#Concurrent Sounds options

1 messages · Page 1 of 1 (latest)

woeful coral
#

Another reason for a limit on the number of sounds is that in JellyCar Worlds, only one sound plays at a time. This is to emulate a human voice actor making the noises. However, there could be two voice actors. Maybe three, or perhaps a whole chorus of people making the sound effects. As such, there should be an option to increase the number of concurrent sounds the game will play at a time. If somebody desires only one voice, they can set it. If they desire the OG JellyCar sound effect experience, they can set it to infinity (or just a big number, like 25).
Personally, perhaps because of nostalgia for the earlier games, I would set mine to unlimited.
If this feature is included, the existing system for sound production might need to be altered; having multiple of the same sound play at the same time is a recipe for disaster, and simply increasing the limit to the number of concurrent sounds might cause sounds such as Moving Object (Loop) to play over one another, becoming very loud.
🤔

nocturne orbit
#

i like this idea

minor ferry