#general of six tribes idea
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My fan made Generals information:
1.Leafty (Queen of woodland tribe)
Dmg:30 (+5 light)
G&M:600, 200
Training time: 40s
Hp:300
Population:6
-Passive: enable chaos upgrade, reducing archidon training 10%
-Ability:
a. Volley (CD: 25s); ordered all the archidons to shoot arrows at the enemy, is an area effect and attacks like a shower of arrows.
b. Dodge (CD: 15s); dash/rolling.
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ice bear (the king of glasial tribe)
Dmg:30 (+5 heavy)
G&M:600, 300
Training time:35s
Hp:550
Population:6
-passive: enable ice effect for himself, reducing swordwrath training 10%.
-ability
a. Frost Slash (CD: 15s); Slashes an enemy with a cold slash and hits 3 enemies, is an area effect and stuns enemies.
b. icy rage (CD: 50s); inspire nearby light units for 5 seconds, enable an ice effect for light units for 10 seconds, and inspire himself for 15 seconds. -
My "Adicai" Version (the leader of enslaved savage's army)
Dmg:45 (+15 undead) (+5 light)
G&M:700, 250
Training time:45s
Hp:650
Population:6
-passive: have a long spear, but can't applied pike enhancement again.
-ability:
a. headbutt (CD: 25s); headbutt the enemy and stun him.
b. throw (CD:50s); throws a spear at an enemy for 10x damage in front, 15x in back, and 20x if headshot. The multiplied damage is only true damage, cannot receive bonus damage from anywhere else.
(This design I create before I know adicai real design maybe)
.
-
Blazurn (the king of borderland flame feeder)
Dmg:15 (mele attack)
G&M:500, 500
Training time:55s
Hp:450
Population:6
-passive: enable fire effect for Magikill and minion.
-ability:
a. flame fulminate (CD:5s); a powerful area of effect that stuns impacted units and burn them.
b. summon minion (CD:5s); summons a magical melee minion. max 5 minion.
c. infernal magic (CD:35s); hold and aim the attack to create an extremely hot streak of flames that deals 6 burn damage to enemies for 10 seconds. Last for 5 seconds. -
Undead eye (the king of undead tribe)
Dmg:55 (+30 heavy)
G&M:3000, 250
Training time:60s
Hp: 2500
Population:8
-passive: have a natural rune of reanimation but the enemy will only become undead if killed by Undead eye, can apply monstrocity but not increase him size.
-ability
a. Earthquake (CD:60s); stomps the foot on the ground, causing a crack in the ground that can hit multiple enemies. Max 30 enemies.
b. giant madness (CD:40s): inspire nearby giant and undead for 5 seconds. -
Soully (the king of Vampiric Soulsteeler)
Dmg:45 (+10 light)
G&M:600, 400
Training time:40s
Hp:700
Population:6
(For him attack speed, like this)
Soully 1s 1s
2s Xiphos
Soully 2,75s 3s Xiphos
-passive: gain lifesteal 10% to all unit, when using vampiric soul enchantment, will increase lifesteal to 20%
-ability:
a. soul attractor (CD:15s); jumps forward then pulls up to 3 enemies back hard which stuns them.
b. vamp call (CD:30s): summon a vamp swordwrath, only can move to attack.
[for the lore when I'm free and intention to write]
general of six tribes idea
Maybe you should add some more unique names… they are good in their design though
Also some of the damages of certain generals needs to be nerfed
for soully and blazurn I will not change their names, maybe if you want to suggest names for other generals I will consider. for damage nerf I will think again
I want to take this into account as this is an opnion but judging by the skins:
Archis seems to be the leader of the Woodland Tribes
Spearos appears to be the leader of the Glacial Army
Wrathnar seems to be leader of the Borderland Flame
Magis appears to be the leader of the Voltalic Revolution
yes it could be, after all this is just my idea
We're not sure what tribe mera joined (I guess it might be the vampiric soulstealers) due to the fact we never actually saw her model after her defeat in the trial of superiority
I believe that Mera has been shown in artwork to have joined or founded the vampiric soulstealers.
Or Mera joined savage tribes ?
I seems more reasonable for vampiric because it just fits more with her being a meric and all