Applications such as Blender or the Unity editor pause their render loops when the user is not directly interacting with them, then spin them back up when the user, say, drags the mouse to move the camera.
This stop-start seems to cause a large DPC latency spike with both the current stable 3490 and beta 3491 drivers which is very disruptive to other hardware, for example the Focusrite Scarlett range of audio interfaces (which are popular with gamers for their microphone inputs) which cut out for 5+ seconds each time one of these spikes occurs (LatencyMon screenshot attached).
OS Name Microsoft Windows 11 Home
Version 10.0.22621 Build 22621
OS Manufacturer Microsoft Corporation
System Manufacturer ASUS
System Model System Product Name
System Type x64-based PC
System SKU SKU
Processor 12th Gen Intel(R) Core(TM) i5-12400F, 2500 Mhz, 6 Core(s), 12 Logical Processor(s)
BIOS Version/Date American Megatrends Inc. 2002, 24/08/2022
SMBIOS Version 3.4
Embedded Controller Version 255.255
BIOS Mode UEFI
BaseBoard Manufacturer ASUSTeK COMPUTER INC.
BaseBoard Product PRIME Z690-P
BaseBoard Version Rev 1.xx
Platform Role Desktop
Secure Boot State Off
PCR7 Configuration Elevation Required to View
Windows Directory C:\WINDOWS
System Directory C:\WINDOWS\system32
Boot Device \Device\HarddiskVolume1
Locale United Kingdom
Hardware Abstraction Layer Version = "10.0.22621.1"
Time Zone GMT Summer Time
Installed Physical Memory (RAM) 16.0 GB
Total Physical Memory 15.8 GB
Available Physical Memory 4.19 GB
Total Virtual Memory 28.6 GB
Available Virtual Memory 4.87 GB
Page File Space 12.7 GB
Virtualisation-based security Not enabled
Windows Defender Application Control policy Enforced
Windows Defender Application Control user mode policy Audit