I was in the midst of creating my first ever Jelly Car level, and I must say it's quite elaborate. If you look at the attached clip, you will notice three things: 1. The object is very clearly one singular object | 2. The sorting layers between the object and artificial background are separate, which technically doesn't matter because if the sorting was out of whack, the entire object would be covered instead of just a part of it, but I will include this piece of info nonetheless | 3. I can still touch the object without being destroyed (to show that it's not because a point is overlapping with another point).
One last thing I would like to mention about this bug is that I noticed that the loss of color happened somewhere around the time that I was creating a path for a moving object, then I deliberately made a broken object to falsify bounds (or in other words, I created a couple of areas where you will die if you fall into them), and only then did I move my screen over to the right where I noticed that part of my object was missing. I would rather think the custom death object is what caused this glitch rather than the moving object, but all I know is that around that time the bug occurred.
After this, I am going to try some things to see if I can fix it, but I would really appreciate some debugging suggestions in the meantime. If you need additional info, please ask,
P.S.
I'm actually really proud of this level and how it's turning out, I am still working on the basic layout of the level, but once that's finished, I am going to try to put in a lot of detail to really make it come alive, hence why I would really love it if someone could offer a solution to this.