#Crane Crash

1 messages · Page 1 of 1 (latest)

naive spruce
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Sorry no flavour text :]

First PGRC map and first time using Godot! Criticism and Feedback more than welcomed to improve the map, as I am by no means a level designer! No gold ghosts as right now because I don't feel like it

Special thanks to #🅿modding-discussion for all the resources provided, made it so much easier to figure this out!

https://www.youtube.com/watch?v=fQwjyFZ6TYU

Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=3650773511

toxic grail
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this is super fun!! lots of spirals which i don't mind. i like the added detail of the crane creaking on the lap before it falls

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i'm not sure what the little orange whisps are supposed to be... is the parking garage on fire or something?

maiden cloak
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Fun map, I like all the different paths! It's really hard to keep your boost which makes for an interesting challenge.

toxic grail
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WOAHHH I JUST GOT AN ANIMATION I'VE NEVER GOTTEN

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thats cool

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this is really cool

vapid cosmos
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Nice track, took me a few goes to understand where I needed to go.

vapid cosmos
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Not sure if this is intended. But in local/splitscreen multiplayer, the crane can fall before lap 3.
I was able to get this shot in splitscreen. I wanted to see the crane fall from a good angle 😅

naive spruce
tepid axle
daring walrus
naive spruce
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I like the idea of the crane smashing the car lol

tepid axle
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Maybe local MP increases the lap counter by both players

naive spruce
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Another solution would be seeing if each player can be tied to an id or something and having its own lap counter. Idk if that’s even possible though.

craggy swift
craggy swift
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I was waiting until OP would be online but here's what I discovered a few days ago.
From what I can understand, in the Race class, all car rigs are kept track of in an array called local_car_rigs.
get_parent().get_parent().local_car_rigs may work for a script object in the root of the track. If the script is contained in another object, add more get_parent()'s depending on how deep it is in the structure of your track's tree.

naive spruce
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Im still new to understanding Godot but I’ll have a crack at it

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Nice find!

dense palm
light whale
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the crane noises aren't linked to any of the in-game sound settings, it's always max volume, so it's really loud for me (i usually have my game on 15% volume)

craggy swift
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Hmm

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I forget if the template exposes the audio chain the game uses

naive spruce
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i have nay touched this or pgrc in general since release, i've still got to make some fixes. Sorry about your ears 🥀

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Though I was thinking of porting TXR drift 2 tracks lol so maybe ill do that when I fix stuff as well

tawdry jackal
old egret
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Oh, I didn't understand at first (or maybe I did, I don't know 😄) . wow
It seems possible but must require so much precision.

daring walrus
old egret
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I think I'm jumping directly on the roof in this clip.

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Oh, I re-read, yes, that's it 😄

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But I cut 7 seconds on my pb ealier today so now my ghost takes this path on lap 4.

tawdry jackal
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For some reason I chose to take the right highway ramp in my first lap. I thought that it was going to screw me over, but it turns out that going right actually sets the Zippi to land perfectly on the front spiral ramp:

old egret
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I think if you do it perfectly each lap you could easily get a top 3

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This track has a really nice layout, and the fact the choices you make have an impact on the next laps makes it even funnier to play

old egret
toxic grail
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COOL SAVE

daring walrus
naive spruce
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Also out of curiosity has anyone been able to beat the left building falling? I think from the moment you pass the area you have about 15 seconds before it gets blocked off

toxic grail
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i've never beaten it; a 15 second lap on that map sounds impossible to me LMAO

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the destruction effects are super cool!! how easy was it to transfer them over ??