#Hotel Mario +
35 messages · Page 1 of 1 (latest)
Hoh-hoah! Here's the problem, too many toasters!
debating on cutscenes, if i don't do it, expect a new enemy in hotel 2 to make up for it
expect it anyways, but expect it more if i decide against cutscenes
Mode M: A shorter Remake of hotel Mario (Shorter due to Repetition) has one new world (Boom-Booms Sewer shake-up)
Mode L: All worlds are brand new, Play as Luigi, who can jump into floors above, but will hopefully be much harder.
The gimmick of the sewer stage, is that every door is an elevator.
and there are no lables
Basically, a SMM Pick a pipe stage, if it was actually enjoyable
To make the stage possible, the plan is that you only have to block off overflowing pipes.
Enemy change idea i had: Koopas are now galoombas.
or goombrats.
But Koopas will feel more Koopa-y
This looks really impressive and functional, looking forward to seeing more :D
L Mode bosses have been conceptualized
only 2 are "original"
but they are references to the original game
most are mario enemies, and donkey kong
also, one was already an enemy, but the game's shorter, so it fits
I'm planning on finally getting the game to function today.
I got it, it's a bit buggy.
This game is not dead!
Trust me, it'll be back soon
probably soon, but i need to finish some other things
Honestly this project looks awesome. Like, the sprite art and everything so far looks amazing and like the original
Thanks!
toasters toast bread tho