#Dragon Aspect

16 messages · Page 1 of 1 (latest)

glad sigil
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Summary
An action-adventure game. With a large and varied world filled with characters, quests & mini-games.

Story
Follow the story of Erik, a young wannabe adventurer wishing to follow in the footsteps of his lost father, as he stumbles into a world that's being broken apart ahead of him. Nature is kept in balance by ancient dragons whose very being is intertwined with it. But unknown forces are seeking to break this balance and claim power over it for themselves, upsetting everyone's way of life. Can the boy Erik; help the people, help the dragons, and discover who's behind all the chaos and put a stop to it?

Been working on this with a friend since mid-December. Thought it about time I start sharing it! 🙂

shrewd shoal
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Love the clouds

loud python
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got gameplay footage?

glad sigil
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Ye, tons. I was going to spread it out. I'll post some later. 🙂

glad sigil
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Here's some basic combat. A couple of interesting things are; can hit multiple enemies at once, and a respawn cooldown mechanic. The respawn is based around keeping a list of unique IDs for the actors killed, in the future this will extend to other things to like re-spawning pickups, quest delays ("come talk to me later" kinda thing), etc.

amber terrace
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Really nice looking HUD you've got there

lost stirrup
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This looks awesome!!

glad sigil
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Some more combat. This time with bats, which are able to have a sleep state which they awaken from when the player approaches. The idea is to give them a sonic wave ranged attack too for when they awaken.

glad sigil
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Most recently I've been working on the dialogue. Using the built in dialogue events makes writing a lot very difficult and fiddly. SO I made a plugin to do several things; simply make a nicer box, nametag/header, a continue/next/end indicator and parsing the text so as to automatically add newlines. It's taken a few days but I'm happy with it now.

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As for the plugin and how the event helps, this is the input. There's no commands or deliberate newlines mid-sentence. Only double newlines which forces a new dialogue box behind the scenes (there's some limit to the length of a single string it seems!)

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It does actually measure the string using the font spacing data, but sometimes it still seems a little wonky/adding newlines too soon. So I think maybe sometimes it thinks it's using a different font.

amber zephyr
glad sigil
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Yeah, there's currently just a problem with how it reserves space for the header to stop it being overwritten, I've hardcoded that into the engine atm, so I need to solve that first.

manic maple
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This looks amazing! And the text workflow looks like a game changer!

glad sigil
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Today I implemented a fishing mini-game! Mostly an exercise in fiddly sub-mapping, but I'm happy with it. There's potential for better rods (bigger catch bar), and harder fish (more erratic).

lost stirrup
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Fishing = Game is done. Ship it!