighting without the need to retreat amd become worthless pop
What the big deal about poison?
U scare it gonna damage your backline to death?
As long as u still have tank unit, you're fine
vamp is not the only counter to poison, just so you know
About Acid rain, I already have a rework idea for it
Lets also not forget the only unit with built in posion is also anti tank
Exactly, you cant survive poison no cure. Most decks that is use vamp now (rush) is can't afford both vamp and other cure... ppl will swtich instead vamp to healing ward or thera and vamp will obsolete
You need understand by nerf vamp isnt buff poison... ppl will use other things
and vamp is not too strong already
If they die, build more of them or retreat then build more, u have Vamp lifesteal to help your tank stand longer against those "poison user"
but the lifesteal buff can porvide you with a decisive victory
Whats your elo
20% lifesteal with cure nerf is my idea
2k2
15% for every hit heals alot
2.2k?
About cure nerf then it ya idwa
Idea*
2200
Ah
around 2x what is now... instead 1 hp will heal 2. Not amazing deal for autolose vs poison
So what the hell is your logic rn
My cure nerf idea are rng shit so it ya choice
My logic is Poison is weak so abit of cure nerf from Vamp isnt a big problem
That all
Oops
that cure nerf idea is rng based, im not want rng in micro interactions
Abit of cure nerf but lifesteal buff
wait vamp only heals 1 hp???!!?!?
why is lifesteal there in the first place if vamp only does that?
Bruh vamp isnt the only thing keeping poison down. You can delete vamp from this game and poison will still be shit bc merics exist
Yep ik
depend on what you play with can be more, sickle and sword is 1 hp, shadow can 2 if vs light enough stacks
But Necro still want Vamp to not have cure nerf
im not want rng based cure nerf
Easiest sickle wrath meta of the century
My idea is to make it having 20% lifesteal and cure nerf
uc archers counters them, no?
Fk no
I cant make any good cure nerf for Vamp so Im just said so, about cure nerf then it ya idea
1 lightning spell later...
yes they definitely can counter garrisoned sickles
Staff also exists
Lightning storm behind then Sicklewrath with rage
As does projectile barrier
Sure if the uc archer doesnt die in the first 2 seconds hell get a little but of work done before the enemy responds with 1 tank...
I admit that my cure nerf is rng shit, ik
Then what ya nerf idea?
nerf poison
Poison arent strong
uc archers are usually accompaned with ss, am i wrong?
Acid rain and ror are what make them strong
if you nerf poison, ppl will stop take vamp and can make poison stronger
Instead of nerfing poison's counters why not just buff poison itself?
Not always
lol
it technically wouldnt make poison stronger, it'll make it just a bit useful
And wven then sickles are gonna chew threw your ss before u can stop his
I still want Vamp to have more than 10% lifesteal tho, CJ nerf it too fucking much
Ill admit the nerf was a bit harsh but what are you gonna do? Vamp has been running this game eith an iron fist for the better half of a year with little to no opposition
vamp very stonk
Im nkt saying its ok as is but it def needs to step down for a while
how many interactions was actually 10% -> 8% change?
Ik
The meta now are Vault and CW Rippsicklipsor
@frosty coral you is person who can know this
I noticed that sickles dont even heal when attacking my giants. That interaction is so one sided now its not even funny
they heal, it just not show green number
in fact they heal for all 3 splash, they heal 3 hp
Really?
ye
Idk then. Back when vamp was like 15 life steal thos mfs wouldnt die. Now they always get put down in 2 shots
Just let a miner hit u then attack them exact 5 time
Thats the real issue. Vamp took 2 nerfs back to back
Its been gutted like 45% of its total value. Its nuts
Again... not complaining
it pretty much changed nothing
maybe except Ripp's splash, i'm not sure about that tho
but it did change a lot on generals/high dmg units
You know it could be a decent idea to simply strip vamp of mythical status and keep its life steal to like 9% since it going any higher breaks balance

Radical ik
15% life steal and vamp goes back to being completely unchallenged in the queue. So what are you realistically gonna do
15% lifesteal and nerf its cure
how?
Delayed cure?
delayed like heal 3 seconds after hit?
Cure after some hit?
yeah
Man, that rng asf
huh?
My life is enough unlucky, I dont want anymore rng
that is not change like any thing, is get like 1 poison dmg in and then delay is go in and is like normal
- is rng
there no rng in that?
2nd one
i didnt specify the number of the hits
if you have say fight 2 shadow 1 spearton vs 2 tdeads, and vamp is heal every 2n hit, can you predict if last hit is cure hit or not?
you cant predict it which make it rng from ppl view
i meant like after for example 3 hits they get cured
Imagine cure delayed for 3s then after 3s, your unit got poisoned again
is essentially 50/50 if poison stay after fight or cure
Its a little rng beacuse you might need to pull your forces out of the fight and if not all those units got the specfic number of hits in they will die on route to the garrison while the other units who did get the hit quota will make it. In a massive fight you wont be able to tell who is cured and who isnt
and it is thing that can be changed by little rng thnigs like how up or down is unit spawn or animations, or even uc
i wish 20% and remove cure
it seems like nerfing cure is not possible
i just played a game with vamp and the lifesteal didnt do much
and the curing wasnt very iminent
i wish better lifesteal and forget cure
Im not about to fight a horde of enraged sickles with 20% life steal bruh
poison them!1111
And if I dont have poison?
remove lifesteal for splash dmg
Do I just roll over and die
kil them with ripps and archidonians
I have an idea here:
Vamp only cure 50% or 75% poison damage, not cure them completely
You do realise you can scale sickles way faster then you can archers
If archidons were the hard counter to sickles, rush wouldnt be a thing in this game
Thats cool. Ive seen countless uc archer users lose their games in under 45s
also the deck you recomended to me inculdes archers and sickles dont they
how do you respond to sickles
Make sickles and stick them in the garrison.
I never queue a archer when Im going against sickles
Im asking to get my elo taken
Whats your elo btw
1.4k 
Christ...
i used to be abt 1.7k with the archer and ss bs
but then i got destroyed by sickles
How long gave you been playing for?
cw archer is somewhat viable vs sickle, is 1 less hit and can dodge lightning if you have lightning reflex
idk, 1 year maybe
Meh true
can also run from that uc chase speed up thing
without cw cant
guys, i have a question
Im not sure if you were around for the old faction struggle. Turtle v rush v kytchu
isnt that still a thing?
oh yeah, that's also a good nerf
i think i said something like that a long time ago
like it cures only 1 poison dmg
oh, when you mean kytchu, did you mean the uc archidon duel that decides the entire outcome of the match?
idk main poison threat is spawn zombies when die but ye ig is ok
Yes back in the olden days before the reload speed nerf
When vault want a mythic
Wasnt
tbh, that's the only reason why poison is used, nobody uses it for the dmg
like have you ever seen Toxic Tottality or Toxic Deads without RoR?
Meh. Acid rain is a decent pain train
Acid Pain is a different story

it seems like fan ideas is similar to debate channel
4 dmg per tic... per unit... 
and even then, ppl use it to make the enemy back up, not the dmg :bomber_troll:
maybe fan ideas shoulb be absorbed into debate
Its only like this bc of nfs like me who hate 90% of whatever anyone else brings to the table
i dont see you often in this channel
Me personally. I didnt know this channel existed until 1 hour ago. Mfs like me but not just me
nerf giants
so guys i have a question
DONT YOU START ON YOUR BULLSHIT POTATO BOY


make Shadowraths as fast as Ripps 
Now thats actual pain🥺
would you rather have a deck building sw3 experience or se balance with rts controls
tbh not a bad idea
Ill give you the answer AFTER they fully fix this garbage and not a moment before
and make Ripps move slower when going up and down 
which garbage
slow as T Dead 
Im pretty sure theirs a segment in here in which I talk about the problems with deck building. Not surehttps://docs.google.com/document/d/1gMbtH8xzTKUUU2rJYrioYdbCrFxbaj5BBw_JaciQsUY/edit?usp=drivesdk
Nookie_da_lord Splix-Nation #9262 Thank you: Enjoy A warning before I start: I have moved multiple concepts into this article so do not assume everything in here is tied together in 1 complete package (although they could be). Thank you! OG Giant In this discussion I will be explaining my...
so you basically prefer SE rts balance rather than sw3 deck building experience?
No
I want to this system work
See
Its better in theory for a mobile game
But in practice they are fumbling the bag hard
Yatayatayata devs suk yatayatayata
Their doing better lately. Ill give them that

Excluding riptors

Yes... we dont speak on them
how must deck building be reworked?
Uuhhh
Ok so the thing I would like to take from SE is the whole castle gambit Cuz we need unit upgrades similar to SE and SE does a bang up job at encorperating them with the castle where you research everything. First we need a better system for queuing units Bc bottlenecking the lite units to 1 queue completely fks with smoothness of matches. Transitions in this game are choppy asf, instead of queuing archers and swords early game and slowly moving to encorperating speartons for late game. You start first by spamming nothing but swords, then you start spamming archers, and then you spam nothing but archers and speartons. This game is spam heavy bc you cant invest in different units all at once. Ive covered this in my article with a solution. The other huge issue is the like I said the upgrades. We only have 8 slots to work with so we have 2 options: make the unit shit balance wise a force players to commit deck slots for unit upgrades to make them... not shit (giants) or make the unit slightly overpowered so it doesnt need upgrades to contend with power creep during a match. Im thinking of merics when I say this because they are quite strong stat/cost for no reason and would benfit from having some of her power locked away behind upgrades. If we could encorperate the whole castle idea and make it so unit upgrades could be researched without taking up deck slots we could have this game reach a lvl of depth that would other wise be unatainable. I want a whole rework to the deck system. Keep the things that are good n remove the shit
Here u go
🆗
yay!