#Part of my ginormous custom object lost it's color?

1 messages · Page 1 of 1 (latest)

subtle light
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I was in the midst of creating my first ever Jelly Car level, and I must say it's quite elaborate. If you look at the attached clip, you will notice three things: 1. The object is very clearly one singular object | 2. The sorting layers between the object and artificial background are separate, which technically doesn't matter because if the sorting was out of whack, the entire object would be covered instead of just a part of it, but I will include this piece of info nonetheless | 3. I can still touch the object without being destroyed (to show that it's not because a point is overlapping with another point).

One last thing I would like to mention about this bug is that I noticed that the loss of color happened somewhere around the time that I was creating a path for a moving object, then I deliberately made a broken object to falsify bounds (or in other words, I created a couple of areas where you will die if you fall into them), and only then did I move my screen over to the right where I noticed that part of my object was missing. I would rather think the custom death object is what caused this glitch rather than the moving object, but all I know is that around that time the bug occurred.

After this, I am going to try some things to see if I can fix it, but I would really appreciate some debugging suggestions in the meantime. If you need additional info, please ask,

P.S.
I'm actually really proud of this level and how it's turning out, I am still working on the basic layout of the level, but once that's finished, I am going to try to put in a lot of detail to really make it come alive, hence why I would really love it if someone could offer a solution to this.

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Actually, as soon as I posted this. I'm like 99% sure it was the broken object that did it 😟 The only solution for that would be to either go to a save before that object (which I don't have a backup before that), or delete that object, but I can't select it. So if you could drag-select objects, I feel like that would be the only way I could select the object to delete it. Or maybe Walaber should add like an object log or something, or a list that shows all of the objects in the level.

junior siren
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It looks like your object had so many points that the mesh generation code either failed, or the limit was reached on the number of vertices/polygons for a single object. Any chance you can save this level and share it so I can investigate?

subtle light
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@junior siren yeah sure! Would you like me to dm or post it here?

quartz atlas
subtle light
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You can mod JellyCar?

quartz atlas
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well yes but thats not what im talking about. im talking about editing the custom level files. there just zips renamed to .jcwlvl files

subtle light
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Oh yeah, I know. I was just asking out of curiosity. What are some ways you've modded JC?

quartz atlas
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thouse arent moding the game

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yes but thats not moding the game but changing the level files

subtle light
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I'm going to have to make this level even more impressive now that some ppl r gonna see it lol

junior siren
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thanks for sending! there was an error in the code that made objects with too many points stop triangulating part-way through. this object should and work fine in the next playtest build.

subtle light
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Awesome! Is there any chance the next playtest build will be out soon?

quartz atlas
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theres a chance it will be out in 1 minite

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albeit a very very low one

quartz atlas
# subtle light

must say i didnt exspect anyone to make this detaled of a level so soon! cant wait to play it

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i didnt play it

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so i dont know for sure but the video looks cool