#Level Editor: Jelly Cubes?

1 messages · Page 1 of 1 (latest)

balmy anvil
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What will be done regarding jelly cubes in custom levels? Obviously, the game can't just do what it normally does, because somebody could make a level with heaps of cubes and unlock everything in the game; however, they can't be completely blocked, because it would be fun (and necessary, if the ability to make any level is wanted) to have cubes in custom levels.

A half-solution would be to allow custom car designs to be given by custom levels, which would satisfy concerns regarding that variety of collectible, but what about jelly cubes? I mean, it would be unreasonable to give out, say, five different designs in one level, but what if there are five cool side-quests a player can perform within the stage?

To answer these questions, I suggest a separate jelly-cube-adjacent item: stars. Stars, in my vision, can be collected throughout a level, and are displayed alongside challenges, collectible collectedness indicators, secret exits, and Mormal Exits in the world information card (or outside the level if it is a standalone level). A level has a certain number of stars, and when a particular star is collected, that star is marked as complete. Ideally, this creates a system where the player is rewarded for finding little secrets around the level or performing interesting stunts, similarly to jelly cubes.

One shortcoming of this idea is that stars are a bit more "serious" than jelly cubes; an individual star can be found only once and is permanently registered as having been found, unlike jelly cubes, which respawn after the stage is reset or cleared. To this concern I have no rebuttal, seeing as this potential problem is deeply rooted in the way that this star system works. Perhaps the stars would respawn, and they could be collected and spent on custom antenna toppers which are provided alongside the level pack (so as to contain the original issue that this suggestion stems from). Further discussion is certainly needed for refinement of this idea.

Character limit?

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Yeah, stars would have to be hard-capped because of the UI, not to mention that it would be a bit silly to have upwards of a thousand stars in one level...

outer lance
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or allow having multiple secrit exits

balmy anvil
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Multiple secret exits existing in one level is a practice which was introduced in JellyCar 3. If it was available then, it ought to be available now. Clearly there was a use case for it back when "Take the High Road" was created, and if any use case exists now, then it is important that this feature is supported.

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In any case, if you have anything you would like to say about my other suggestions, please keep the discussion on their respective posts. #1097642431907909673

harsh cipher
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Maybe JC Worlds could take a page from Geometry Dash’s playbook, specifically how GD handles user coins.

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First, players have to verify Jelly Cubes in their levels by collecting them and then reaching the finish. Any Jelly Cubes not verified will be deleted when the level is uploaded.

outer lance
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but the problum is you can spam jellycubes into a level

harsh cipher
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Second, Jelly Cubes must be approved by a moderator in order to add to players' totals. Levels uploaded by moderators must be approved by other moderators. Until then, Jelly Cubes will not add to your total.

harsh cipher
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Additional pop-up messages will also be present for levels with unapproved Jelly Cubes.

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However, JellyCar will still keep track of the Jelly Cubes you collected. If unapproved Jelly Cubes you collected later get approved, they will be retroactively added to your total.

outer lance
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lol

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1 problum. there wount be any online play

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or in game level shareing