#Xenophon

1 messages · Page 1 of 1 (latest)

lethal terrace
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Xenophon
Leader of Rebels and Deserters

HP: 600/700
DPS: 26.3/27.5
Damage: 28 (+5 light)
Building time: 40/45s
Unit cap: 6
Cost:
650 Gold
300 mana

Unit tipe:
Chaos | Light | General

shell ferry
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Yes.
We need a Mercenaire empire

lethal terrace
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Thanks i see it the same way I'd put them to choas though

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Order is getting the tribal units so mercenaries should be choas

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Besides he has been in SWL so we must be getting him in either way

shell ferry
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I can explain you why the Mercenaires should be a Neutral empire

lethal terrace
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I know it would be neutral because Deserters and mercenaries don't automatically join chaos but still they should be chaos sine we only have 2 sides order and choas

shell ferry
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That’s why we need a neutral tag

lethal terrace
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Yes if cj adds this I'd be fine with that it would improve the game actually maby he will be one of those units we whont be able to use that would also be ok

verbal fable
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A concept for a neutral/rebel/mercenary unit

shell ferry
verbal fable
shell ferry
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The flail

hexed lark
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Low quality asf

real lark
# hexed lark

tbh all the stats of these sword generals are really similar

lethal terrace
swift karma
shell ferry
swift karma
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thanks

shell ferry
swift karma
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yes lore

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feed

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i must

shell ferry
swift karma
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all

real lark
shell ferry
shell ferry
# swift karma all

The Dualwraths wanted to perfect the art of the sword, but since the armies didn’t want to, they left, becoming the main infantry of the Mercenaire empire
They are dualwielders and their ability is a charge and stab
It doesn’t knock down the enemies but does a lot of damage.

Crossbow Outcasts, the archers, are archidons who thought that the crossbow should have replaced the bow
But since the order gave crossbows only to the albowtross, they stole the project of a weaker crossbow and joined Xenophon (which is the leader of the mercenaires)
The Clubwrath are common people, peasants who can’t afford a life
They are the main corps of the army and not very good, they count on numbers, their ability is running twice as fast, since they don’t have armor and their maces are pretty light.
The Brass Paladin are advanced Clubwrath, veterans that obtain better armor and weapon, I don’t know what to give them for ability
Magifails are young apprentices of the mages, renegaded for using forbidden magic or being magically weak.
Their main attack is a purple fireball
They summon maskless minion with a curved knife.
The Plague Alchimist is a medic, a supporter of sience, the Merics got them banned for their “Heresy”, and now the medics serve the Mercenaire empire
They can cure allies and throw a grenade of poisonous gas.
The Golems are the giants, discovered by the soldiers of the Mercenaire empire time ago.
They are kind creatures who aren’t afraid to smash the enemies if needed.
They are still trying to understand their language and origins.
The Ballooners are siencetists of the Mercenaire empire who created the aerostatic balloon
They let rocks fall on enemies, but they have to be above them.
With their ability they can let go a bomber.
Yes you heard me, a bomber

dawn bane
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@shell ferry I like the idea of a mercenaries guy

shell ferry
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I spent lot of time on them

dawn bane
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Nice

woeful sorrel
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What is his exact health

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How am I supposed to know with 600/700

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Division?

radiant sky
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Can Big G enter this team? Hes neutral sooooooo💀

shell ferry
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He could

shell ferry
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The mercenaires don't really have miners, they fight for the ones that pays them the most

real lark
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if the empire were added to the game, they need a source of gold

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thiefs are a good idea

shell ferry
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You gave me an idea

shell ferry
lethal terrace
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So we need s petition for mercenaries as a faction it seems

shell ferry
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They don’t have one