Benefits of this change if implemented:
-Allows other light melee units to compete in the early game
-Sicklewrath will no longer be the only viable option
-Swordwraths and in the future, Crawlers, will not be hard countered
-Bombers will be used more in the early game phase as they are the only cheap AOE unit (as they should be)
-Sicklewrath can still be useful, they can still counter spam by outnumbering enemies or beating units like deads with their higher base damage
Summary:
Sicklewrath doesn't need splash damage for them to be good, and it'll also benefit the rest of the early game unit roster



what is happening


