#Super Mario Bros. 2 | Game Boy Edition

70 messages · Page 1 of 1 (latest)

storm osprey
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1th Changelog:
16/12/2025 ( in USA 12/16/2025) at 20:14

  • Creating the Sprites for Big Mario
  • TileMaps and level creation
  • Title screen backgrounds
sonic gull
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Wow

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That’s cool

storm osprey
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thx bro

sonic gull
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Ping me for the finished product

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Or dm it

storm osprey
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I'm going to release a demo (just one level, to test physics, mechanics, enemies, etc.), a trial version (the first complete world, with more levels and a boss), and the full version

sonic gull
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Epik

storm osprey
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Intermediate Changelog:
16/12/2025 (in USA 12/16/2025) at 23:55

  • Completion of the World 1 Base Tiles
  • Start of level assembly
  • Planning and drawing a map for the game
storm osprey
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2nd Changelog:

18/12/2025 (in USA 12/18/2025) at 17:13
- Finish Basic Movement (Walk and Jump).
- Finish Climbing Mechanic.
- Beginning of the mechanics for picking things up from the ground and throwing them, still under development.
- Addition of the First Color Palettes.
- Level Test is being developed.
- Beginning of the development of the Little Mario sprites and UI.

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🇧🇷 2º Registro de Alterações/Adições:

18/12/2025 (nos EUA, 18/12/2025) às 17:13
- Finalização dos movimentos básicos (andar e pular).
- Finalização da mecânica de escalada.
- Início da mecânica para pegar objetos do chão e joga-los, ainda em desenvolvimento.
- Adição das Primeiras Paletas de Cores
- Level de Teste está sendo desenvolvido.
- Começo do desenvolvimento dos sprites do Mário Pequeno e UI (interface do usuário/Interface Gráfica).

storm osprey
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Super Mario USA | Game Boy Edition

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3rd Changelog:

21/12/2025 (in USA 12/21/2025) at 01:05

  • Completion of the Basic Map Programming.
  • Map Added for Stage Selection.
  • Revamped in some color palettes.
  • First prototype build tested, compilation to .gb is working!
  • Almost finished with the sprites for little Mario and the UI.
  • Start of the character switching program between Mario and Luigi on the Map (to play as either of them).
    Depending on popular opinion, the project may also be renamed "Super Mario USA | Gameboy Edition".

🇧🇷 3º Registro de Alterações/Adições:

21/12/2025 às 01:05

  • Conclusão da programação básica do mapa.
  • Mapa adicionado para seleção de fases.
  • Paletas de cores reformuladas.
  • Primeiro protótipo construído, compilação para .gb funciona!
  • Quase terminando os sprites do Mario Pequeno e UI
  • Começo da Programação pra seleção de personagens entre Mario e Luigi no mapa (pra jogar com qualquer um dos dois).
  • O Projeto também dependendo da opinião popular será renomeado para "Super Mario USA | Gameboy Edition".
storm osprey
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Super Mario Bros. 2 | Game Boy Edition

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New estimated release date!!!

Based on the current speed and pace of development, the estimated release date of the Demo Build is... December 26th onwards (Between December 26th and January 5th).

storm osprey
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American Game Box

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European Game Box

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Japanese Game Box

storm osprey
storm osprey
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To avoid it looking so bad, I remade the Mario character on the map in a larger size, SMB3 style

storm osprey
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SMB.2 Archives | Canceled

storm osprey
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Super Mario Bros. 2 | Game Boy Edition

storm osprey
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Before Vs After
(this new design will be in the beta)

grand lintel
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6 sprites in a row, huh.

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that might cause problems

storm osprey
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There are only 3 palettes

grand lintel
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yes

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that ends up being 6 8x16 sprites

storm osprey
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??? explain to me

grand lintel
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you can have a maximum of 10 sprites in a row. each sprite is 8 pixels wide and can have three colors. you can stack these, but that doesn't decrease the sprites in a row

storm osprey
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Well, it'll stay true to the original; SMB2 also had sprite flickering from time to time, haha

storm osprey
sonic gull
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Oh wow!

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Great progress!

sonic gull
sonic gull
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@storm osprey what happened

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Where is it at

storm osprey
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The new share of the credits is made by...
@cunning bone!
Thank you so much for contributing to our project!

storm osprey
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Tonight I'm going to work with boost ⚡⚡

sonic gull
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Wowza

limpid maple
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need any help with sprites?

storm osprey
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Otherwise, I think everything is ready

smoky yacht
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Do you still need music? I'm still working on my SMB2DX and I made some songs for it in the process. The two tracks I made so far are the character select and overworld themes.

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Overworld may need some tweaking as some notes may be incorrect, it doesn't properly loop (it eventually goes back to the intro), and its triangle sounds more like SMBDX. The note lengths are also either too long/too short depending on the instrument.

storm osprey
smoky yacht
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I feel like if we wanted to assemble a team and work on an actual port then SMB3 would be the perfect game for that

storm osprey
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Actually, I was playing it at that exact moment, lol

smoky yacht
storm osprey
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90 levels and more than 40 enemies

smoky yacht
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True

limpid maple
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mario land 2 exists and it has a lot of original bosses

storm osprey
limpid maple
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at least I remember more of them from SML2 since they are unique

storm osprey
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Notice! Go to the Off-Topic Chat to see what will be done with the projects and their current status.
#offtopic-chat message

regal gazelle