#Nerf Archidons
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I hope they listen to you, ยกnerf that shit!
or just rushing
yes
I'm on all of them
Like... Why do people complain about archidon spam? Sure ranged units tend to have advantage in rts but they are strongest against low health units, like if your having problems make a better build, or get a counter strat. I never have problems with archidon spam. Have you ever considered speartons? They are designed to consume archidons.
I destoryed archdion spam with using eclipsors and projectile barrier.
skill issue
ppl still complaining about archidons
bro probably thinks rippriders should not be nerfed
but not all decks use merics
Like archidon spam is fairly weak if you have an actual counter to them.
Of course they do. They're fucking annoying to deal with
Also they're the most spammable among ranged units
But by far. And they're really easy to retreat them into safety.
Those 2 things makes them far better than the rest of their kind
I dont get it why you still defend Archidons...
In 2v2 you see nothing but these fucking guys tbh
Maybe ik the answer but im not gonna bother.
The only nerf that's urgent for Archidons are their Deploy time and maybe gold cost
Just to avoid Archidon spamming meta in the future
Because Archidons are ACTUALLY fucking easy to deal with
All the people that complain about it are actually shitters
The people that never complain about it also have never used it most of the time
The fact that u cant comprehend why ppl still defend archidons makes me think that ur a bad player tbh
Archidons arent even meta anymore
Cuz they got replaced by melee meta
Nor are they actually good as spammable
Idk why u complain about them so much
The only excuse u have is
But when Juggs and Ripps are gone. They will be back
"They get out too fast"
They're squishy and delicate as hell lmaooo
Whats your elo though
When you stack Kytchu + Tower bonus it is true
1,8k now
But even with 25%
Even with 25% still easy as fuck to deal with
And they become truly spammable
u forget the fact that archidon spammers always rely on u being passive
With only 10 seconds of deploy
They're REALLY easy to deal with throughout the game
Idk how u struggle with them
Even if u are 1.8k
Not when they get tanks alongside them
I have gotten to 1.7k with only miners and swords and have beaten a shit ton of arch spammers back then
I do not anymore
Then why the fk are u complaining so much about them?
When u have improved to beat them
U are letting shitters do what they want
But i see the problems with Archidons. But those are irrelevant now cuz they got replaced
By a even worse meta
Archidons were never a problem
Until reload bug
Now they have the slowest reload
2v2 hello?
Out of all their history now
2v2 still ez as fuck to deal with
I can literally 1v2 archidon spammers without merics and still win
Because I have done it already with an alt
Unless you go off-meta or you have a literal dead teammate
My deck was off meta lol
And my teammate was an alt I purposely didnt want to play with me
With alts is irrelevant since it doesnt change anything
Bro....its a 1v2
If ur teammate is the problem then blame ur teammate not the game
Ik but you said you did it with an alt account
bro if i can 1v2 arch spammers with off meta and beat them under 5 minutes
With 2v2 statue nonetheless
Then anyone can do it
But noooo they complain because they are shit at the game
Not really cuz you didn't tell the way
Its like go figure for the most part
just...be...aggressive
Aka use rush decks?
Archidon Spammers are so fucking ez to deal with
U dont even need to use rush decks
Just fuck them up
And their ecos
They cant replenish archidons fast
With their eco harassed
I already did alot of shit during that 1v2
I do the same vs Ripps tho
They even did a 4 arch start
though my early arch took all 4 of them carefully
Thats more of a skill based one but I had CA
Ah yea cuz you used Archers then now i see why of the 1v2
Without them...what you're gonna do?
I only have like 3 archidons throughout the game
i fucking hate counters, i shouldn't HAVE to use something because someone used soemthing else.
Because I mainly spammed speartons and merics
Thats the 1st game
2nd game was the no merics one
Spearcher only
Though I had wisp to deal with them
The thing is u need to utilize EVERYTHING
In your deck
You have to also be flexible with ur playstyles
And know wtf to do against those playstyles
I was literally a former archidon spammer once
Though I was 1.5k back then
So I know how the fuck to deal with them
u tell me theres ever competitive guides for the game?
I would make it but I already uninstalled
Though I would still take over top 1 ez
Huh. I dont think so
After leaderboard reset
And also it if was the case...it will get any better?
The game already reached bottom with this Ripp meta
Oh boy then u can reach a new bottom with the shitters
And broken metas are not a new thing here and you Know it
They will nerf everything that they dont like if it counters their decks or fucks them up
When appears a unit even more broken than Buffed ripps. Well you're right
But i dont think that will happen again at least for a while
Dont Jinx
Piketreyos came out of nowhere
When ripps were released they were fun to play with but not really ruining the game
Then the cursed buff came
I mean release-Ripps were quite problematic but ppl rarely used them
They weren't???
I didn't trusted the fact about a really fast and high hp unit is around
They were squishy light hp units
And they werent really spammable with the fact that they had 150 mana
They were easy to deal with for most of the part
Not problematic
Yea they had the hp but the fact that they were really expensive it holded them back
Until u know. Their buff arrived and Troy burned into the ground
As far as i remember they had more or less the same hp but being Light units affected how much dmg they recieve overall
Devs probably intended for ripps to be the sickle version of heavy
But damn they really fucking suck at changing things
If they only asked to us...
I remembered them having more hp honestly but it seems my bad then
what a chad
And they're not fast about doing emergency patches either
And that's even worse on Open beta
Which updates take a longer time to come by
Wait a sec.
When it was on Open beta. They had 500 HP not 250 and they were Light before the cursed buff
Nice try there masq
Huh some ppl said it was 250
But if they were 500 hp
Then they were still VERY squishy
Just because they were light
Yea quite true
As i said before. They had the hp but being light unit changed how much dmg they take overall
And i mean that when that unit deals with units like Archidons, Eclipsors or even Sickles
And Shadows will shred them even faster than they do now
Why are you being so mean to me?
Ignoring mean people on the internet is an easy skill to learn in order to avoid useless and annoying problems ๐ .
I agree with you, archidons spam is very annoying. Everyone doesn't have a deck which can respond to that. It's not a skill issue, anyone could spam archidons but it make the game less fun.
What's the point of a game which encourage to create your own deck if you have to modify it in order to respond to a spam so easy to do which allow a lot of people to win easily ?
It just feel like in order to win, you have to have the archidon on your deck. Or several things to respond to archidon spam :/ .
W-What are you?
You're so...
so... nice...
you're not b*tching about how you can counter it and how I'm dumb.
You're not just agreeing with other people because yes...
Well, I spent most of my life learning about philosophy so I tend to be rather peacefull. I mean as much as my abilities allow me to do so. I don't want to look full of myself.
Archers should not be the main priority right now. I've heard that Rippriders should be nerfed first.
And from what I've seen, I'm inclined to agree.
Also, I used to be a moderator in several art groups so I had more than my fair share of toxicity so I guess I'm a bit used to it but I don't want to tempt the devil as we say in french.
I think I might get a bit too far from the subject, perhaps it might disturb the other people here, I'd stop now if it does.
If a nerf is needed after ripps are nerfed, then they could be nerfed.
Thanks for the info ^^.
Well, I hope archidons would be nerfed. But if the devs considered that it's not necessary, they are professionals game developpers after all, who am I to criticize a profession I know nothing about ?
i feel like archidons are fine now
but tbh idk i havent faced archidon spam for quite a long time
... and the same thing happened to acid rain, to an even more suffocating degree.
I used acid rain in the past but I stopped to take the juggerknight instead.
The cooldown in acid rain is 60 second and to spawn an archidon, it take 13 sec.
How could an acid rain spam could be more... "spammy" (?) than archidon spam ?
well, it can poison all archidons and force them back if they don't have cure source
If you have to fight archerspam, there might be difficulty, but there's a number of things you can do.
If your deck can't deal with poison you can literally lose just because someone decides to use acid rain whenever you push to mid/near their base. Pure spearcher with no healing for example can get cheesed like this, for the low low cost of 1 deck slot and pressing a button whenever you see something.
Honestly acid rain can both invalidate strats without a poison counter and make poison really hard to buff due to how any buff to poison improving acid rain disproportionately more compared to other poison cards. Idk why it has to be in the game.
Its a skill issue ffs
it could also be a deck issue
hope you get lucky bro๐
Potatus is AFK: sleeping because i have to - an hour ago
But mostly a deck issue. If you know how 2 deal with them
Potatus is AFK: sleeping because i have to - an hour ago
Yea Acid Rain is only useful if you are using mostly Chaos units
Otherwise it can and it Will backfire you
Seeing Order users with Archidons and using Acid Rain. I find it quite hilarious
Like.
You don't feel stupid?
You don't feel...silly?
Yea you're right. But the time this melee meta is gone. Archidons will be back in the meta.
||mark my words||
Not entirely. If that makes you mad. That's really up to you bro
And at this stage. Acid Rain needs a total rework
It barely kills anything its just there for ez pressure. And mostly it does nothing cuz Heal Ward is a popular spell.
What rework?
To Acid Rain
What i thought its similar to Lightning Storm on the movement and acts like a reverse Heal Ward esentially
Like it deals chip damage + poison
like is not poison anymore, but is instead do aoe dmg?
The poison will still be there
It doesnt stack itself ofc
Like dealing 6 dmg each second
That is big buff and will acid rain even more annoying, because now you can only poison opponent army and your is not affected
I will still want to be able to backfire you just like this one
Which you can nullify that with TT
Not really since it will not cover 50% of the map anymore
I mean you can place it on opponent army and out of range your army and attack when duration is done. Now all opponent units is poison and no your units is poison
If you place it carefully. Yea
Then that is make acid rain stronger
Or at least useful in some way
Cuz now it gives only pressure and anything counters it
Im think best is just make longer cooldown, unless some complicated more thinked about poison rework
Yea even if Heal Ward will outheal that new Acid Rain
I mean i tried in my post to make Poison actually useful and viable
By limiting how many times healing spells cure
what post
#1057097306597490788
There
I stated my idea of what should be balanced and you'll get it why...(except of the Magikill one that one i admit its is not good like at all)
It doesnt convince me
m8 the way you balance archers is trash ngl
I've heard that a million times now.
If it was a more balanced nerf then this wouldn't happen
Then you shouldn't be making balances then like wtf is this
god I hope your trolling on that one lol
Ohhhhhhhhhh
OHHHHHHHHHHHHHHHH
F*CK IT LOOKS WRONg
OMG I MESSED IT UP
I MESSED IT ALL UP
THAT'S WHY PEOPLE ARE COMPLAINING
OHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
This is why I called you a clown.
๐คก

I agree on Archidon nerf for the most part (the deploy time nerf is needed) but i disagree on Dead nerf tho
Honks nose
Meta Eclipsor belike: yes yes yes
It will be crazy if Eclipsor meta comes back
@maiden tundra like bro why are you acting like they are gods? Having methods to counter difrent things is just strategy. Also why would any one go half way into the game with out taking a peak at the enemy territory? Just user controll a unit after you rushed to take middle to have the early game advantage to check what army they are building currently and adjust your game play accordingly. Archidons of all things require the time to build up, even with build speed bonus. it's simply a matter of having options when fighting and not limiting your self to one strategy to hopefully counter a specific build. It's about building up economy, taking middle and checking what your enemy is packing early game. Just follow that and dunk on most enemy's. I personally have a deck that consists of sickle wrath for early game units, speartons, and archidons in case they have eclipsors which can easily be swapped for tesla. And the rest is mainly centered around making speartons more powerfull and building an army of speartons with supplements of sickle because it's just a poor idea to not have as many troops as possible when fighting most enemys. Also another rule of thumb for me is if they have a marrow Kai statue, the marrowkai profile picture, or a dead statue, always rush and check if they are using zombies, if so break their knee caps early game and move on.
Its because hes a shitter himself
Even though he uses staff
The fact that the ppl think everyone hates archispam
Bcs some other shitters think alike
Makes me think that these people could be 1v2'd with a bad deck and u can still win
just use archers cause apparently theyre broken 
and the one who says it is
What u think im a shitter when im literally standing at top 1 lol
idk man that doesnt say jacket to me

masq sucks weiner
In order to deal with poison, you may retreat inside the fort, anyone can do that regardless of the deck. When it comes to archer spam, generally, only archers pam or spearton spam work. Or sword/scycle with the shield.
Actually you may counter poison without needing to choose something you don't want in your deck in the first place. Curing poison inside the fort is quite quick and archer aren't slow units.
I respect your opinion but I can't agree because if you look only at the numbers and you apply logic, it's simply easier to spam something which can be summon every 13 seconds rather than something which can be summoned every 60 seconds.
And then, there's the use. You cast acid rain only once every 60 seconds then it disappear.
But archers, archers, they don't die after few seconds of utilisation. A lot of player use them for hit and run tactic.
From a mathematical point of view, you can spam something which spam every 13 seconds and can be used as long as you keep them alive more effectively than a thing that can be cast every 60 sec and remain for a few seconds only.
Beside, I think collecting crystal is less convinient than collecting gold but it's just my opinion.
Of course, it's not because that we disagree that we must disrespect each other ^^.
I admit that your explanation that acid rain prevent poison to get buffed is quite a nice food for thoughs ๐ .
yeah exactly, your units will go to the fort leaving the mid tower alone which means your enemy can easily take the tower and if he has tower spawns he can easily delay you until he gets acid rain again (this is why Acid Pain can be OP against decks that don't bring cure)
also archerspam has more counters and the biggest counter to it is pretty much UC(with good units obviously)
like for example Xiphos, he can leap on 3 archidons and then slap them with his sword
The thing is acid rain would backfire on you if you don't use deads and deads are way slower than archidons. Most acid rain users use deads because of that.
The speed of the archidons can make it difficult for the slow dead to regain some real ground.
it can't backfire when your units are at your base
๐
Not a dead swarm because they're too slow.
no
sickle swarm with some protection
it rly depends on how u play it
yeah
So if the unit are at the fort, they are far from the battleground, so the advantage to use AR in this condition is really low.
Two different "cards" to counter only one "card", it doesn't seem balanced to me.
if enemy is held at mid, u can easily scare them off if they dont have any passive regen
they obviously have an entire deck to support them
they use staff and a lot of spells
so it's 2 cards countering 7 cards
(i don't count miners)
this game is pretty micro reliant
u just have to know what ur doing
hell i spent months in practice/proving grounds and im still ass at AvA
Archidon vs Archidon, yes
Well, I did ditch AR for juggerknight hoping it would help me to counter archidons but they seem much more expensive and they take time to spawn. I don't know if using juggerknight as a counter could be effective against archidons ?
i don't practice much and i managed to beat a CW Archidon without any enchants
they are pretty good tbh
well better than Speartons
they can use charge that'll stun them and if u have ranged units or strong melee units it can delete them 
lol my timing is just shit i cant seem to improve it
It seems to me that it's difficult to spawn them during the start of the game without ressources buff due to their cost though, what do you think ? ๐ฎ
i learned it just by looking at other CW players (like masq, necro)
theyre a strong tank but u have to be smart ab using them. they can tend to charge out of position
too bad im a slow hands on type of guy
you want to go for an early Jugg?
they can easily kite you with UC ๐
so u can back it up w consistent damage
like Juggs can't even hit retreating Magikills
but tbh early meric better
(unless charge)
gets stunned mid charge
Not really. The deck I enjoy playing is the toxic necromancer type. Having deads, toxic deads, strenght in numbers, poisonning enemies and making them turn into zombies. A slow moving force.
That's what I truly enjoy playing.
That's why archidons counter me easily :/ .
early shadowrath could stomp archidon spam early
XD
yeah, you bring units that get countered by archidons
Well yes.
i dont use it very much myself
potatus has been experimenting quite a lot
projectile barrier is good on deads decks
In each game I have a chance to play a necromancer who summon dead and pestilence, I go for it x) .
merics r ok but thatll make ur entire team slow
i stopped using Deads+T Deads only, i added eclipsors after i got clapped by shadows
smacked by ur own favorite
That's my deck.
yeah
i recommend replacing it with projectile barrier or snow squall
Juggs attack pretty slow now so it aint good for them too
I'm aware of that. But they are usefull when you start your zombie swarm when few archidons come. Zombies are vulnerable to archidons and since they have a ranged attack, it's a counter against a small amount of archidons.
Thanks.
ur sacrificing a slot for a gimmick
increasing ur poison damage does not make it better
how does Toxic Tottality help there?
if ur melee is just gonna get picked off by arch, theres no point in them getting toxic
theyre just their for disrraction
and meat shielding
tdeads r the only poison inflicter u needd
Well, I hesitate about that too. The thing is I kinda like the lifesteal ability so I wanted it for my deck. Truth is I don't play to win, I just want to create a deck I find enjoyable to play with.
and thats still entirely possible
you'll have more fun when you kick those abusers

its not like deads r op or super unmeta
theyre pretty balanced imo
u just have to find a good synergy
trust me i started to use terrible decks and it's just way more fun to see them loose against it 
To make the zombies turn people into zombies.
vamp and tt on a deads deck is not a good synergy
you already have toxic deads for that
tdeads alr inflict poison
ur deads r only for fodder
deads themselves also have enough damage if u got a swarm
u just have to inflict the poison which is fairly simple w tdeads bc theyre a ranged unit
I see. But when the deads manage to get in melee range, they shred the targets and the tdeads don't always have the time to poison them for them to turn into deads :/ .
and thats fine, not every unit has to be reanimated
its just about harassment and punishing any overcommitments
that means you already have big army to defeat the enemy then
I suppose I should try this way of playing instead of absolutely wanting to create a deck based on my tastes alone.
look man i use a chaos deck with vamp (giants dont even heal that much) its up to u
Well, it's fun when you end up with 74/60 units in your army, trust me XD .
but u cant complain if u go against something that counters u when u didnt bring a counter for that
I tried to beat my records of gaining more units than I should so many time XD.
here's an example (my army got split in 2 hordes because of ripp distract)
69 pop
Nice ๐ฎ
How many miners do you use please ? For gold and crystal ? And you summon how much Tdeads ? ๐ฎ
i just use 12 for every game with any deck 
me personally 9-11
the more the better 
3 mana 6 gold
leave one ore
10 is if u r really mana heavy and just go 4 crystal
but thats my preference
(sometimes i make too many and they commit unalive)
i think the 38k gold in the screenshot can prove it
Ok thanks for the tips ๐ .
I suppose you avoid using the bubble alone because the archidons might flee and wait that it disappear to attack ?
archidons are a counter to that deck so i swapped barrier for eclipsors
but if u dont, becareful how u spend and manage ur eco
to counter archidons and shadowraths
When I used ecliptor, they were too fast for the zombies and they were killed by archidons without the zombies to serve as a meat shield :/ .
hold command exists
For only one unit at the time, no ?
all units of the same type
I'm a bit confused now, when I hold a unit, it only held this particular unit. Perhaps it's a setting I didn't put correctly ?
You see the yellow command to the up right for the minors, I don't have that.
The game differs on android and IOS ? Or it's a setting to do ?
go to settings and enable it
also the hold command should normally work on all units
Ok I'll try that thanks ๐ .
have to prove it a liar
dont need to
Literally I'm an alibi
I can say the guy whom your replying to is actually the top 1 guy
Not some random fan that named himself masquerade because yes
Bruh 400 messages?
we clowning on every arch nerf post
I mean, whoever wants to nerf archidons has severe skill issue
based
...
very based
Of course you would.
Yes.
I made you a Meme.
Yea
And it was all for nothing..
Don't worry they're overreacting.
I'll make you a meme
๐
Perfect solution
Do you stop?
You check everything I post just so you can insult me.
No.
Is this some obsession?
Ooo that's against the rules
Stop when people tell you to stop
They asked if I stop, not for me to stop.
Well now you gotta stop
Okie
...it was not the same before Juggs even appeared tho
!V2 is AFK: school - 5 hours ago
that's the past
But its becoming closer now the fact that they come back with the recent Ripp nerf
what
what the hell are you saying?
I said it will be becoming closer. Not it is imminent.
They are good
We can see it.......
Sounds good but unit restrictions are not the way
1 archidon=50 units
Nerf zombie spam 2v2
we are not on that topic right now wey
Agreed.
...WHAT!?!
Well the thing that concerned me about Archers is the fact that outclassed the other ranged units for so long (either the rest were bad like Tdeads or it really standed out leaving the others behind like Eclipsors)
Now its more tight with the Eclipsor buffs
And Tdeads are 1 buff away from getting actually decent (movement speed buff is all what they need)
Shitters and their shitty balancing...
Did i said anything bad now?
applies to the shitters
Not myself? Alright then
More like you guys are continuing to shit on one of the most balanced unit in the game 
Maybe....but at least i don't go only after them
After the Ripp meta dies away. We have to see how it goes with the thing about Archers & Eclipsors
Since Eclipsors got buffed twice if i remember correctly
I firmly believe that ripps should be entirely fucked out of the mta
meta
Riprider delenda est
Indeed
M8 if archers are gonna be used alot it doesnt mean that they're meta its simply because the other options are weak and you know everyone in ranked does that
Yup
But now we don't really know since now Eclipsors aren't that weak like they used to be
What i mean is after Ripp meta dies. Maybe Archers will finally have some competition
Archidon is already weak why do u need to nerf them?
Well i stopped with that stance quite a time ago
Unless their userate and winrate goes nuts (i dont think that will happen in the first place)
Since u know after Ripps this will go more towards a Rusher meta
I'm a archidon spammer but I keep losing to sickle spammer
And that's mean archidon is not that strong
On my case i only use Rage
So they can attack your army at early game
But i don't really need to run Shield cuz i use Shadows
Unless i get a match vs Turtlers
Then i will regret not having shield
That's could counter archidon
And Bombers but that's a softer counter
Since its kinda hard to make the bombs go through
Bomber is a easy target for archidon
But unless you have shield
Yes
Wait
Why tf I reveal my weakness
Yea with Rage Bombers really becomes a menace
The only bad thing is you require 3 bombers
True
To kill an Archer
That's rare
Ripps spammer is more harder
And how i do counter Ripps? I bring a Rusher deck with Shadowraths
These guys can do insane dmg to Ripps
And pair them with Juggs
So they don't die as easily
Don't forgot thunder
Thunderstorm barely does anything to Ripps tho
They could easily weaken ripps and deal big dmg
Yea but its not reliable
27 max dmg each 1,5 seconds its too low when dealing with Ripps
More HP than Both (100 more than Juggs and 150 more than Speartons)
And they're very fast AND Immune to Stuns
And those mfs move while attacking
So Ranged units get fucked
I beat ripps spammer
Yea but what i mean is Ranged units lose time aiming at them
Yea
No matter which one we were talking about
I just don't understand why they don't nerf ripps
They make ripps a little too op
They do but
Its just minor nerfs
Archidon spam isn't an issue.
I hope
Yes
U need time to be a archidon spammer
You came late tho we are not discussing that m8
I really just use Voltaic Armor and Lightning and it solves all my problems
It's not that easy to be a archidon spammer
I don't read the top messages
Too bad then
What?
I mean, this is literally the POV of an Archidon after the opponent calls in a Riprider and they're still at the Center Tower
I think differently
Im not shitting at you....just dropping general advice
True
That applies to anyone who's not a Ripp user and still didn't figured out one of the few hard-counters they have
I dont blame them.
Even with said counters Ripps are too fucking broken
Nevermind I got dunked on by Giants
Shadowrath's one of them
Whenever I use Shadowraths my opponent has Eclipsors in their deck.
I just gave up at that point.
Sadly you need to equip them with Vamp and Rage to make them a reliable counter
Go for Shield
And after those mf Ripps dies. Go and Rush that Statue
I'll show you my OG Shadowrath deck. It used to be fearsome before Ripriders came along.
Make that mf suffer
It really shouldn't and the fact that they have Stun Immunity makes it even more outrageous
โ ๏ธ
Hmm
The only thing I feared with this deck were turtles
Only Shadows so no early game
???
Yo tambiรฉn uso shadowarts
Puta madre
(I don't know what language you are speaking)
sorry I forgot the translator xd
XD
Ok
I usually rush my opponent
๐
I get an early Shadowrath then I bolt at their base while spamming spells
By harming their economy I'm getting an early lead.
If the Shadowrath dies, I'm pretty much fucked because it's my win condition.
I usually stack deads with Hustle and Rage
And i end attacking the base with 4-5 Sickles and 4 Deads in the very first minutes
And at the time they get Ripps. I already have some Juggs and at least 1 shadow
If I fought my OG deck with my current one, I think it'd be very easy
Shadowraths are hard countered by Voltaic
...And Lightning
Or Tesla Coil
You lost my respect showing me that

How so
This is my Shadowraths deck, the idea is to attack early with the sickles and then use the Shadowraths
Ripriders are kind of a win condition now
You can't really play the game without them
By the sole reason of using Ripps
Yes you can
And i'll show you
If Ripriders get a nerf, e.g. stunnable or something else, I'm definitely switching back to Shadowrath.
I might give your deck a try.
I pretty much have the same deck as well but Sicklewraths are Xiphos.
I end up winning the mayority of times
What of the other times?
Got Eclipsor spammed into oblivion
That's what I fear ๐ฆ
How do you use this deck by the way
I wanna try it and see if I can use Shadowrath again
2 Sickles and 2 miners and send one Miner to Crystal at the very start
Slap Hustle the second you get 1st Crystal Drop
Then use Rage and send 2-3 Sickles to tower and then wait for the other Rage and use it
And then use Hustle and start attacking
Thanks bro
probably because archidons being basic units are very straight forward, they are both easy to defeat if you can counter these BASIC units and at the same time they are also very destructive in all phases of the match, if you would like to nerf archidons then probably make them have less default damage but higher against light damage, that way it is still reliable against light units but heavy units will counter them, because i agree even giants and speartons die in less than 5 seconds against an archidon spam and at the same time having the archidons are very risky with their low durability.
My deck easily shuts down any spam.
Unless they somehow manage to escape the Lightning
But my enemies don't usually expect it since I don't reveal the spell until mid or late game
This is a different deck.
It's no longer a turtle.
I found turtling to be boring.
But lucky for me, after sacrificing my ELO for 10 matches straight, I found a deck perfect for me.
It beats the No. 1 Top Deck which most players seem to use
And it's well rounded.
@royal cedar it's a good deck but weak vs turtle
I can easily smite Magikill turtle.
But if it's Giants...
I don't think I can.
I played against it 1 or 2 days ago w magi turt
Was easy tbh
But mine does't really have spam
Uses juggs in the beginning
It's a good deck but I'd go double tower upgrade instesd of miner rate upgrade
It's a garuantee u can take tower anyway
Double Tower sounds pretty daring.
I mean the miner upgrade isnt doing much for ya
I use the Miner Upgrade to keep myself in the game since my economy is usually gigantic.
miner upgrade is proably worst card in the game
.
Sh**
Hmm
I guess I could try double tower
I'm kinda worried about early game ngl
Want a tip?
Yes please
:0
Ill send screen caps
Screen caps?
Hope that helps. You lose 1 miner due to having no gold for a bit but u get you riprider at 1 min into the game
I garrisoned that 1 miner to prevent an early archer snipe or sickle zombie rage rush
Just garrison if they rush at 50 secs and got more then a few troops. But u can defend any rushes until 45 secs orso into game w that CA. Make sure u use order minders tho. Need alot of archer shots&sickles to kill them
Hmm
This is an interesting opening
It's like the current one I'm using except I have my second starting miner on crystal all the time
I used riprush in the past. I tested every other opening. This is the best
W my magikill deck?
No with the modified version of my deck that you're using
Did it cost much?
I tend to run out of mana a lot.
Gold was never a problem xd
Otherwise what u could do is just switch some miners to mana
As soon as the rip comes out set 1 extra miner to mana. Will add up soon
In the long run ofc not w vault. Bur perhaps early game
Just wanna constantly be setting up ur miners right if you see ue getting low on either gold or mana
Thank you man
Do you want to spectate my next game?
Wait a second
This is literally the exact opening I use
Ur getting a riprider in at 1:00?
Yeah
I usually seize Center Tower after that
Then I start building eco
I don't prioritize army much early game
If my opponent has an Eclipsor I generally UC charge and harass his eco
I always liked to play late game w a deck like that
My deck?
Get zombie tower up if they have a melee deck. Get a eclipsor if they got archers
Snipe their arvhers w eclipsor
More like zap their archers
W double tower upgrsde
Not against a single archer
Zap em if they got like 3 archers
If my opponent only has melee units they're automatically dead. Even more so because of Voltaic.
Otherwise snipe w eclip
If they got Archidons, they're dead as well because of lightning which can force a retreat. Even if it doesn't kill the Archidons, it does positive damage for me, thus softening them up.
Yeah but dont underestimate how easy u can kill a group of sickles w just voltaic. Lightning spell isn't needed in alot of cases
Just run them in circles
No need to use lightning on like 6-7 sickles. Rather save that 150 mana
I don't usually reveal my wild card until mid-game or late-game. Once I fought a Magikill turtle and when he came out, I UCed a Riprider and Lightning'ed all over the place
It's also my main win condition lmao
Magikill too scared to touch grass
U can drain their eco in the long run
If they dont have vault
Never forget that
If you can't break tru keep them spending their gold
I think this just furthers the offensive nature of the deck. I had Miner Upgrade with the intention of overpowering my opponent's economy with my own (and it worked, they couldn't keep up and were being overwhelmed by an infinite supply of units)
Magiks need an AI fix before I dare to let them attack lol
XD
Yeah but u got 2 troops u can buy and have a kong recruitement time
Dont need that many recourses to constsntly be building them
In the endgame u need 3-4 miners on mana and that's it
Also can have 5 miners on mana
In the first five minutes you'd see me with 6 miners on gold and 4 on crystal
If u UC 1
I've seen mfs playing with Spearcher decks with 6 miners and I was wondering how the hell they can pull that off
Like 4 on gold and 2 on mana
That isn't enough xd
Miner hustle spell is better than the upgrade tho
For eco
Can boost eco really early
I might try adding Miner Hustle but it doesn't seem necessary at the moment
I'll give your deck suggestion a try and see if I can reap a win.
What's normally the reason u losem
?*
If u lose tower sometimes maybe think of stuff like tesla coil
Just use that slot to fill ur weakness
Hmm
Tesla Coil does seem useful
But I'm mainly scared of having my deck rely too much on Center Tower
Giants
Well giants need vault
I fought this dude for 90 mins straight and he defeated me because I ran out of mana crystals
Early resign if u see vault lol
VoP Main VS VoP Mains got me like
By the time their battle is finished the Bible 2 would've already been written
Yeah I know that deck
He had CA as well
No mana burst then?
I couldn't lay a finger on him with the fact that I was rationing my mana.
Then orobly bot CA
Funni Magikill explosion
Isnt that 9 cards
Probly not
I don't think he had MB
Vault of Prudence
Ahh
Me and him were literally trading armies at each other
Breaking Bad
Snd they arent either
I know how it works yeah
Giants always win in the long run as they only cost gold
Funnily I'm enough I was that stubborn to endure 90 mins of hell
I hate that shit lol
I'm sure the other guy was starting to get annoyed because of how relentless I was.
That deck looks goofy and unique and I love it
Dude its so OP
How so
Do you ever send your Magikill out?
AFK Simulator
Only if they dont have acid rain
I was about to ask you about that lmao
I sent them at middle tower. But always take a miner w me to built a wall
Everybody gangsta until you put the enemy in house arrest.
Lmao
Spearos is really goof against archers
Freeze them all
And UC them w spearos while juggs minions and bombers run into them
Early rip can do that yeah
Its why I get a wall up fsst
Fast*
I might give that deck a try. Also, did I show you the defensive variation of my deck?
This?
Seems strong
I stopped playing this one because spawners were becoming annoying.
But 1 tip
Sickles for zombies
Sickles are better at building up
Only because of 1 thing
Sickles rushes
30 sickles overwelmes 30 zombies even with walls
I found out the hard way
But 10 sickles w a wall can beat 20 sickles
Cuz they hit the wall and not really the sickles as their AOE is small
It's goofy but it works
Man you have a crap ton of knowledge that I don't even know about and I thought I knew everything about this game
Thanks
I learned it as I kept 1v1 my alt and test this sort of stuff
Also when e giant comes out
Lmfao
I'd honestly be terrified if my old Roblox account joins my game
Man is already prepped for game day
Wait
E Giant + Magikill + Wall = Unstoppable?
Yes
That sounds like a terrifying combination.
Only struggle is archer spam
But thats why i got spearos
He destroys them
E giant can hit eclipsor
Plus u can constsntly spam e giant and sickles
It would be interesting if they went for something different e.g. pierce
Does that mean we are now struggling with E Giants
For some reason I can imagine a player using both Giants in a deck
Plus if they wont do splash
Cuz in SE they didnt do sllash
Splash
Goodluck against minions
Even if they do splash. Minions will distract while ur own e giant kills theirs
"I'M FUCKING INVINCIBLE!"
- The One Guy That Used Both Giants In His Deck
Lol
Lmao
Both giants wont be a combo tho
Likely cant recruit both at the same time
and if u can
1 giant on building costs 2250 per minute
Vault gives 3k only
Yikes
Also
I think Imma call it a night
It's 3:07 AM and I don't want my fingers bitten off
Goodnight bro ๐
Nerf those spawned deads then youโll be fine
Yea agree