I think one "fun" mechanic for future level designs could be a zone (similar to the anti-gravity zones, or wheel-less sections) that swap the meaning of control keys so that forward<>backward, and rotateCCW<>rotateCW. Adapting to this and overcoming one's "finger memory" could be a real challenge! Oh, yes, indeed, it would work as a "challenge" for levels as well, I think.
#Future idea: Confusion zones
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@distant gulch There is still the Questionmark and the level editor might just be one of the reasons according to the YT. Also, I'm more than willing to consider DLC expansions in the future...
bro he's already working on the level editor tho XD
tomorrow is gonna be the 6th stream working on it, and also he wants to keep the game premium (no in-app purchases)
which is why its on apple arcade
He might make new features and objects but for new modes
(and funnier is that the question mark is how he can access it from the game)
I know the level editor is in work. I just referred to the video where he mentions "and maybe other stuff" for the ?.
ah
DLC (on steam) wouldn't be in-app purchases.
I'm certainly open for any free stuff I get :c) But at one point I'd rather pay a bit extra than have no updates anymore. I think JCW+LevelEditor is a very rounded package with very good value for the price. Expecting a new "world" on top of that for free seems... asking for too much. But I could very well imagine paying for another "world" created with equal love to detail than the first one.
well if so you would likely have to edit the files manualy to get them
or maybe Walaber can just add them a placeable option
the ? is just the defalt textstur for the selectson blocks