#JCW collab level #3
1 messages · Page 2 of 1
idk what that gif is ment to mean
it's easier if you keep your front tire on the wall
oh dear
yea lol thats what i ment to do
just bad at it
also if you cant tell its speed up
@frail tusk funny i guess
lol
no. 
yea lol
added my name and removed cheese
-# definitely did not yoink letters from bingies
it's all good haha
I was actually thinking of adding my name there too
however you just revealed to me some cheese
oh boy oh boy!
unless you're saying you surrounded the secret exit
yeah
that may be a bit too big but lol
it is only triggered when you touch the gray area (not the text)
it appears one may not be able to reach it with a full rocket anyways
:3
#1118701008906899510 message
oops
I'll keep that then
What ThatBSgamer did
But more optimized just in case
Walaber has already mentioned before that the collab levels have very bad lag problems on the Nintendo Switch, the most underpowered modern console ever made.
Besides the original Xbox One
little time remains
also I say ThatBSgamer's part is fine as-is
Mr. Gabson updated his to use a movement sequencer too
okay but is the original xbox one really "modern" lol
i mean its thirteen years old
probably older than a lot of jcw players lol
true
no i mean that i didnt have the one with @full gorge changes as nobody did
no that would lead to a softlock
make it so you cant hit the button without getting a checkpoint
like i did before you removed them
that good?
I didn't know it had a purpose
I just don't want Walaber complaining about too many checkpoints in one area
current progress
I am trying so hard to check the final section
on skull mode
it is so frustratingly hard it's perfect
if beatable
It's beatable :D
finishing it up now
JCW Collab #3
Revised, Version 1
- Optimized ThatBSgamer's secret exit cheese prevention.
- Finished the credits.
- Updated Tongekki to kerfus.
- Did the three checkpoint thing.
- Finish my additions to ThatBSgamer's part.
- Added Amber's name.
Thanks to everyone who has been or is a part of this.
Submitted! :)
if you cant posably hit the button without getting the checkpoints yes
nice!
@brazen portal dw ill split it into 3 parts for you
what do you mean
#🚗jellycar message
won't this ruin the skull mode
no im putting a button for it at the start of each part
and what will the endings be for the parts
thats tbd
sigh
i mean you can help think of stuff for the endings of parts 1 and 2
why does the Nintendo Switch still matter
ask walaber
tbh that console only survived near the end because of Nintendo
yea def
and the worst part is it used to be faster
for example, WHAT THE GOLF
It used to run way better on the Switch
then both a game and system update released
suddenly, lag
also that game is made with Unity
where did the optimization go
idk why no one is talking about Nintendo bricking support for certain third party GameCube Controller Adapters either
they didnt use il2cpp so there wasnt that much compiler optimatson to begien with
but anyways I still don't know how to feel about collabs having to be split
to me it breaks what a multi-segment collab like this is supposed to be
i agree but i say its better then nothing
ok heres the 3 minimum parts for now (i dont recomend editing them yet incase one is more laggy then exspected and i need to split them difrently but its up to you)
how did you split them
hold on copy 3 is just the og worps
i split them based on what i imagend the lag would be like. basicly i made up a spot
which split is more laggy
feel free to split them yourself if you want
i have no clue my pc is too good to tell (something i never exspected to say)
darn
your placements seem good
but before tweaking them we should get Walaber to test them first
by tweaking I mean slightly moving the exit positions
as well as adding new times for each part
yea thats what i was saying
that we should do that
thats what im doing with all of them atm
currently spliting colab 4
oh no I found a horrible bug
with the game
checkpoints on a no wheels challenge adds the wheels back
when you reset to one
Interesting challenge test scenarios on part 2:
Tiny Car is impossible due to the second part.
Reverse Level is an immediate OOB.
Huge Car is unexpectedly fun chaos.
Never-ending Turbo is a bit more painful, but possible.
I'll continue this in the morning
good night :)
gn
the main reason is because its an active platform that is still being supported and is one of very few platforms until recently that JCW was sold on
if it ran bad on just lower spec computers then fuck 'em, that's the kind of price you pay for a more open and less forgiving ecosystem
but on a console thats the hardware you have and that's what you must target. there's an expected level of performance on console - to be honest for this game id argue anything under 60 is unacceptable anyways but most community showcase levels struggle to stay at 60 on hardware like that.
I do think the Switch CPU is still appalling though lol, and the switch 2 cpu isnt even that much better
the steam decks cpu performance is higher and that was three years old when the s2 came out, granted the steam deck has a higher tdp so its not exactly fair but its clear nintendo really doesn't prioritise cpu performance lol
as well as just an extremely important platform lol, it's the second best selling* (*third currently but it will definitely overtake the nintendo DS the next time we get sales figures) console of all time and only got it's replacement last year. It still has a really active user base - even if JCW didn't do particularly well on Switch IIRC
btw i think we need to remove blueballys part as they havent responded to about colab 1 and 3 yet
where was that again
yea they are going too
@brazen portal i think your gonna need to optimise or remove the credits
namely we need to find some way to time stuff without object detectors that detect normal objects as i think thats the most laggy part
new part 3 (i missed deleating the start lol
that's lag inducing?
hmm I guess that makes sense
oh
were any parts tested yet
how fast are movement sequencers, would they work for credits?
make sure Walaber knows about this
#🚗jellycar message
ok yea they tested it and its passable
if you want you can polish colab 3s parts and ending
@brazen portal do you want to work on this or should i
ask walaber
I should finish this
yea while im planing on making a working verson thats includable once im done with colab 5 you will still be able to add more stuff (btw yes i will ask for any changes first)
gl
okay tomorrow actually :(
@brazen portal any progress or can i work on it
currently out of the house for a few hours
do not take this as an offense but I want to make sure it's done right
My priorities as of recent have been all over the place
And I apologize for that
alright
You can do new versions of the parts and I'll check them at around 9:00–9:30pm EST
@frail tusk :)
no problem :)
here
main change is removing blueballys part
and also setting the time chalanges
(feel free to change that)
as well as testing both the main and secret exsits
to make sure they are posable and work
@brazen portal so ready to check them out?
no i said i did
booting up the game now
sure, it's been a while
Final part 1!
Hopefully final part 2! @dawn dagger
the really bad section made to not have to painfully move a bunch of things before
Final part 2!
@brazen portal dont froget part 3
Probably final part 3!
oh yeah
i just thought you wanted to do that so i didnt lol
you can totally help with that :)
how so?
i mean big car is generaly my go too for chalanges but i dont want too many to use it as it might get annoying
part 2 can be Huge car or Never-ending turbo
mostly as huge car is the most posable of them all for the most levels
the latter is proven to be theoretically possible
yea i bet never ending turbo would be a pain
well ill let you deside
grapple + never ending turbo = perfect pain for 100%ers
im already contualing the outer 4 colabs so seems fair for someone else to deside the chalanges for at least 1 of them lol
the true finale of Community Showcase having one of the hardest challenges seems fitting to me
once part 3 is checked and challenges are finalized I'll make one last upload of the levels
ok
parts 1 and 3 need extra challenges while part 3 has to have its beat the clock challenge checked
yep
is it fine if I go to bed for now
good night :)
technically I did here
just without the never ending turbo challenge
but I can send that one early
ok good night for real :)
one more thing actually, how many big car challenges are there in the game currently
not that many given it was only added with jc3 levels
you are the one person alive with the worst case scenario 3:4 aspect ratio that makes the custom camera region 3:4
making a chalange for them as well as making gabsons water part push you to the side slightly for those who dont think of quick reseting
a chalange for parts 1 and 3 i mean
part 1 updated
part 3 with big car chalange
no no no
I'm testing them
we have one major problem though
we have to manually add new level IDs to the JSON
I circled the part I actually just played
@frail tusk
You need to check the other splits too
Of course there would be one last thing to deal with :(
Other than that, they're ready
dw walaber said they were gonna do that
this is how shaq drives to work
Can you let Walaber know these are the finals?
#1118701008906899510 message
#1118701008906899510 message
#1118701008906899510 message
no wasnt on my computer sorry
it does look like they used them though
update from walabers feedback
what was changed
the grow jump in skull mode has arrows
screenshot?
could you center those more
like between the left and right walls
the arrows not being centered is bugging me :(
Updated the arrows
I should've been in bed already but Microsoft sucks :(