Essentially, hyper is leagues ahead of a skull level. I'm gonna develop these to have extremely precise leaps, tight timing, and multiple speedrun strategies and techniques. I'm intending to make them on the same registry as getting over it. I'll make one, or if I enjoy this enough, a few hyper levels per world. I might make them based off of custom powerups too. something like that
#Hyper: Level Pack
1 messages · Page 1 of 1 (latest)
Hyper: Jelly (the car)
Runtime is about 3 minutes and the main challenge is tightly timed jumps and/or nearly impossible jumps all throughout
Recommendations:
- 1 hour practice in the level editor
- Deep breaths and breaks when needed
- master's degree in jellycar
- don't play this
https://youtu.be/C9qrdv6vHqY
Admittedly I spent like 6 hours and 4 level nerfs on the beat the author time
I wanna try it but I’m very scared
I think I need to make a video of me trying to beat this level 🫨
wow. now that is a hyper level
yyyyep my life is complete
Hyper: Grow (w2)
Runtime is about 3:20 and the main challenge is preserving the grow powerup under tight circumstances
Recommendations:
- Just overview the level in the editor
Extremely FUN and ENDEARING fact:
- I verified this within 2 hours, felt it was too easy, then buffed every part, took 2 hours again, didn't record it, and had to spend another 2 hours verifying
https://youtu.be/DPjTxdbRq0s
ah yes, finally, 2-SKULL master mode
hardcore mode
👁️
well, shit
I also want to include this level in the JellyList, but what do you think its ranking would be?
below beatrix skull 2 i believe
also, since I don't want to bother you much with multiple messages,
- 1-💀 master mode is top 1 (i already saw this be established, just to clarify)
- beatrix skull 2 lost most of its ability pickups along one of the updates. though i do feel like I remember where they went, a verification video would be somewhat like a spliced rendition of the level
(it is beatable)
thank you! added to list.
what version of beatrix skull 2 is this?
is there only one?
There's 7 beatrix skulls but 2 is gruesome for some reason
i just feel like hyper grow is harder so i though i had a different version
The leaderboard is mostly my opinions. I wasn't too proud of how hyper: grow came out since I didn't think I balanced difficulty well when trying not to allow any cheese, so it scales lower
I tried playing Beatrix Skull 2, but Hyper: Grow is significantly more difficult, so I'm reversing the rankings.
does your beatrix skull 2 file work? mine only loads in 1 powerup
just one random powerup in the level per version
The file didn't work, so I set up power-ups. The reason I found Hyper: Grow more challenging is that even if the Beatrix Skull 2 power-ups were set extremely tough, the game still remains playable at a reasonable difficulty level, and bug-car that can still be effectively utilized. In contrast, Hyper: Grow doesn't offer many opportunities to leverage bug cars, requiring players to complete the level using only the default car.
I see
I do keep postponing a recreation of the level's powerup placement or rewriting the powerups in the files manually, so I think I'll get to that
Does this mean that the power-up in old level files won't work?
After some testing, it seems they don't have a "BodyID" which was added later on
I see
I'm going to try and force them to have body ids by adding the line but leaving it null which will probably have very hazardous side effects
They don't really seem consistent, just a random negative number minus 18
If you can restore the level, posting it would be greatly appreciated.
i have found oooone solution
- Gather 9 copies of the original level
- Rename, set to .zip rather than .jcwlvl
- Unzip and open, then navigate to the one file and make the file extension .txt (as opposed to 3 files in modern jcwlvl files. not sure why.)
- Open the txt, F3 search to "Pickups" to find the data for each powerup
- Delete the data for all but one pickup, in all 9 nine downloaded files. Once for each unique pickup.
- Reconvert the one file to .json, zip it again, and make the file extension .jcwlevel again
- Put every file in JCW and load each variation of the level. JCW can only assign one "BodyID" per ability upon loading an old file... for some reason.
- Take out all copies of the level from the game, then repeat steps 2-4 for every file.
- Copy the ability data with the new BodyID for all 9 abilities, and manually assemble them in one level file.
- Convert the one level file into .json, then zip, then .jcwlevel
Then, and only then, it will theoretically work
I will do this, but I do have to sleep now. so tomorrow then
it has been ten hours
new level?
hyper balloon. i've been on and off trying to verify it since this message, the past few days being my most serious attempt at 10 hours of cumulative playtime
wow
top 1?
probably
in my opinion the level is fine and fun to play (even after so long and a lot of frustration) but in anybody else's opinion I imagine it is horror beyond comprehension that I should never release
Hyper: Balloon (W3)
Runtime: 4+ minutes
Cumulative Verification Time: 12 hours (in the past week)
Recommendations:
- Practice balloon spamming while maintaining control of the car. It is the principle of high-end balloon techs.
- Analyze the video and the techniques used
- Master all 6+ balloon techs
- Preserve every ounce of the balloon ability, especially after the conveyor section
- I haven't personally tested it, but UFO (W5) is my favorite car for balloon
FUNNNN and ENDEARING facts:
- "Balloon: Hyper" was the first prototype of the series, but it was much less strictly themed like "Hyper:" levels
- This level has received what is likely the most necessary balancing changes over any other level, even outside of hyper that ever will have or need to receive. The total is around 30+ balancing changes before verification.
- If the level is too gruesome (which it likely is, as expressed above), "Hyper: Balloon, Techless" will come. More than likely right after "Hyper: Sticky". I don't expect anybody to enjoy this level honestly, it's more of an expression of the skill ceiling of balloon.
(Necessary knowledge, observable in speedruns:)
- 3-3 SE "Swing Skip" (unnamed)
- 3-8 SE "Balloon Hop/BHop"
- (old) 3-💀 "Mottzy Strats"
- 3-💀 "Mottzy Strats" (Wall mounted)
- 8-8 "Roadkill Skip/Gliding"
-# (Why is this stage so miserable?: The mostly complete layout was finished 5 months ago, shortly after 3-💀 grind and 8-8 grind, using two of the most difficult balloon techs)
-# (Why it took 5-6 months: Sheer difficulty, on and off phases of the game itself, and growing sick and tired of balloon)
Timestamped tech videos:
"Swing Skip": https://youtu.be/lmvh7MQLPDg?si=Gva4tOF90G_12tOf&t=39
Bhop: https://youtu.be/6nPTszOkTL4?si=v5BOk2t_2xoLpFW3&t=3
Mottzy Strats: https://youtu.be/GP-Hq57J-SU?si=wWTxUJpqnaxSMScZ&t=11
Mottzy Strats (Wall mounted): https://youtu.be/5XDqZQSVlD8?si=ViM6Kf3mP5qRxo-m&t=4
Gliding: https://youtu.be/3JazVPNEGfc?si=2OuJx6xGwD0Se1s3&t=37
... i think you can just set the body id to a random number lol
I assumed so, but it didn't seem logical or viable
cool level :>
What the fuck.
Are you going to kill amber in real life
yes
I got here 3 times but I always fall at this point 😭
rip 
ON MOBILE
whhhaaat gg!!
Wow.......
gg!
Hyper: Sticky preview. What do you think? Is it hyper enough?
this is hyper
yeah this is SO hyper
Looks great!
I wonder how difficult 8-Hyper will be...
Chili/cheese centric level. I'd have to find chili tech or make existing chili tech more consistent (like storing energy in one wheel while driving with the other)
yay!!! 
Hyper: Level Pack music
https://youtu.be/pBMxDadUyak
cool. way better then anything i could ever make (thats not saying much but still)
thanks! 
-# I never intended for that to be the last level. It'll be the second hardest
oh no not a 9-hyper
Skull hyper
Hyper-Hyper: Unrealism
did you steal the name from skull-skull unrealisum?
YOOO let’s goooo

Hyper: Balloon Startpos (for practice)
I feel like I've gotten slightly better at balloon
CONGRATS!
it is startpos version but thank you 
lol
