playing → https://store.steampowered.com/app/2440080/Marble_Abduction_Patti_Hattu on linux(debian); it quickly becomes apparent that surfaces aren't rendering(as pictured), making as early as level 2 of this game borderline unplayable. i was wondering if there's any generic troubleshooting i can do, besides what i've already attempted, listed below:
- i've tried two different Arc GPUs (those being the A580 and the A750)
- with the latter of the two:
- i've updated my kernel to the latest backport (
6.17.13) - i've tried both the i915 and Xe kernel drivers
- i've updated my kernel to the latest backport (
- i tried proton experimental next to the latest stable release
- i tried
PROTON_USE_WINED3D11=1 %command%as an advanced launch option to predictable catastrophic failure (it still ran, just with the most messed up epileptic glitching known to man) - ingame graphics options don't influence this issue either way
- using my steam deck, the faces render as expected, so this is not an inherent linux/proton issue
2 facts regarding the game: - this game uses Unreal Engine 4 (https://steamdb.info/app/2440080/info/)
- a developer has confirmed launching with DirectX 12 is not an option (https://steamcommunity.com/app/2440080/discussions/0/666096879249139407/#c693122272400024865)