#Hyper: Level Pack

1 messages · Page 1 of 1 (latest)

rain quartz
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Essentially, hyper is leagues ahead of a skull level. I'm gonna develop these to have extremely precise leaps, tight timing, and multiple speedrun strategies and techniques. I'm intending to make them on the same registry as getting over it. I'll make one, or if I enjoy this enough, a few hyper levels per world. I might make them based off of custom powerups too. something like that

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Admittedly I spent like 6 hours and 4 level nerfs on the beat the author time

hollow sable
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I wanna try it but I’m very scared

manic hazel
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I think I need to make a video of me trying to beat this level 🫨

leaden snow
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wow. now that is a hyper level

tawny solar
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really fun

rain quartz
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yyyyep my life is complete

rain quartz
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Hyper: Grow (w2)
Runtime is about 3:20 and the main challenge is preserving the grow powerup under tight circumstances

Recommendations:

  • Just overview the level in the editor

Extremely FUN and ENDEARING fact:

  • I verified this within 2 hours, felt it was too easy, then buffed every part, took 2 hours again, didn't record it, and had to spend another 2 hours verifying
    https://youtu.be/DPjTxdbRq0s
novel pewter
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ah yes, finally, 2-SKULL master mode

fierce parcel
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hardcore mode

rain quartz
novel pewter
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looks like hell to verify

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good job

novel pewter
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well, shit

bright condor
rain quartz
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(it is beatable)

bright condor
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thank you! added to list.

shut hamlet
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what version of beatrix skull 2 is this?

rain quartz
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Didn't remember that there were multiple

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I guess I'll try the newer one

shut hamlet
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is there only one?

rain quartz
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There's 7 beatrix skulls but 2 is gruesome for some reason

shut hamlet
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i just feel like hyper grow is harder so i though i had a different version

rain quartz
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The leaderboard is mostly my opinions. I wasn't too proud of how hyper: grow came out since I didn't think I balanced difficulty well when trying not to allow any cheese, so it scales lower

bright condor
rain quartz
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does your beatrix skull 2 file work? mine only loads in 1 powerup

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just one random powerup in the level per version

bright condor
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The file didn't work, so I set up power-ups. The reason I found Hyper: Grow more challenging is that even if the Beatrix Skull 2 power-ups were set extremely tough, the game still remains playable at a reasonable difficulty level, and bug-car that can still be effectively utilized. In contrast, Hyper: Grow doesn't offer many opportunities to leverage bug cars, requiring players to complete the level using only the default car.

rain quartz
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I see

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I do keep postponing a recreation of the level's powerup placement or rewriting the powerups in the files manually, so I think I'll get to that

bright condor
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Does this mean that the power-up in old level files won't work?

rain quartz
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After some testing, it seems they don't have a "BodyID" which was added later on

bright condor
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I see

rain quartz
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I'm going to try and force them to have body ids by adding the line but leaving it null which will probably have very hazardous side effects

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They don't really seem consistent, just a random negative number minus 18

bright condor
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If you can restore the level, posting it would be greatly appreciated.

rain quartz
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i have found oooone solution

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  • Gather 9 copies of the original level
  • Rename, set to .zip rather than .jcwlvl
  • Unzip and open, then navigate to the one file and make the file extension .txt (as opposed to 3 files in modern jcwlvl files. not sure why.)
  • Open the txt, F3 search to "Pickups" to find the data for each powerup
  • Delete the data for all but one pickup, in all 9 nine downloaded files. Once for each unique pickup.
  • Reconvert the one file to .json, zip it again, and make the file extension .jcwlevel again
  • Put every file in JCW and load each variation of the level. JCW can only assign one "BodyID" per ability upon loading an old file... for some reason.
  • Take out all copies of the level from the game, then repeat steps 2-4 for every file.
  • Copy the ability data with the new BodyID for all 9 abilities, and manually assemble them in one level file.
  • Convert the one level file into .json, then zip, then .jcwlevel
    Then, and only then, it will theoretically work
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I will do this, but I do have to sleep now. so tomorrow then

rain quartz
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it has been ten hours

bright condor
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new level?

rain quartz
# rain quartz 👁️

hyper balloon. i've been on and off trying to verify it since this message, the past few days being my most serious attempt at 10 hours of cumulative playtime

bright condor
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wow yuumayay_dance top 1?

rain quartz
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probably

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in my opinion the level is fine and fun to play (even after so long and a lot of frustration) but in anybody else's opinion I imagine it is horror beyond comprehension that I should never release

rain quartz
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Hyper: Balloon (W3)
Runtime: 4+ minutes
Cumulative Verification Time: 12 hours (in the past week)
Recommendations:

  • Practice balloon spamming while maintaining control of the car. It is the principle of high-end balloon techs.
  • Analyze the video and the techniques used
  • Master all 6+ balloon techs
  • Preserve every ounce of the balloon ability, especially after the conveyor section
  • I haven't personally tested it, but UFO (W5) is my favorite car for balloon

FUNNNN and ENDEARING facts:

  • "Balloon: Hyper" was the first prototype of the series, but it was much less strictly themed like "Hyper:" levels
  • This level has received what is likely the most necessary balancing changes over any other level, even outside of hyper that ever will have or need to receive. The total is around 30+ balancing changes before verification.
  • If the level is too gruesome (which it likely is, as expressed above), "Hyper: Balloon, Techless" will come. More than likely right after "Hyper: Sticky". I don't expect anybody to enjoy this level honestly, it's more of an expression of the skill ceiling of balloon.

(Necessary knowledge, observable in speedruns:)

  • 3-3 SE "Swing Skip" (unnamed)
  • 3-8 SE "Balloon Hop/BHop"
  • (old) 3-💀 "Mottzy Strats"
  • 3-💀 "Mottzy Strats" (Wall mounted)
  • 8-8 "Roadkill Skip/Gliding"

https://youtu.be/dRajU5kckpQ

-# (Why is this stage so miserable?: The mostly complete layout was finished 5 months ago, shortly after 3-💀 grind and 8-8 grind, using two of the most difficult balloon techs)
-# (Why it took 5-6 months: Sheer difficulty, on and off phases of the game itself, and growing sick and tired of balloon)

left barn
rain quartz
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I assumed so, but it didn't seem logical or viable

rain quartz
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Are you going to kill amber in real life

hoary moat
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yes

naive cedar
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I got here 3 times but I always fall at this point 😭

bright condor
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rip yuumayay_longjump

naive cedar
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ON MOBILE

bright condor
naive cedar
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Thank you!!!! :::DD

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Video soon

rain quartz
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Wow.......

novel pewter
rain quartz
bright condor
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this is hyper

novel pewter
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yeah this is SO hyper

bright condor
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I wonder how difficult 8-Hyper will be...

rain quartz
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Chili/cheese centric level. I'd have to find chili tech or make existing chili tech more consistent (like storing energy in one wheel while driving with the other)

bright condor
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yay!!! yuumayay_dance

bright condor
left barn
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cool. way better then anything i could ever make (thats not saying much but still)

bright condor
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thanks! yuumayay_dance

rain quartz
left barn
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oh no not a 9-hyper

rain quartz
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Skull hyper

bright condor
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Hyper-Hyper: Unrealism

left barn
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did you steal the name from skull-skull unrealisum?

naive cedar
bright condor
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It took 30 minutes...

bright condor
bright condor
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I feel like I've gotten slightly better at balloon

naive cedar
bright condor
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it is startpos version but thank you yuumayay_dance

naive cedar
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@bright condor cheese

bright condor
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lol