Discovered so far, in rough order of severity:
- Sometimes, instead of creating a new keyframe for the movement sequencer, it increases the step number in the menu, but does not actually make a new keyframe. Instead you will stay selected on whatever keyframe you were selecting beforehand. I do not know what triggers this or what fixes it, but with enough persistence I can work around it. Also, after you do this, if you pan the level editor screen, the translate/rotate icons in the editor will not pan with the rest of the level. A workaround seems to be playing the level and then going back into the editor until it fixes itself. (see: fig 1)
- Movement sequencers sometimes would rather go 270 degrees counterclockwise than 90 degrees clockwise (see: fig 2)
- If you attach a movement sequencer to a movement sequencer, and then delete the sequencer child, the parent still thinks it has a child movement sequencer. I do not know what negative effects this has had, since this is easy to overwrite, but it is concerning.
- If you select a sequencer, open the keyframe menu, and then exit, and then open the keyframe menu of a different sequencer, you can sometimes still be selecting a keyframe of the first movement sequencer. I'm not fully sure what causes this, as it happened a lot to me and yet I cannot reproduce it.
Bug list will have new items being added as I discover bugs