Another reason for a limit on the number of sounds is that in JellyCar Worlds, only one sound plays at a time. This is to emulate a human voice actor making the noises. However, there could be two voice actors. Maybe three, or perhaps a whole chorus of people making the sound effects. As such, there should be an option to increase the number of concurrent sounds the game will play at a time. If somebody desires only one voice, they can set it. If they desire the OG JellyCar sound effect experience, they can set it to infinity (or just a big number, like 25).
Personally, perhaps because of nostalgia for the earlier games, I would set mine to unlimited.
If this feature is included, the existing system for sound production might need to be altered; having multiple of the same sound play at the same time is a recipe for disaster, and simply increasing the limit to the number of concurrent sounds might cause sounds such as Moving Object (Loop) to play over one another, becoming very loud.
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#Concurrent Sounds options
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i like this idea
i already gave this suggestion but being able to change the amount of sounds that play at the same time could be cool