#The Inquisition! The Inquisition!
38 messages · Page 1 of 1 (latest)
Since I'm still prototyping and trying to figure out the systems, there'll be a lot of just showing environments and attempts at explaining the setting, inspirations and the systems I have in mind.
Is the film grain done in the pixel art?
Yes. I want the whole game to be inspired by old black and white auteur movies.
So the film grain will be present always, which presents a lot of challenges visually.
Also, there'll be no mockups or anything shown off here, the above gif is in-game.
I loved your last project, excited to see this one come together!!
I assume I shouldn't expect this inquisition to be of the Spanish variety?
Great art BTW, i love the animation and the film effect
No, the setting is mostly fictional, based on a completely different part of the world.
I'm thinking about how to show some game environments without it just being a long vid with a bunch of walking, so in the meantime here's some tests to see if I can convey implied windiness.
believable to me for sure
Super atmospheric, really breathes life into the scene.
Started on a character selection & stat allocation screen, still not decided on what to call the stats or how many points to have so nothing there yet.
Also haven't decided on any names yet. Also also, the 4 playable characters have fully finished and functional player sprites for when around though, will probably alternate between them when showing upcoming gameplay vids
Inching my way to making an alpha build intro to the game. The game will start (after the sunset ride w/ opening credits) with the player waking up in a doctor's office.
The scene in this vid took me three days to make (and it's not even halfway done visually) due to looking at too many reference pics and doing too much research (yes, I'd say that's a thing).
The curtain has transparency thanks to rapid flashing + emulated frame blending and its animations are switched between randomly.
Still to add: Side curtains, probably a table beside the window, the good doctor. Then figure out a convenient non-modal dialogue system (otherwise the (randomized) film grain can't run), and then the scene change to the character creation screen shown in the previous post.
The curtain movement is *chef's kiss. I adore the vintage film aesthetic. Are there specific films you're drawing inspiration from for this project?
Thanks. No, not really, apart my own extremely vague memories of a possibly Hungarian or otherwise Central/Eastern European auteur film from the '60s or '70s that I may or may not have seen in my early 20s (I should try to look up if it actually exists or if it was just something I dreamt).
Well, of course I've seen quite a few b&w movies, most of which I don't remember what they were called (I've been through several burnouts, those seriously mess with your capability to remember past details), but some of my favourites that I remember the titles of were Tokyo Monogatari, Rashomon and Dersu Uzala.
(Strangely enough only the Japanese movie titles have stuck, probably (?) because I did study the language and some culture/society stuff back in uni)
I love Rashomon and all of Kurosawa's films so it's cool to see that mentioned here! For some reason I got an Ingmar Bergman vibe from your last few snippets. Maybe I'm vaguely associating the inquisition with the crusades from his film the Seventh Seal.
Either way, I adore the aesthetic here and can't wait to see more!
I still need to watch any Bergman film, thanks for reminding me!
I highly recommend The Magician. It's not considered his best but I personally think it's one of the greatest tragic comedies of all time, and may very well give you some furhter inspiration to add to your game 🙂
That sounds great, thanks! I really don't have an excuse to never having watched a Bergman film, as I can watch them non-dubbed and without subtitles. Either the opportunities just always passed me by or Sweden really doesn't care about having Ingmar Bergman in any capacity in its standard school curriculum lol
Yeah I guess I’m not surprised. I feel like outside of film school nobody really bothers with his work on an academic level, but I’ve always appreciated films from that era. Anyway, if you do end up watching it lmk what you think!
Haven't been able to work on this much lately, since due to popular demand I'm working on making a physical release of my previous game (Trigwa).
But here's finally a rough prototype of the Inquis intro up until the character creation screen.
THIS ACTUALLY LOOKS SO COOL RIRIRKTJRNDSJJ
Turning low effort concept sketches into in-game stuff. This took several days, and he had fully implemented blinking eyes through submap animation until I decided to take it out, because it would mean every future planned portrait like this would need it too meaning substantially more work and using up precious tiles.
This is the doctor from the intro btw. Still working on that as it'll partly explain the game's setting and premise, so when it's done I'll just upload a vid of it here instead of typing it out. Hope that's an acceptable solution.
this has gotta be one of the most incredible looking games I’ve seen on GB Studio, the attention to detail with the grain is next level
I hope I've got my vanishing point theory knowledge right (the same room as depicted earlier in this thread but by the window. Soon I'll have a complete proto of the game's intro ready).
The small dresser I now see needs to be adjusted, I think it has the wrong perspective.
Man, this stuff is hard.
It is hard for sure lol. Great job with the mirror reflection effect 
It would have been great if all of the checkerboard pattern wasn't just placeholder tiles xP
The "mirror" is a painting and the far wall will have a door frame and maybe some small portrait or something
SILLY ME LOL
..... it's all coming together nicely anyway though!!
Games under the hood, and especially if they're WIP, aren't pretty, but here's what I've been working on for the past...month or so. It's very slow, and it's still just part of the intro, but I'm at the same time laying the foundation with the assets to be able to make a lot more of these kinds of scenes (and a lot faster when all base assets are done) and making them "modular" like being able to do different characters by varying the details (facial details, hairstyles etc.) as well as different background details.
As stated several times before in this thread, I'm still aiming to get the intro done (about half of it is by now) and then show it off in its entirety.
(Click the pics for the whole thing, it's one scene stretched to include two individual dialogue views)