#tennogen-creation-discussion
1 messages · Page 15 of 1
so what does that mean as my possibilities?
Well, you can flare up his neck like fish breathing holes
And give him like a catfish face, but very stylized I guess?
But he's really difficult to work with, very very beginner not friendly
can i extend beyond the shoulders in some way
No, that would be encroaching onto his body rig
ok
No, why?
Yeah
I don't mind, you can call my works whatever you want. I won't run away and cancel you twitter
I'm perfectly fine with it
its not bad,. its just too scary
No I get it
i like dopey things
grendels a meme he needs a memey helmet
make him cute instead of uggy
thats a big reason dont like playing him
You could maybe give him a fishbowl helmet
thats dumb
No no, I'm working right now on a bunch of my own works, sorry
dang
well can i continue to ask for help
btw i have no plan on 3d modeling this
im just concept arting it with enough detail for someone to just make it happen
Sure, I'm available all day, every day, except for monday, sunday, friday, thursday, wednsday, blerday, honnicula, and rotary day
I'm like 50% jewish
oh thats awesome
I'm fake jewish. My brother's side of family is, mine is I don't even know
Yes, you want a skin that is not made to eat children
I don't mind
Just warning again that Grendel is really tricky to work with, and he's not very popular, so chances of your concept getting a 3d designer are doubly low, because they might get scared away
whats the trouble with the head though?
I'd stylize it a bit more and make it a more interesting shape
He would be popular if only DE made katamari damaci augment for his ball, instead of "You jump fast"
make spikes come out like goron link
im not sure if the shape i have in mind is super obvious from this angle
ill try to make a side view version
can you send me a picture of grendels model on his side?
and also sorry to ask again, where do the complications come in in respects to just the helmet
maybe without a head with the model btw
actually i might need a bone for reference on the movement
but yeah the helm is actually slightly lurching forward but you cant tell
it slants off the back ever so slightly like a shark head
i realize it might look from the picture like half an egg or half a squished thin egg
If it was up to me, I'd stylize it much heavier
but its more like a shark head lurching forward about 15 degrees
Maybe kinda like this
i like that kind of
Kinda like fish bowl
ey
And helmet would be inside
eh he looks too alien like
Yeah but it's Warframe aesthetic
You kinda want to stick to it pretty close and not make obvious fish
i wish it was easier to make it thicker on the bottom than on the top without complications
i think warframes aesthetic isnt so much one thing
some are more infested looking
It might seem really wide, but it's pretty strict per faction
that looks more corpusy i want to make infested looking
TO a point where we need to know specific lines that each faction use, and which they would never use
Each faction has special design doc
explain
like in words or some sciency math bs?
i think one thing about infested stuff is it seems to not be symmetrical
Not quite, more like "Here's what this faction uses in their unique look, and here's what they DO NOT use ever"
so im thinking two eyes on one side, and one on the other
Infested can be symmetrical
maybe one whisker is very very slightly longer
Infested keywords for faction design are "lumpy, malformed, horror, odd sillhouete, unnatural", but they're not strict bugs, nor they are strict corpses
i like those
And then we have document on their design elements, what lines should look, what plates should look, which materials they use, which materials they do not use, how they react t o other factions, how their emissives should look like, stuff like that
my definition of lumpy would be wierd though
like just the angles are off and no hard edges
so say theres two symmetrical fins
For example, there's one super important line to infested faction, and it's this
it's a design language shape that is present in virtually every single infested element
cause hes my favorite design wise
Hydroid is tenno
i just hate his moves
If you look at my grendel's back for example
the koi is legendary
You can see this shape repeated pretty much everywhere
oh so hes infestedf
tenno are sorta like futuristic ninja
dang so i cant give him a tenno-ish look
Their keywords are "simple, clean, swooping, aerodynamic, high tech, elegant, curvy, fast, without excess"
hydroid is not aerodynamic
(and then there's Hyldrin who looks like Andre the Giant ate a T90)
Tenno have a lot of shapes as infested actually, but severely toned down
it just needs more subtle lumpification
Infested are basically like tenno fully out of control
You could turn Hydroid into a fishj
well like i said his moves suck
hes so boring
im not talking about stats when i say things suck btw
i place the fun of a frame over its power
so far atlas is the most fun tho
I know, for aframe that is a literal liquid, he's really boring CC frame
While he could, for example, transform his arms into water blades or something
i only have a few frames though
oh yeah man
or just water flails
like he whoops em around boom boom smack
but i think grendel could use some cool variation
and i dont think aquaticness could be out of the question
particularly when it focuses around the theme of gluttony within the ocean
He's really round and could work with some acquatic theme
yes
like a angler fish
like a whale shark
angler fish is a deciever
grendel is right in your face
sharks
he runs up to problems to stop them
That's Barrel eye fish
lemme make the koi head a bit more lompy
but yeah
can i have a side view of grendel without a head?
ty
im gonna make a basic view of the original idea just cause the front view doesnt give it justice
can you get it with color?
oh waitr
is the front on the right?
yes
The little tit-spike is his front
he has sorta concave front, which allows him to roll in on himself
oh
so is that where the head complexity comes @celest nest?
cause what was invisible from the angle i gave you remedies that quite well
For ball mode you can just shove his head into shoulders
As long as your head is round-ish and convex, it will work
But, btw, you also need to model ball form
of course
what of making froggo feet?
If it means changing the shape itself, no
dang
i know infested are not supposed to have metalic textures, but what of biological metalicism?
THey can have metallic parts
As long as they obviously overtook something metallic. Besides, metallic look can occur in nature
it's not "metal" metal, but it's close enough and looks nice
I'm a big beetle fan
With all of the infested skins you got, not surprised
Beetles are nice
i like beetles
crickets r my favorite though
very cute
legitimately cute insects crickets are
very rare
@celest nest i have a question
if i made a very nice cel shaded 3d model of the dag gadol helmet and the meatball, like high quality for a cel shaded game, would you take it and make it all textured and warframe quality for 50 percent of the profits?
with pretty striated irises and stuff?
Me personally probably not, I'm doing my own stuff for nwo
ok
would it be much easier to find someone if i already made the basic model?
cel shaded
Cel shaded model is a side branch tho, it won't be too much use. A really really good illustration, however, would help a modeller more.
3/4, profile, head on
whats 3/4
hmmm
It's when face is turned 45 degrees towards camera
i can see how that would be useful
ok
i might have to make a voxel model just for me
to make it easier to determine what angles look like
Do you have Blender?
You should get Blender, it's free
You can do cuboidals in Blender
And it also has grease pencil, a feature that allows you to draw 3D models
No, but you can import vox models with this addon
https:/ /github.com/RichysHub/MagicaVoxel-VOX-importer
Blender has a toooooon of addons
then can i add smush onto it?
Myes, you could add some resolution to it and then go and sculpt on it
As long as it's a 3D object and as long as it... exists, you can sculpt or box model it.
However, if you were to seriously go into 3D, I'd recommend approaching it somewhat seriously too by learning basics of Blender
ok so would that be just for me or could the artist use it?
All DE and tennogen artists work with Zbrush, but it's a bit, you know, pricey.
i saw
You could just share the file with artist and you both can work on it
oh cool
i think ill do the .vox thing though because the exactness of it makes me morecomfortable
i get stressed out with analogue kind of stuff
with cubes i know for a fact when i did something to the best of my ability
im very self critical
oh so what i could do is start with a low resolution of cubes, and do the best of my ability then each sit down double the resolution and clean it to the best of my ability
so i can keep myself sane by taking it slow
until its extremely detailed
then i smooth it out
@celest nest would that work?
That's general workflow for professional work too.
Start with something low resoltuion and then slowly build it up
Like I can start with this
Then add a bit of resolution and start adding shapes
Then more reoslution and start laying out medium shapes
And when done with medium shapes, you go into detail
But it all starts with a cube. Or a sphere. Or some other primitive shape.
cool
You have to just slowly iterate between resolutions
Some people plop a model in the middle of the canvas and immedaitely give it like 20 million polygons from the get go.
Very big mistake. Not only it will make it extremely difficult t o introduce (and work on) larger shapes, but it will also make you subconsciously want to zoom in more and work on detailing, while having no medium or large shapes
so my idea is good?
Well, if you import a blocky model and start slowly building up shapes on it, not going too high resolution from the get go, it could be good.
(i'd still insist on learning the basics of blender before going into character development tho)
I remember I was doing some sketches and stuff on paper for some syandana ideas they’re not that great atm but I could show them anyway
If I still have the photos
The more the merrier. Did bot just timed Goob out?
Thanks
I wish I was a decent artist though I’d love to have a syandana that I sketch to be in the game
No one is born a yeenius artist tho. I'm sure you can be decent and above decent with some determination, time spent practising, and copious amounts of coffee.
I’m not the biggest fan of coffee
But I have basic sketches of ideas I had for Syandanas
vulbjorn was that bulb head thing yours?
Which bulb head thing
Alien
Which, where did I post. Let me find it
this
Ooh that looks cool
to show the fishbowl design
Is that fair Lavos
No, it's Gremdel
yeah i notice aspects of our art styles that are polar opposites
You're free to steal it if you want btw
I mean you both are free to steal it
I do like rounded bulbous shapes too tho
Why don’t you collaborate on it and do a hybrid of your ideas
he doesnt want to
Nah, Goob just wanted a fish helmet so I quickly sketched one
that said i feel like we should work together
I already made one Grendel and let me tell you
or against eachother
One is enough for me. His mesh is absurd to work with
in a strange yin yang fashion
I’d be happy to collaborate with you both I’d love to design a cosmetic
Well I have these basic sketches on paper of ideas for syandanas
I don’t have a laptop or anything
lemme see
But I have these
I don’t know why the photos aren’t loading into here
Ah i think im good to go now
No not super detailed but it was only a start because I’d chosen to just get into it around that point
So im still pretty much a beginner
where is the picture
Ugh I don’t know why it’s not compressing and loading in
This is gonna make me mad
Hmm let me in the showcase channel and see if it works there
Ha ha 😂
You still there Vulbjorn
Gem inspired syandana after the idea of the gems in the open worlds
And a flower like Syandana which was my best sketch to date
Hello Lads, its best to read this before drawing or 3D: https://www.warframe.com/steamworkshop/help/
They’re not the best as I’m a beginner for sketching and doing anything for Tennogen in general
If you want to make it into tennogen, you need to start slow and make a lot of personal designs while constantly reading warframe art language
You can get around this if you encounter very generous artist that can see your idea and can transform it into warframey thing
But that will pretty much lead into almost nothing since the artists like these are non existent, they will have to heavily transform your idea to get it into warframe and in turn you wont be that happy with it because its not as you wanted
the concept doesnt need to be super high detail etc. .
this is Kaz concept for quellor
its not very defined thing , yet it so enough what an 3D artist needs
You dont need shading or any intermediate drawing skills, but you need to present an warframe styled item with specific silhoutte, volume, large details etc. .
Yes, DE is very strict with the art language
Well least I know I don’t need to be a top tier artist like bob ross 😂
yes but dont be so naive, making an concept like above has its own qualities
knowing where to place interests, metals, shapes to make it odd yet cool looking (wf)
there is a lot of thought process in that but you dont need to be obssesed with details
fact is, for me for example, the better concept is in shading, detailing - harder it is to make it actually into the game
Yeah I’m gonna keep repeating and adding more in to hopefully get it to a good stage
my tip: start with fan art of certain itemss you like ingame
you can teach a lot from that how things go
its very often very natural that fanartists go to concept artists
Like yareli
Yareli guy was very skilled to begin with
Ah fair enough
Alright besides yareli, we got xaku too, which also was concepted by a fan artist
Nova is also a community design iirc
im keen on incorperating elements of hydroids design into a grendel helm
uneven eyes, aquatic theme, jiggly bits being catfish whiskers
i hope it fits enough
kinda
yeah the more i look at the picture i sent the more i see how i didnt effectively portray what i meant to portray
the profile will look much better but im away from my pc
then i will begin making it out of cubes
there are a few design changes but this is what i meant to portray
@celest nest
Dag Gadol
big Grendel Fishe
yes
i wish i had the skills to make him
im gonna try to make him out of cubes then cover him in playdough
but still i have to git gud
So this is a concept of volt's helmet but still figuring out the skin
looks like the arrester helmet minus the horns
Yeeaaah.... i think i got too inspired on rekkou's desgin
to be fair it's the best volt helmet in the game
True bc its more futuristic look
Reminds me of the reverb banshee helmet
Or whatever is the name of that relatively subtle banshee helmet that isn't tennogen
Let me see whats the name of it
I am not near a PC to see it, but it will be really obvious once you look at it
Yeah irs reverb
I might get some inspiration from other games thats more cyberpunk
Or futuristic
Interesting
@celest nest im def gonna need to go the super detailed drawring route
i really hope this can make it in it seems like a thing thats missing
it has an empty place for it in grendels customization so to speak
because
never forget the chonky fish
we cannot leave him to disappear into the sea of ancient memes
hes probably ded by now
we have to honor his memory
wow really?
vulbjorn do you like my general design idea?
to obviously be improved somewhat and added with detail?
grendel is round and plump so he needs a round and plump helmet as a choice
I think it could work, but I also think it could benefit from a more interesting shape
did you see the profiles?
These rght
THey look unusual, but their shape is pretty simple
It's essentially a quarter circle
thats the point though
its the missing style
every helm is very complicated and over detailed
You can do bulbous designs and simultaneously have a pretty complex design
SOme are
But the silhouette itself
Your silhouette is basically this
Side
thats not right
You can make a simple looking helmet. But you can also give it an interesting silhouette
Here's your silhouette
Silhouette is the shape of something you see, when nothing else can be seen.
Often it's more important to keep silhouette interesting than to have the lit shape complex
thats still not right
why is your silhouette so tall
look how the head sits on the shoulders
yet at the same time its rounded and looks like a hood
it depends how you look at it
oh wait
You can make an interesting silhouette while keeping the shape simple
that picture i sent is a perfectlu right angle
the silhouette should show the tip overhang of the hood
yeah
i love hoods like ivaras
there needs to be a boy frame with a hood like that
i like it because it ends up looking like a mix between ivara and chromas helm
wondering what part the face is is interesting
you choose how you see it
is the face the glowing eyes or is the face the pattern of lights within and the fish being the hood of a hunter
its okay that we dont really likd eachothers work
we both need to exist
for true player choice in customization
i love simple silhouettes, we have plently of complex grendel helms
thats your forte
i like putting personality in a helmet
thats what im good at
ironic beauty or cuteness
yours?
yes
its true
Warframes are grown, not manufactured
of course
Often grown randomly, and parts are stapled on to contain sterile infestation that was applied, and weaponize it properly
So shapes can often look odd
oh i see
manufactured, but odd. Not strictly like something real
If it's a whale, it will be a weird looking whale
if frame wears cloth - it will not be real cloth, it will be frame's own skin, extended and grafted onto biomechanical tissue
That is simply fashioned to look like cloth by the archimedian that worked on frame at that time
so shapes would only look like a specific thing if a metalic part kind of bonsai'd it as it growed
and even then it wouldnt be perfect
Shapes could remind of specific shapes, but always feel a bit off
Don't forget who made warframes
yeah, i want to make my helm warpy
Orokin were really into arts and crafts
(and some definitely drove a short bus to school)
So they often make their works extremely stylized
i cant remember wth im remembering
it was cute but really uneven
like a toy or something
Basically, my point is - your helmet needs to look less like a blob in silhouette, and less like a normal fish head on top of a body, but instead be stylized, and biomechanical
Like Bionicle, only not cancelled
Or Guyver
i dont think thats true across the board
so imagine a truffle
a mushroom lump
Right
say you went through 1 million truffles till you found one that looked like a catfish
thats the kind of silhouette i want
not perfect, but as close as you could
The problem is that if it's not going to be stylized, and will be obvious catfish, it will not be accepted
then mechanical eyes and bits embedded into it
Especially with eyes
i see
basically
it is a bit too specific your right
If you take a face, and make a mechanical copy of it, and make eyes not organic - it will not be accepted into teh game
HOWEVER, god I hate this timeout
If you make a heavily stylized face that IMPLIES facial features and has no eyes, and has eyes in a place, where you wouldn't expect them, while also looking biomechanical, and distorted - THAT would be accepted
Warframe has very unique artstyle and it's one of it's strength. Which is why I hate Yareli so much
what about just two eyes on one side
If it looks good
and then a thin slice of light on the other side
But here's what I suggest you do
like a bar
I suggest entirely different, iterative approach
Take this side profile without head
And just start drawing random shapes on it that kinda look interesting. Do not spend more than a few mintues on shape
oh wow
it just came to me how to modify this
make it really uneven and unnatural but very reminiscent of a catfish
gimme a bit
i think im good with the rounded hood shape
but i know how to make the fine details fucked up
like i said the lumpy head will be warped
like a mushroom
like this
It can be warped, it just needs to also be interesting
And you can come up with really intesting concept by doing tons of these blotchy side profiles
it's super fast and easy to do and you can really sometimes lock onto a good look early on
Well, it's lumpier
they almost look like strands of hair?
idk i think im on the right track
im seriously not going to make a silhouette like that though
im so sick of that crap its everywhere
i know its the style but still
it can be expanded
in gentle ways
oh yeah the silhouettes going to become very distinct rq
not complicated
but distinct
youll know the helm from the shadow
what do you mean
oh like jutted in at odd angles?
as if you pushed thumb tacks into said truffle
No, I mean, they look liek tehy are glued on. Not part of design
well in the end theyll look embedded
they are mechanical
while the rest is biological
but yeah, stapled on isnt right
they have to look stapled IN
into an uneven surface
I think it's now a bit too cluttered
I like the idea, but I think now you can start simplifying it
Keep in mind a couple of rules for any design - rule of thirds, and medium/large/small detail
i like the eyebrows, 2 on one size one really long one on the other
For rule of third you should keep roughly 70%~ of your model lightly detailed or not detailed at all, it should be easy for an eye to glide on it. The remaining ~30% should be detailed - and they should be detailed in areas of interest, areas where eye would move towards.
do you think theyl accept that?
cause one side has two eyes the other has a long led light thing
I think you are lacking the medium forms, and integrated detailing
Which brings me to second thing
what do those words mean
You need to split your model into three shape sizes. Let's take a look at example
Here's a robot. Not my work.
These are large shapes. They dictate the silhoutte, and reinforce the general view and emotion of the model. Large shapes can make your work look cute, or relaxed, or aggressive, or determined.
These - are medium shapes. They work to solidify large shapes and make the work look more refined. They can dictate what kind of style you're going for, is your character more organic or more mechanical, general colorscheme is often determiend by medium shapes, but they do not dictate the general silhouette, and if they do - they do it subtly, working with large shapes, and not dictating too much. If you have medium shapes that are too dominant - you get a Bayformer
These are small/detailing shapes. They exist to reinforce the medium shapes, ground them in reality, and also draw atttention to specific areas of importance, such as face, or hands. Areas which are somehow dominant in the design will also be often more detailed. They are also visually heavy, and will attract eye to subsciously go to them, so their placement, amount and distribution is important. If you place them in wrong areas, your character will look imbalanced, because attention point is in wrong area. If you place them too much - your character design will be destroyed, because it will now look like a mess. Those are details that are kept to about 30% of overall surface, or below.
All three types of shapes work to reinforce the master shape above. Medium shapes reinforce the large shapes, detailing shapes ground and solidify medium shapes. Note also that very detailed surfaces are more visually heavy, so if you have detailed area that takes up 50% of the model compared to not detailed - your model will look weird and imbalanced, like it's falling, or unstable.
i know, many words, but it can help you make real cool looking trashgoblins
You seem to roughly have one large shape, and the rest is medium shapes, with no detailing shapes, or too little
what do i need
You basically have one giant blob, with four equally sized strings poking out of it, which have equally sized smaller horns growing on htem, and thenre's also some eyes
You need to iterate
If you want to approach this design seriously, you need to not hook onto first design, and instead explore sometimes dozens of them
i see
i think though there is a key to what im making
Star with drawing up shapes that evoke something aquatic
But keep them loose and keep them not detailed
Make shapes until you find something that really grabs you
Your first pancake is always gonna be weird and lumpy
And it's important not to get too attached to that first pancake
- Rounded shapes as opposed to sinewy narrow shapes to allow more options for grendel customization because he can be interpreted in many ways
it needs to be round an thick
Ok, start with big rounded shapes, but start with a few sketches at least
And also - for now, while iterating, stay away from color
Sometimes you can see way more in greyscale than if you start assigning colors to areas.
cause grendel is fat why did you give him a bug head
I gave him jaw motiff
My general design was a bull head
cause thats what he is
Which I then slowly morphed
Yes
hes a goron
Or, another good source of inspiration (including for DE, it's actually a main source of inspiration for them)
if you noticed the blob, it was wider at the bottom than at the top
Is guyver
like a gorons head, which is an important thing for what i end up with
I mean you can try to turn him into a goron, but gorons are kinda a bit
You know. Cartoony
so thats 2. wider at bottom than at top
no im not making him into a goron
its just a natural shape to use, like an egg
think of this
grendel is a sumo wrestler right?
Yes
the way he stands
when sumo wrestling you want to keep your weight low to the ground
so in that same way the helmet should appear bottom heavy
it um whats the word
Morbidly obese
it "implies" stability, resiliance strength
It's grounded
yes
so i want to make a very grounded helmet and didnt we discover grendel has no neck?
He technically does, but it's so short, that you're allowed to make your own neck
Why not make some sketches
i use computers now
cause i can just ctrl z
when i mess up
but yeah im basically just drawring blobs
so lemme make some food and grab a pen
i think the current blob i have now is the best i can thing of, but it can be extended backwards in lots of interesting ways
like this
i still wanna go with the fish design though same concept
to honor that greedy fish that likes cereal
but yeah i think what i have here is good, but yeah i should simplify it
cause you kept saying its not enough so i just made the most f'd up warframy version of what i already have so we can cut backwards
i have the project with all the layers still saved
so i can easily remove things
oh wow
i think i can show the both the sumo and fish aspects of this helm with one back of the head attachment
cant draw it rn my mac is ready to put in the water
but i wonder if you can guess the general idea?
i think im removing the eyelids no matter what though
cause fish dont have eyelids and they make him look mean
Make moooore shapes
of what
i wanna keep the front of his head
its perfect
hood and fish mouth
they become one
i want to defend it cause its the best way to exemplify the base concept
and its just gorgeous imo
like i can change the eyes all that
No such thing as perfect anything
but just the fish mouth hood
But sure keep the mouth
yes
I woud change some stuff but it's your helmet
thats all im sayin
yeah, but like i said we're yin and yang grendel needs both of our styles to please everyone
people like the art style for different reasons
i love the beauty from chaos, how horrible monstrous things can come out to be things that are lovely to look at
but your still right about the clutter and stuff like that
and your also aware of what will and wont be accepted and i need that more than anything
like while i love these catfish whisker eyebrows. idk if de would like them but at the same time theyre very stylistically eastern and he has two eyebrows on one side and only one on the other
also i think our arguments are good and we both learn from eachother
so no matter how nasty it gets im improving and your horizons are opening
oh lemme see the flower
I get that your art style is different, I'm just saying you should try more shapes
Hey guys
i cant pay attention
Hello
cause my mind doesnt stop
yes?
did you make mutant flower yet? or a stage or few of it?
so this is what i like rn, who knows if more ideas will come as i play space station 13 later, but the next step is making drawrings that dont suck
so what are the angles i need?
Well, I mean it depends on how you work
I personally usually just make side view sketches and go to 3D
what things for a completed concept art draft thingy to show people
that are better at that than i could ever be
and are already payin for that heckin program
I'm starting to hate the janny-bot on this server
and i dont wanna hear im not gonna find anyone again
It deletes my links with images
cause you said a swear?
No, I posted a link
pretend i could find someone
Ok, so what was your question?
Vulbjorn do you think you could help with the details on the sketches I showed yesterday and stuff possibly?
Mmm, it depends
That helmet looks pretty cool btw Goob
I don't really want to get into any colllaborations, but maybe I could help a little bit with soemthing
Yeah just if you like recreated with some more detail and then I can try to copy as best as I can that way I can build up my confidence with detailing you know
Like a personal challenge for myself I suppose
Sure, show the arts?
@spark condor ty
This is the best one I’d done
Weeeeellll
im saying he should mutate it
It's a flower
I drew this one completely by hand with a reference image as a guide so
bazillion s of years of mutation
It would need to be pretty much entirely redesigned to fit Warframe's aesthetic
Yeah just to try to give it some flair
Well, hm
Yeah I’m just practicing with what I’d go for in the Warframe style if that makes sense
see thats what im sayin but he could do it in a very cool way
so that flower in a modern day earth flower
It’s difficult cause I’m a beginner artist
First thing I'd like to recommend, seeing as you draw in real life
or one of those backlight thingies
So gonna try and recreate it but more like maybe infested style I guess
if you have a way to trace it, trace it with a pencil then change it a lil
then do it again
But I have had a look at the images you sent me so that’ll definitely help 🙂
and again and again
So Ty goob
np
Instead of holding your pen like this and drawing your wrist
Hold your pen like this, and draw from shoulder/elbow
look closely alot of them look bad, probably most of them but some of them are gorgeous
Secondly, what style are you going for in your flower?
ill have to try that
do they let you make those things for your shoulder
like the clan sigil spot
Well since you mentioned mutations i might do infested style since it could literally become something completely different
infested can be beautiful
Or partially mutated
id wear a pretty alien flower on my shoulder if i didnt have to give up any other slots
Right, so infested
If I’m gonna mutate it I guess I’ll go infested yeah
And the colours could be on the neon side but subdued if need be
ooh
I’m also trying to take inspiration from my yugioh cards and playing elder scrolls etc
i gotta find something
so you might want to draw from a different perspective
this is a normal flower
but see those lil pollen things
I also played Final Fantasy XIII and the plants in that game are quite mutated too so getting some ideas
imagine if you had those but they glowed and when you moved glowing pollen trailed behind you
can you do that @celest nest
That could be like tentacle like things
oh yeah that would be awesome
That would be interesting for Titania or Saryn
Sec
One more minute, almost done
Here's how I would personally approach infested flower syandana
Red areas are connectors to shoulders. Yellow are glow spots
That would be something I would wanna go for!
IF we're talking about infested design
You can do gradient lighting, yes
If you want, feel free to use this design to maybe help you to come up with something
You sure I don’t want to steal your idea
I don't mind
I'm not planning on using it, and it could potentially help you a little bit
And version with glowy those things. The longbois
This is fun to even just talk about ahaha
Cursed are those who turn art and design into job
And not something fun
I will go and consume a gherkin now.
I remember I showed someone one of my capturas and they asked me if I’d wanted to collaborate on a Tennogen piece a few years ago
If I remember right
Gherkin consumed
The pickle absorption has been satisfactory
lol
so when does tennogen stuff usually become available for purchase?
In this case, DE said next year I think
wait hwat
It's next year in less than a month
oh lol
time is a wily mistress
is blender hard to use?
by a person whos not great with perfect mouse movements
like not brain
hand, dex score
It can be somewhat difficult, but not impossible
https:/ /www.youtube.com/watch?v=nIoXOplUvAw You might want it .
This is excellent tutorial for new Blender
Honestly I don't know anyone who teaches Blender better than Blender Guru
I would strongly recommend learning Blender because it's an investment into potentially very profitable future
And it's also fun
@celest nest can i use assets of yours as starting points
like you got any individual robo eyes
i can imbed into a potato
like lego pieces
no is ok
Ok a few things first
First of all you really want to go through this Blender tutorial https://www.youtube.com/watch?v=nIoXOplUvAw
Blender tutorial series showing you how to use the most common features, like modelling, lighting, materials, geometry nodes and rendering - whilst making a donut.
Watch Part 2: https://youtu.be/imdYIdv8F4w
Download the Keyboard Shortcut PDF: https://docs.google.com/document/d/1zPBgZAdftWa6WVa7UIFUqW_7EcqOYE0X743RqFuJL3o/edit?usp=sharing
Googl...
You really really want to do it, and get a complete donut, because it will teach you how to do stuff you really need to do for working on Tennogen later
Secondly, you want not my assets, but DE's assets from here https://www.warframe.com/steamworkshop/help/
oh they got premade bits?
All frames have their meshes available for download
oh
And textures
But I absolutely insist you go through tutorial and DO get a donut at the end. If you're serious about it, I want ot see the donut
Otherwise you will fumble around and not be able to do anything.
vulbjorn do you hace enough of an income yet to not have a job?
It's enough of an income to support my family and to pay for a heart operation for my mother
Bot really doesn't like you
holy smokes, you can afford a whole family by just making warframe bits?
i keep saying bad words
I mean, I live in a pretty questionable place where prices are lower than in US for example
It's a secret
eastern europe?
Let's talk about you potentially getting into Blender and then tennogen, if you want to
yes
do you think i have the potential
is it possible for me to make a life in such a way
I mean, everything is possible. Talent doesn't exist. Talent is nothing more than time multiplied by hard work and passion for it
For example, before I was like 16 I couldn't draw a straight line.
Passion multiplied by time
and its kinda straight, straight enough for infested style lol
Do something every day, and you will notice yourself improving.
And by something I mean - draw a few boxes. Position them differntly. Watch one part of Blender Guru's tutorial and then try t oreplicate it. But do it every single day, do not skip it.
i could send you a bunch of pictures chronologically and its obvious
i only struggle to learn when i get too prideful
like with music
Why not start learning Blender right now
Blender tutorial series showing you how to use the most common features, like modelling, lighting, materials, geometry nodes and rendering - whilst making a donut.
Watch Part 2: https://youtu.be/imdYIdv8F4w
Download the Keyboard Shortcut PDF: https://docs.google.com/document/d/1zPBgZAdftWa6WVa7UIFUqW_7EcqOYE0X743RqFuJL3o/edit?usp=sharing
Googl...
In ten years, you will thank me, and most likely from a window of a new Porsche
of course ty
its true
You are ONLY allowed to thank me from a Porsche
Rather sit in a house i own at this point 
yes but I like Porsches
have a few million make it happen
Tho admittedly I like BMWs more.
Not new BMWs tho, I hate the giant nostril redesigns
thats the only reason for extreme wealth beyond a certain point
i dont need a nice car i just want to fund my creations
by funding people that are executers
which i am not
Yet
thats true
ANyway, you run through tutorial, I'll go look for more gherkins.
hey anyone got a picture of hydroid without a head?
hes my fav, ill start with extra passion
Is it front view
yes
i get that
but i could say the same a thousand fold for anything else in the game
this is just an early version
but i feel its almost finished
very happy with what i have
hydroid has been my favorite since the beginning he needs something like this
oh i know what its gonna need by the end
if its possible, ill keep it to myself though in case i sleep and wake up and realize it was a bad idea or theres a better version of the concepy
im guessing the latter
so, i have a technical finished product question
what particle effects could this emit if any?
could i make it look like gas comes out that hole
like he was just smoking a pipe
It could emit animated flowing emissives
It's possible, but you're nopw looking into pretty advanced territory
im just wondering
its not a neccessity
but i wanna specialize in wiggly bits
cause theyre the best parts of the warframe style
they generally have rounded edges and simple shapes like i like
and they wiggle
Well, I'm going to put it as simply as I can
There is a reason I made this super simple helmet as my first work
It's not a skin, it's just a helmet, it's rather rounded, it does not have any emissives, or effect, or trasnforms, etc.
i think ill just make the helmet rigid first
As an absolute beginner in sculpting, with about 6 years of classic drawing and half an architectural degree, it took me about 6 months to figure out how I should approach it, and make a product, that has been accepted into the game
then figure out the wigglies
So my point is - the more complex you make your first work, as an absolute beginner in 3D, the less chances you have to actually finish it
I've seen countless people abandon their projects because they went too complex with no experience to support this complexity
what makes it complex
your helmet?
it seems like that helmet is even more complex
What is "it" and what is "that"
My helmet is super simple. All those details are texture
Your helmet has multiple pieces to them, each needs to be individually modelled, fit together, retopoed, unwrapped, textured and rigged
it sounds worth it to me
You won't finish it
You have no experience with 3D, you cannot finnish it
I gave you Blender tutorial, but you're hitting too high now
Even F1 drivers did not immediately sat into F1 cars, they all started their careers driving go karts
If you go immediately too complex, it's equivalent to sending to a Moon astronaut, that just began his training. He's going to lose conscioussness on liftoff, he can't handle the Gs
i guess what i mean is that this helmet is the far goal
that everything i learn is moving towards it
specifically
on the grand tree of lessons and learning
Potentially, but italso needs some mored esign work
its gonna be awhile im sure itll come to me
I'm sure it will
but i think its close to amazing
if what i see in that picture, which might not be what others see becomes an object in game
a very wiggly thing with lots of wigglers
i will make many many coins yes
it might be hard to notice but the face plate is going to appear almost pried open
warped metal
it can make many-much coin-dinero, but it now has problems with - it's just medium shapes, I don't see large shapes
Keep in mind shape hierrachy
Large shapes are often comprised of medium shapes
or supported by them
but if you mean the distinct silhouette, its gonna be the tail
Imma do a quick little sketch