#Future idea: Confusion zones

1 messages · Page 1 of 1 (latest)

spice quail
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I think one "fun" mechanic for future level designs could be a zone (similar to the anti-gravity zones, or wheel-less sections) that swap the meaning of control keys so that forward<>backward, and rotateCCW<>rotateCW. Adapting to this and overcoming one's "finger memory" could be a real challenge! Oh, yes, indeed, it would work as a "challenge" for levels as well, I think.

lost marlin
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well theres the level editor

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maybe you could have any new thing in custom levels

spice quail
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@distant gulch There is still the Questionmark and the level editor might just be one of the reasons according to the YT. Also, I'm more than willing to consider DLC expansions in the future...

lost marlin
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tomorrow is gonna be the 6th stream working on it, and also he wants to keep the game premium (no in-app purchases)

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which is why its on apple arcade

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He might make new features and objects but for new modes

lost marlin
spice quail
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I know the level editor is in work. I just referred to the video where he mentions "and maybe other stuff" for the ?.

lost marlin
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ah

spice quail
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DLC (on steam) wouldn't be in-app purchases.

lost marlin
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he might make updates tho

spice quail
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I'm certainly open for any free stuff I get :c) But at one point I'd rather pay a bit extra than have no updates anymore. I think JCW+LevelEditor is a very rounded package with very good value for the price. Expecting a new "world" on top of that for free seems... asking for too much. But I could very well imagine paying for another "world" created with equal love to detail than the first one.

elfin trench
lost marlin
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or maybe Walaber can just add them a placeable option

elfin trench
lost marlin
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I know?

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either way when he presses that he gets in the editor