#tennogen-creation-discussion

1 messages · Page 13 of 1

lyric skiff
hollow jackal
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is it a good idea to use mirror effect in blender to adjust the model to fit the sketch evenly? or is there some other method? cause I'm struggling to make it even without messing up on one of the sides for the model

celest nest
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If your model is symmetrical, you should be using mirror modifier

hollow jackal
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but wouldnt that overlap mesh? I'm using nokko's helm

celest nest
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Overlap mesh?

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Are you just modifying base helmet or?

hollow jackal
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yeah I'm toying with the base helm cause it has the shape i need

celest nest
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You should use symmetry mode instead of mirror modifier then. Mirror modifier generates half a mesh that you don't need

hollow jackal
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ahh

hollow jackal
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finally got it going but trying to figure out how to add proper crevices to make it look like it has cracks

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thus stuck with a cheeto puff mushroom lol

valid pine
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are you sculpting in blender?

hollow jackal
celest nest
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Blender is very acceptable for sculpting with a few addons, but I'm entirely uneducated on it

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(on sculpting side, I only know technical and hard surface parts of it)

valid pine
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I would probably approach cracks with the sharp crease tool, set the stroke to line, and play with the falloff shape until it looks good

celest nest
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Don't forget that you have both subd and remesh modifiers that allow you to dynamically increase resolution on the go

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Or lower. Up to you really.

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Honestly Blender has so many modifiers that I don't even know like 40% of them

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(And we're not even talking about official and unofficial but popular addons yet!)

valid pine
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You can't sculpt on a subd modifier, it has to be applied first or it'll just sculpt the low res base mesh.

I recently discovered the multires modifier though that DOES let you sculpt before applying. It does the subdivision the exact same way but you can change the level of division for the viewport/sculpting scene/render. And it's non-destructive so if you delete or hide the modifier, the base mesh is unchanged from before you sculpted on it. Been using it for all my models now instead of the subd.

hollow jackal
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ahh now im starting to wonder if im making a low res 🤣

valid pine
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well your low res would be the model within the triangle limit DE gave you

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hires would be subdivided and sculpted on for baking down onto the low res

hollow jackal
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ohh

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hmm so should i leave the subdivision alone then ? 🤔

valid pine
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finish your sculpt then worry about it at this point

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you'll want to duplicate then remesh it to fit in the poly count

hollow jackal
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ah gotcha

valid pine
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then you bake the sculpted details onto the low poly

hollow jackal
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if i wanna add new stuff to it do i need to make a new material to attach to it ?

valid pine
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might need to elaborate, I have no idea what you're asking lol

hollow jackal
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sorry lol okay so for instance I want to add a new mushroom onto it but the model won't let me stretch it out to make it so I was wondering do i need to make a new mesh model of a mushroom to connect to the current model i am working on ?

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you can see the little ventilator right there on the side of the face which is the mushroom I want to be placing but the face is giving me a hard time to make it

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my brain gets cooked sometimes when I try to translate what i'm trying to say 🤣 so im sorry in advanced

valid pine
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It doesn't all need to be one mesh, especially not for the high res sculpt

hollow jackal
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oh ?

valid pine
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just model the new part separately and clip it into the main mesh

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then when you remesh you can either remesh it all as one including the clipped parts, or have a separate piece still clipped in remeshed seperately- although one mesh is probably better in this case

hollow jackal
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I need to remember how to do that 😅

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but thank you! I'll do that then, I'll have to look up on how to make it as one later

celest nest
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No, you can add mushrooms to same material

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Unless I',m misunderstanding what you're saying

valid pine
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I think his mesh just isn't subdivided enough to sculpt more stuff onto it, to which I said just sculpt it seperately and clip it in then remesh around it

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I might be wrong though

hollow jackal
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No you’re right it’s not sub divided enough haha

celest nest
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Sculpt separately and just stick separate parts in then. It's just material specifically refers to textures.

white reef
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I have some university experience with Blender, moreso on the technical than artistic side.

I had a fun idea for different mushroom themed skins for Nokko. I think Morels, Trumpets, Oyster, and Puffballs could all have really fun and interesting looks.

I also think a bridal veil stinkhorn kilt/battleskirt would be fun :)

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I'll have to start researching how to use TennoGen, and dust off the blender and z brush skills

celest nest
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(However if you're just starting I'd recommend starting with a more simple frame to get your bearings on)

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(there's a reason there's like seventy five excalibur skins on the workshop)

white reef
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fair and valid. pulling off the organic vibe may prove difficult lol

hollow jackal
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I think i got the ventilator part down 😄

celest nest
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The ... ventillator?

hollow jackal
celest nest
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I see. Very cool and good.

hollow jackal
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by the way when you mentioned clipping, does that mean like merging the models together

celest nest
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It's not necessary for do for tennogen. You can literally just ram two models together and it will be fine.

hollow jackal
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oh really huh intersting

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but would i have to worry about the materials to make sure they match ?

celest nest
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As long as you assign all your sub-models to same material, their materials will match.

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Also, you can request DE to provide you with an appropriate matching microdetailing texture if you want to match it to default Nokko body mesh.

hollow jackal
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wait I can request that from them? How ?

celest nest
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Just attach a txt inside the zip export when you gonna upload it.

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They read it.

hollow jackal
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ahh I see

hollow jackal
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I finally uv wrapped the helmet but my only issue right now is to set up a texture for the helm.. I tried painting to see if itll do anything but i keep seeing a alert that it has a missing texture which im unsure what to do with this part.. Update: Fixed it -facepalms- just forgot to assign texture

steady wasp
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Is there a way to make the UV island look more clean in Blender?

hollow jackal
steady wasp
hollow jackal
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Ohhhh

steady wasp
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Still tricky wether my UV is good before exporting to SP

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Tried to bake on SP, but there are some problems

hollow jackal
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Do I need to use substance painter or I don’t have to? Cause my subscription to SP is over so wondering if I could just the paint in the blender instead

celest nest
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You don't have to

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You can (if you can) texture in Blender

celest nest
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(But Painter i s both easier and just better at doing textures)

hollow jackal
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true but unfortunately i dont got it TuT

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but I figured out how to make textures in blender

hollow jackal
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uhh question is it normal to see the mesh or wires to pop up..??

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I feel like i may have used smooth or grab too much hahaha

steady wasp
hollow jackal
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but ty tho! i'll keep that saved

steady wasp
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Can I ask is the base set up still the same? or is there a new one for SP?

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also should I be aware that the size the same or different from Blender?

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I follow the size ratio from Blender when baking

steady wasp
hollow jackal
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im now stressing over my mushroom for not letting me do it's texture properly lol apparently some how its stretching its texture when i paint it

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its supposed to color the cap seperately but it wont let me do it properly

hollow jackal
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fixed it again turns out my uvs weren't made properly for this one

steady wasp
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I can only think is making low poly of the high poly

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Also I think I might have stumble a texture error and the keris edge is blocky

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The bottom is fine for now

steady wasp
valid pine
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looks like there's a bunch of those issues. I'm not 100% but I would start with checking the cage and making sure there are no red bits poking out when you bake, and if not check your ambient occlusion map

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sometimes the mesh can occlude itself and bake in weird shadows

steady wasp
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Mine's a bit pink than red

valid pine
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I think pink is just where the cage itself overlaps, red is like RED red

celest nest
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You want to add a edge loop around the edge.

valid pine
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that looks ok. Delete the ambient occlusion map and see if it removes the shadowed bits

steady wasp
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Actual delete or un-check the AO map?

valid pine
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in texture set settings just fully delete the ambient occlusion map - you can rebake it on its own so it won't take too long

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if it clears up the shadowed bits, then its your mesh occluding itself. If it doesn't then idk lol

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I usually try to bake my objects with an exploded mesh then texture it unexploded to prevent it

steady wasp
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I made a new AO, the cage should be fine from the bake

valid pine
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how does this view look without the ambient occlusion map at all

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like before you rebake the map, delete it and look at this view again

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it looks like your mesh is casting shadows on itself in a few places and those get baked into the ambient occlusion map, but I can't tell if it's that unless we see it without the ambient occlusion map there

steady wasp
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It looks like that

valid pine
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hmm doesn't look like its that sorry

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thats just one of the more common problems I run into that leads to black marks like that

steady wasp
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is it very common? My other solution is check the low poly and UV maps in Blender

valid pine
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it happens on almost every unexploded model I try to bake lol

steady wasp
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so trial and error?

valid pine
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usually

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I just make sure everything is exploded before baking now

steady wasp
valid pine
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Baking a rounded edge onto a sharp/flat edge will not make it round. The low poly needs to have the silhouette you want on the final model, and the high poly just bakes surface details

steady wasp
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This for example

valid pine
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baking doesn't add any geometry, it just gives the illusion of height and texture through the height/normal maps and varying roughness and metalness values

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you'll have errors if the high poly silhouette is too far from the low poly's. That looks like it should be ok, but the corners might give you some trouble

steady wasp
valid pine
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if you put them both in the exact same spot in blender so they overlap, what does it look like

steady wasp
valid pine
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if you compare that to the yellow version in substance painter after the bake, it looks like your errors along the edge of the blade are happening wherever the low poly blade is poking through

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might need to match the low poly a little closer. Try other, less destructive troubleshooting first but I have a feeling it could be that

celest nest
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Add loop around the edge.

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You need to support a bake.

steady wasp
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Both sides are different, I think I have to make a new one that has more tris then

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This is the high poly

celest nest
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Your first model was too dense, but this one is too polygon light and cannot support bakes.

valid pine
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yeah that's what I was trying to articulate, ty. The high and low poly versions are too different to bake without errors

celest nest
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Excuse me while I drop on Cyberstan

lime rock
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are you using a custom cage file? 90% of my substance painter bake problems are solved by that

lime rock
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yeah thats not what i meant, try making a custom cage file from the low poly. just dupe the model and scale slightly

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working on something unrelated but something like this

steady wasp
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I think I wanna fix the top blade

worthy crane
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Solaris Syandana almost done, just need to figure out what to do about the piston animation.

steady wasp
worthy crane
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Gonna try other versions, maybe stretch the FX along with it

worthy crane
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Version 2 with Fx pan. Steam version next, if I can figure out how

white reef
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Do y'all think DE would ever give us access to voidshell?

If they've sunsetted their own work with it, why not open the resources to the community?

Hell, I'd be willing to dedicate myself to setting that up and making voidshell varients

zenith flax
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That'd be so nice. Voidshells have so much unrealized potential.

worthy crane
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Does anyone know how to make smoke, fog, and or steam like from Baruuk Graxx skin and Zephphyr Migisi Helmet? Like are they particle effects or something?

steady wasp
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For Blender user, is it okay to decimate retopo using Decimate Modifier or do it manually? I want to decrease the tris from 17,775

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This is what it looks like without the decimate modifier

rough saddle
steady wasp
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yes, except the attachment that attach the blade

rough saddle
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You wouldn't happen to have a backup file of this project before you did that, would you?

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While tris are very much preferred for game models, triangulation is generally saved for the very end of the modeling process. As in, when you're are literally about to ship the asset out. For retopology, you generally want to keep everything in quads (with maybe a few tris if it's more beneficial for edgeflow). This is because quad topology is easier to manage as far as workflow goes than tris because you can more easily select and edit edgeloops and the like. I thought you were just keeping tris on so that you could keep track of your poly count better. Having everything be tris from the get-go will only make retopology more tedious in the long run.

celest nest
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You can quadriangulate the faces back up, but why would you use decimation for retopology

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isn't your model already sub 5k? Where did 17k come from?

rough saddle
celest nest
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Yeah triangulation is not a problem, I often do it before texturng in painter to make sure my textures lay out correctly, I just wonder where the tripple the polygon budget came from

rough saddle
celest nest
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It's you know, suboptimal

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But not super huge problem

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To answer the question - decimation is not an acceptable tool for game-ready topology, it's acceptable tool for mid poly topology to retopologize from.

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It's good to crunch down the model to basic shapes that you retopologize later, but it should not be used as an output model

rough saddle
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Yes, retopology is done to simplify your edgework to both a lower poly count and to have cleaner edgeflow. Decimating after retopologizing, while it will certainly lower the poly count, is going to destroy the edgeflow that you made. Which will make the work you already put into the retopo completely redundant.

If you're concerned about the number of tris you have, your best bet is to just re-examine the topology you already made and see if there's any edgeloops you can edit or remove without sacrificing model silhouette.

celest nest
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what about some danger stripes for tint4

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Good idea or back to drawing board?

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(I designed skin with only three tints by accident (laziness) during concept phase and now struggling trying to find a place for tint4)

lime rock
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I like danger stripes, looks cool

slim wadi
celest nest
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Just needed a contrast color to see where I'm painting it

rough saddle
# celest nest what about some danger stripes for tint4

I like the idea. Do you think you it can be pushed to be a little more chaotic? Looking at the example you gave made me think of the lionfish for some reason. Maybe you can mimic the unevenness of the striping to add to your tint?

zenith flax
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Ooohhh that would be nice- and with the right material, a player could match the colors to go without the stripes, or just make them more subtle, or use them to really pop and contrast

celest nest
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What a nice shrimp

lyric skiff
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Apostate Uriel

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Know what I should draw it

steady wasp
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I've fixed the shape to follow the sillhouette of the keris blade, Not using Triangulate and Subdivide modifiers

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Already fix the high tris number to 3,500 because Adding more edge for the blade

halcyon schooner
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SO I had a dream last night about Warframe content of all things, and it was strangely vivid.
I dreamt of a new frame named Knoll, his description saying something about "the power of the working class" and that he was friends with Nokko. The extremely rough sketch I included was all I was able to remember about his design.

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I'll try to make a more detailed drawing if I'm able sometime soon

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I wasn't sure where else to post this, so sorry if this is the wrong channel XP

dusty tapir
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I think thisd make more sense in #fan-art

halcyon schooner
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Alright, I can move it there. Thanks

worthy crane
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If my syandana gets accepted I'm thinking of doing armor pieces to go with it. If not I'll move on to trying a Solaris radiator skin for Qorvex.

potent latch
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So will tenno gen stuff ever be transfered to PC ?

ivory radish
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you mean those that were bought on outside of PC? no

proven nacelle
steady wasp
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Is there a way to fix the visible line? I've fix the mesh and use exploder file to bake and use the combine version

storm sigil
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What I would like to see is a paintbrush skin for any weapon.

amber oyster
spark sierra
valid pine
steady wasp
steady wasp
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I also wanna ask about ID map, can I just make them in SP or do I have to make them from our sculpting software (Nomad Sculpt) first then export them to SP?

snow latch
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I asked this on the general chat but was the volt grax skin removed from the game?

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I don't seem to have it in my skins anymore

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(Android)

snow latch
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Ohh ok

coarse forum
celest nest
hollow flare
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how do you guys export and upload to Sketchfab so you can have that cool 3d viewer

celest nest
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Last time I did, I just exported all maps, fbx itself, packaged them into a zip and uploaded to Sketchfab, then assigned all the maps to appropriate slots and it just kinda works

hollow flare
celest nest
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No, you'll have to make a colored diffuse yourself.

hollow flare
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Wait wait i found a sketchfab output template in Substance painter! might work lets see

celest nest
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I personally just attach a color fill to each of my tints in SP and export a SF ready model, intended just for showcase, not customization

hollow flare
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SF ready model ok ill look for that

celest nest
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It's just same exact model but diffuse is not game ready, aka it's not black and white but colored instead

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And you don't have tints.

hollow flare
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nice got it to show right in Sketchfab. hmm i guess we cant link that here.

light laurel
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@ivory imp Congrats on getting your Entrati Nova skin into the game. I’m obsessed with the Ebtrati aesthetic so keep em coming!! 👍

ivory imp
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Oh thank you!

light laurel
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In fact I was inspired to start crafting nova prime in prep for the skin

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@mystic flint just wanna say that I love how your Lavos Scaldra Skin is shaping up. Plz keep working on it. Would love to see it in game one day!

ruby sun
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Oof I just looked over the overall requirements for the Operator Eyes, Face, and Ears cosmetics....

I wanted to create some neckwear/jewelry, which I guess isn't an option.

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I suppose creating a chest piece would be a better alternative for that...

frigid sleet
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hello is there in anyway I can get the WFbrush for zbrush?

normal phoenix
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Does anyone know how much the gauss and Grendel skins will cost when they drop or is it not public yet

dusty tapir
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1st not really a tennogen thing second should be around the same price as your usual deluxe individually

normal phoenix
ruby sun
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Is there a base Tenno/Operator body sculpt we can import to Blender to create Transferance Suits with?

ivory radish
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just heads, but not like we can even make operator/drifter suits for tennogen, unless you want it for a personal project

ruby sun
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I guess it'll be for a personal project, I just have this idea I want to manifest. I am also a Blender newbie, so it'll take me some time to create what I am imagining. If anything it won't be posted into Tennogen, but into Steam Workshop

ivory radish
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warframe's steam workshop is essentially tennogen, though it'd probably be ignored or hidden by DE if it doesn't fit the submission guidelines

ruby sun
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fair

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It's the vision and drive I care about for this idea. So, I'll see what I can do without said model. If anything, it'll be a frustrating fun project.

ivory radish
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but also, as a blender newbie I highly suggest starting rather small first, like head accessories

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get acquainted with the process, even if your end goal is a full body suit

ruby sun
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noted

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In the mean time, I'll see what I can do with MakeHuman and see if I start with creating a body for later use. And then return to Blender to mess around with making smaller head accessories like your suggestion.

ivory radish
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seems good for an idea

hollow flare
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hmmm i dont know why when i press play the fx dont pan/animate? is the addon glitched?

hollow flare
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and is it possible to add the animation on the siketchfab viewer?

hollow flare
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nevermind, i just made a fresh blender file and its all good

hollow flare
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so question on the panning emissions. is this correct?

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its giving me splotches all over. it does have panning texture working though

hollow flare
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AGAIN i cant seem to fix this!

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cant export the FBX for some godang reason.

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made a FBX node, appened the 2 parts in it. it should work

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hmmmm

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it exports the textures but wont export the FBX

native mirage
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Ngl, while i don't have the tech to do Tennogen. I've been coming up with idea's for Tennogen Stuff myself. and sketching them down every second i get. I'll share some idea's that's been boggling in my head for a bit

  1. Nezha Helmet that inspired by Some Chinese crowns. flaming earings and A Single long tassel on the back to mimic a Large bird feather
  2. Caliban Narmer Skin (cus why hasn't someone made it yet???)
  3. A Jötun (a Viking Giant) inspired Grendel Skin
  4. A Mosquito Inspired Nidus Helmet. that when transformed Has a Large Stinger and Attena's form
  5. Edilon inspired Xaku Skin
  6. Squid/Cthulhu inspired Hydroid Helmet
  7. Infested Ocrina Skin
  8. A techrot inspired Xaku skin with a TV for a helmet (Boken version has the TV shatter)
  9. Chainsaw Man inspired Valkyr Skin
  10. Infested Titania Skin

lmk your thoughts on these dumb little idea's i've had lol
(idk where else to post them so i'll dumb them here)

celest nest
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Also, if will sound stupid, but try scaling it to 0.01 on all axis

spark sierra
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Is it possible to make tennogen operator and drifter outfits?

ivory radish
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nope

slim wadi
spark sierra
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🥀

tacit barn
tacit barn
tacit barn
celest nest
hollow flare
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GG LETS GOOOOO

hollow flare
hollow flare
hollow flare
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OH i see now what happened. in the excalibur file we have a OBJ and a FBX file. and the OBJ file is giant! so i based it on that guy

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ok i placed my signa correctly on the big guy. then resized them both down. so i made the size and placement correct

light laurel
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Are they still taking signa submissions?

hollow flare
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nah im just making mine HD... just incase lol

hollow flare
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Finished my HD remake!!! thanks everybody for the help. learned every step of tennogen making and troubleshooting so my future works wont be a hustle anymore lol

celest nest
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Yeah either obj or fbx files are always 100x the size of normal models in Blender for ???? reasons and is often so gigantic, viewport sometimes can't even render it

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In which can you have to scale it down to 1%

peak nimbusBOT
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Content removed by bot.

peak nimbusBOT
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Content removed by bot.

harsh root
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Back to roughing out sculpts to define the base shapes a bit more

rough saddle
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Anyone know where I can go to report tennogen-specific issues? I just noticed the UVs on one of Jade's wings is sitting slightly out of bounds. It's giving me some baking troubles.

native mirage
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A Quick Sketch of a Nezha Tenogen Helm
Flaming Crown for the Flaming Prince

light laurel
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Good luck

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Cus pencil sketches won’t get you far

rapid thicket
native mirage
rough saddle
light laurel
ivory radish
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you know, he's already done a lot more than most "ideas people" or "people with wishes" in here have, thus on the right path to make something worthwhile

light laurel
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A drawing is far from enough

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Actually learn 3D modeling

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I have some Tennogen stuff I want made too but I know my crayon drawings are far from enough

native mirage
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Well, at least I had the Guts to post my idea (not trying to sound rude). Anything is possible these days. So who knows, maybe someone will pick up the idea and Bring it to life!

No need to be negative to someone posting their Ideas or Wishes!!! ❤️

steady furnace
light laurel
steady furnace
light laurel
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So that’s double reason I can’t do that

steady furnace
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you can't ... sure. It's depends on people's life indeed

but others can so it's possible. It's not because you cannot do it one way that's impossible for everyone.

ivory radish
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kind of a "crabs in a bucket" mindset right here
let the guy make pencil sketches -- he's at least trying, and he certainly won't get any results without at least giving it a shot, be it even as small as a concept sketch

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with enough constructive feedback and improvement through practice he could get up and out there

dense plinth
#

Random idea here is anyone thinking that temple could be a bard from d&d and make that a skin?

rough saddle
light laurel
rough saddle
hollow jackal
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Important to have references as well!! Not just one -nods-

ivory radish
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or in case of not having a PC, there's variety of 3D modelling apps for phones and tablets out there too, free and paid-- although a far cry from having the toolset or performance like on a PC, let alone having the capacity to pursue tennogen without the hardware, but it's a good place to start learning the skill

light laurel
hollow jackal
sick shard
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genuinely learning how to use blender to fulfill my inner child's NEED to make a gyre skin (do i have the frame? no. do i love her anyway? YES) lmao

light laurel
light laurel
rough saddle
light laurel
rough saddle
# light laurel I expect the other collaber to do the 3D work too

I'm not really sure how you expect that to work... ? Do you expect some form of exchanging 3D files back and forth? Usually how it goes is that one person makes the concept and then the 3D artist makes the actual skin.

I'm suspecting you believe the 3D work is where the bulk of the labor goes into the skin. I can assure you there's just as much effort that goes into the concept design.

rough saddle
# native mirage A Quick Sketch of a Nezha Tenogen Helm Flaming Crown for the Flaming Prince

If you're looking to find a 3D artist to collab with, my suggestion would be to keep pushing on this concept piece first. The idea behind concept art is to be as explicit about the concept as you can. So when you hand it off to another artist to actually make it a 3D asset, they can focus solely on making it while doing as little guesswork as possible. The idea you have is good, but it can be refined more. My suggestion, if you are able to do this, would be to try a paint over (like in the examples below (Uriel and Cyte-09 by @atomic spade , Nokko by @mystic flint ). Grab a screenshot of Nezha and try to paint over his helmet with your own design to see how it would look on his body. Try to get as specific as you can on the helmet shape and the ornamental details.

The sketch you made is a good start, but I think you can explore more with it.

fossil sedge
rough saddle
native mirage
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Nokko Tennogen would be super interesting ngl

native mirage
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Here's another idea I came up with. A Nokko Helm!
Wearing a mushroom like a Soggy Rice Hat with a Bandena made from another kind of mushroom

Mushroom Ninja!

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Also, what would be the Price if I were to commission someone to make this Idea a reality?

ivory radish
#

in the hundreds at the very least, and you'd have to provide clearer, higher resolution refs, in multiple angles

native mirage
#

Damn...yeah I don't think I'll be doing that anytime soon lol

celest nest
#

I think you have decent ideas, but you need to work on execution a bit. Preferrably also transitioning to digital, if you got a tablet or a pc

native mirage
celest nest
#

It should, just keep your models under a mil polies

#

But I would recommend also downloading krita

eager quail
#

A reminder, please do not give personal information, this includes age, in our server.

native mirage
#

Sorry bout that Alyxis ❤️

RQ anyone know any free 3D Scuplting programs (Like blender) that i can use to make some Tennogen? :>

celest nest
#

You can setup Blender for sculpting

#

It will take a ton of plugins to make it reach same (or near same) level tho

worthy crane
#

Started on armor, messing around with parts to see what happy accident comes out.

fossil sedge
#

Is there a way to get a weapon concept added into the game? I know something along those lines happened with the jat kusar

amber rose
hollow flare
celest nest
#

I dunno, I don't use blender for sculpting

hollow flare
celest nest
#

I use Zbrush, and I know Blender is not as complex as Zbrush, so I said it's maangeable, but would need plugins to get to that level

ivory radish
#

zbrush is just more highly specialized for sculpting, blender is more like a swiss tool

fossil sedge
celest nest
#

If you're feeling adventurous, you can do retopo and unwrap in Zbrush, but it's comparable to trying to bend steel beams with a pliers.

fossil sedge
#

@amber oyster do the demons get skins too?

amber oyster
#

Sadly we were not given that option. Otherwise I would have had a lot of fun making them sentient

fossil sedge
#

Ah ok, skin looks actually insane btw

#

Insanely good

amber oyster
#

Thank you!

warm idol
warm idol
#

like the abstract face rule, where you cant nescessarily just put eyes onto the model, mirage being the exception if I recall

amber oyster
#

I doubt it tbh

celest nest
#

There's no chance they'd do it. They didn't do it for other older frames with summons

celest nest
#

And a bunch of a pre-installed plugins, like Rigify. Rigify is great for posing for rendering.

celest nest
#

You won't believe how long I have been packing UVs by hand.

rough saddle
#

I switched over to blender after having used Maya for about one or two years. Re-learning how to use the UV editor was an absolute nightmare.

celest nest
#

Long ago I was unwrapping and retopologizing stuff in Zbrush for no particular reason.

#

Back in like 2018

#

I was young, stupid, and very, very stubborn.

rough saddle
#

And you called me insane. I wouldn't wish that on my worst enemy.

celest nest
#

Now i'm just two of those.

#

I avoided learning Blender for the longest time due to incredibly obscure UI, but then they release I think v.3.0 and fixed all of my issues with it

#

I also started with Maya

rough saddle
#

Yeah, that was when Blender got a total overhaul. Though I use it mainly because I'm not a fan of subscription models. Haven't looked back yet.

celest nest
#

I haven't used Maya since. Tho I must admit that I know maybe like 10-15% of Blender really well, even hard surface I do in Plasticity

#

I mostly use it as a swiss army knife for unwrapping, optimization, posing, skinning, rendering and post processing

#

But not actual creation

rough saddle
#

Well, if you're ever interested in learning, I recommend blender secrets. They have a lot of to-the-point tutorials that only span about a minute.

celest nest
#

I occasionally stumble across their shorts when I need to find how to do some obscure function in Blender

rough saddle
#

Yep, that's that way ☝️

celest nest
#

I want to one day learn how to do geometry nodes. I seen people do absolutely crazy things with them

#

And I assume it's vastly different from Substance Designer

rough saddle
#

Couldn't say. Been meaning to learn that myself. I've seen one video where someone made an animation of a rasberry growing. Insane stuff.

celest nest
#

I've seen someone make a procedural dragonfruit bisection shader

#

With procedurally generated interior at any bisection angle.

#

And an IK controller that allows user to dictate it's shape

rough saddle
#

It's all black magic.

warm idol
#

Time to bit the bullet on zbrush

celest nest
#

Zbrush is S tier sculpting software, but they discontinued their perpetual license and subscription is pretty expensive

warm idol
#

I went looking around the other day to see if I could find an archived version of ZbrushCoreMini

#

Apparently Maxon wiped it off the face of the earth

celest nest
#

Isn't COre Mini available for free

warm idol
#

Not anymore

#

Discontinued in 2023

celest nest
#

Odd.

warm idol
#

Hoping someone uploads it to internet archive

celest nest
#

I'm not a big Maxon enjoyer. I managed to buy a perpetual license, and I'm gonna keep it like a treasure.

warm idol
#

Oh

#

I stand corrected lmao, just found the core and core mini on internet archive

celest nest
#

It's free with limitations so I dunno why they'd remove it

#

It's basically a demo. I don't think you can even export .fbx with it

warm idol
#

You might be able to

#

Mini you cant but i think base Core

celest nest
#

It is what it is!

#

Man, if Adobe ever gobbles Blender

#

They can't keep getting away with this

warm idol
#

They wont

#

They cant I dont think

rough saddle
warm idol
#

Aha

#

Is it legal to share the ZbrushCoreMini Internet Archive link in here if someone asks? It has been discontinued and it was always a free product

celest nest
#

I dunno, we can ask a mod

warm idol
#

I'm currently checking Mini but for core you still need a zbrush license

#

Mini you don't need a license, but sadly you can't import or export anything

warm idol
rapid thicket
#

Yeah the whole zbrush switching to subscription even after they promised that owners of old perpetual licenses would still continue to get updates without having to subscribe is sth I'm still incredibly salty about (and why I'm using zbrush 2021 lol)

warm idol
#

youre not missing much

storm sigil
#

Hopefully there's a paintbrush skin for any kind of weapon

warm idol
#

Well

#

Make it look universe accurate and get to work on one

warm idol
#

Trying to work out more of a stetson hat design for mesa but rn it looks like a kaiju from pacific rim

#

Like a mix of knifehead and leatherback

light laurel
#

….i had an idea for a Sculdra-themed skin for Uriel. I don’t have any access or skills in 3D modeling so I guess I’ll just draw it

warm idol
#

Or getting the shaping out

light laurel
warm idol
#

Very doable me thinks

#

Atleast getting the shape

warm idol
warm idol
# warm idol

This felt familiar, couldnt put my finger on it but I think I might have internalized Excal's arturius helmet and put it on mesa lmao

humble notch
#

Hello! Can someone please help? May I know how I cannot Save As the file as .PNG with SuperPNG add-on feature?

I cannot save it as .PNG with SuperPNG add-on feature after I added more Layer there. As far as I know I will be needing having 3 Layers which are Red, Green and Blue color layers. I also have added Alpha channel on the Channel section

polar thunder
#

Hi

#

Im working in a helmet for Gauss

#

Can anyone her to give me feedback?

foggy pagoda
#

I'm no pro so probably take what I say with a grain of salt
Anyways I think you got the vibe right, with the boosters and streamlined look
It feels a little flat I think? Could use more verticality maybee

#

Sorry if my comments are silly!

polar thunder
#

Thank you. Thats the idea. The flat look is inspiration of deportive classic cars

foggy pagoda
#

Oh I see!
Sorryy

light laurel
warm idol
warm idol
#

@polar thunder You use blender to model it right?

polar thunder
#

Yes

warm idol
#

Any tips?

#

Like brushes, addons, etc?

polar thunder
#

For example?

polar thunder
# warm idol Any tips?

Hmmm...

If you wana do details and lines in a surface use multiresolution, sculpt the destails, and bake then in the simple geometry. Dont use geometry for the details

warm idol
rough saddle
# polar thunder

Good start, but you can definitely push the detailing more. While I like the smooth, chrome shell look, your helmet can benefit from more exposed "machinery" underneath the chrome plating to help break up the larger surfaces. The backside of the helmet, for example, could really benefit from this. I made a mockup to show what I mean (as an example. You do not have to follow what I made). Using the crease sharp brush and creating a series of grooves along the flow of the mesh's shape goes a long way.

polar thunder
warm idol
celest nest
#

I would advise againste squiggly lines on outer panels.

polar thunder
#

I didnt did it

celest nest
#

Also I would add some creasing lines around to solidify the shape

#

Too soft and bubbly right now

#

Also a good idea to put mechanical details below panels and around thrusters

polar thunder
#

I hope they choose one of my designs for Tennogen

rough saddle
#

Anyone here know if there's a way to get opacity to work in tennogen's substance shader? I have the channel active right now, but it doesn't seem to be doing anything. The tennogen guide says I can use it if I "flag the shader" for that, but I don't know what that means.

celest nest
#

Not with des shader, it doesn't natively support it. Just switch to another shader and paint opacity

rough saddle
#

I see. That's a little cumbersome, but I can work with that. Thank you.

celest nest
#

(Realistically they probably updated it to somehow work with it, but I don't know how to enable it, so all my opacities i do in other shader and just overlay a black diffuse on top of opacity mask to see where its transparent in de shader)

rough saddle
#

(That's a clever workaround and I'll definitely be keeping that in mind. I'm trying to make glass and this definitely makes the process a little more tedious. Not even the more recent guide for luminous glass in the tennogen forums seem to go over opacity for some reason.)

celest nest
#

Speaking of glass!

#

Make it a separate mat and model and then add txt marking it as glass. Don't try to imitate it yourself, de has a special shader they apply

#

And make sure its manifold

#

That's about it

#

I'll go look at ducks now

rough saddle
#

Oh yeah, I have all that set up in blender 👍 I was just hoping if there was a way to preview it why I'm still working on the textures in substance. Guess I gotta jerry-rig it.

celest nest
#

You can just use glass bsdf inblender to render and preview

rough saddle
#

Well I mean preview in substance. I can do that too though.

celest nest
#

Im gonna go on a limb and guess, but painter had glass shader too. Just apply it to the model that has to be glass

#

But make sure it's separate mat

#

(I never made specifically glass for any of my works, only opacity based fades

rough saddle
#

It does, but the opacity doesn't work with DE's shader specifically. Every other channel works as intended, but opacity isn't doing anything. Hence my earlier question. I can technically work around it by switching to the other shaders. It's just tedious, is all.

warm idol
#

(Everything is listed in order of left to right, up to down)

#

(Also please my brudda we need more tennogen creation streams)

celest nest
#

I tried doing them long ago but nobody watched. Its kinda boring seeing someone draw squiggles for three hours

warm idol
#

As well as skip past what they deem the less interesting parts

warm idol
#

Hear me out

#

Dagath as the Fourth Horseman

spark thunder
#

Dagath Ur

#

Ok but I'd actually love to see an alternative temple skin, maybe entrati theming could be fun

warm idol
#

You know sometimes I wonder

#

Is it easier to start with the helmet and work your way down, or start with the body to get the theming right

night steppe
#

Could see a dagath ur helmet to be used on the garuda deluxe body

warm idol
#

Ping ponging between ideas rn, but hypothetically if one were to know how to get the entrati obol coin pattern in blender

light laurel
#

U want to make an Entrati skin?

light laurel
#

Fair enough

solid pulsar
#

Hello TennoGen artists! FOLLIE FILES will be shared very soon! In the coming days. 🎨
Will include a ReadME.txt that explains how to handle the ink elements; what you can and cannot do!

amber oyster
warm idol
#

Yall who use blender, do you swap to something else to paint on the fine details like the accents and all that or the whatchamaccalits like in the image below?

rough saddle
celest nest
#

(if you use hdr monitor, make sure to enable HDR correction in snipping tool options, otherwise your screenshots will be borderline pure white)

native mirage
#

Rq, is there people who make scams offering to do 3D modeling here?

#

Got a few Dms regarding ideas I've posted here, of people offering to do my ideas. Highly suspicious and I'm unsure if it's ligit

ivory radish
#

scams? that's a first for 3D, unless they send only DMs

tawny osprey
#

sheesh the follie basemesh is cooooomplex

#

truckton of detail modeled in there

celest nest
#

I've not heard of people scamming others by doing 3d models, but I'd be very careful one way or another

native mirage
#

You got it thxs Fellas!

light laurel
native mirage
#

Gotcha, yep. This guy is clearly a Scam then

spring kelp
#

I got no experience with blender or anything but I have ideas for Follie skins if some other creators that post their work in here would be interested in them. I can gather references too CLEMLove

light laurel
#

(By BlazingCobolt and Capitan Tagada)

light laurel
#

According to them, DE isn’t interested in either of these, which is sad to me

But I guess I sorta get it, Excalibur already has many skins

slim wadi
#

These projects we're finished less than a month ago tho...? Do they make decisions that quick now?

ivory imp
#

ah that comment is missing some context. they aren't interested in the 2h nikana skin i did and frost didn't catch their eye either. the excal and nikana have no word yet

celest nest
#

I swear if they have no problems with your excalibur's neck

#

(They probably will)

ivory imp
#

its excalbur, my hope for it being selected is pretty low lol

celest nest
#

Yeah. I dunno if I shoudl rework my excalibur to be more "classical" or just abandon it. Seems like DE is uninterested in excalibur with two horns

warm idol
ivory imp
#

a lot of smaller texture details done in substance yes

#

like dirt

#

actual body details are sculpted in zbrush

warm idol
#

Ahhh

#

how did you get the entrati obol lookin deals to be so appealing? was it a specific brush that just overlaid it or did you do each and every one

ivory imp
#

its a single obol i turn into an insert brush with modifers so it copies the sculpt under it

#

i place each one individually, then clean up and cut areas where i dont want the obols to be

warm idol
#

I'll need to do that when I renew my zbrush membership

ivory imp
#

i make sure there is a raised ridge next to the edge thats been cut

light laurel
ivory imp
#

awww thank you!

titania didnt catch their eye. i plan on going back and trying her again later 🙂

light laurel
#

Looking forward to it!

rough saddle
#

Finally at a spot where I can share what I got so far. I still have to add in the roughness and specular. I'm open to feedback.

celest nest
#

You want to solidify sculpt on wings, and I would recommend dithering the emissives a bit.

rough saddle
#

What do you mean when you say solidify in this context?

When you say dither, are you referring to adding blur? I do have that for the emissions, but I can make it stronger if needed.

celest nest
#

Dither- gently blur the edges so the emissives is less harsh.
Solidify - your sculpting right now has visible low poly edges, you want to smooth out areas that are jagged and add some solidifying edges to make sculpt overall less soft and rubbery looking

#

I would also make a more aggressive shading layer to accentuate curvature more

rough saddle
#

Gotcha, so a stronger blur.

It's that noticeable? I've been trying to smooth out those jagged edges on the wings, but the geometry is surprisingly fickle. I'm not sure how to straighten that out.

celest nest
#

It is noticeable. I personally spend some time smoothing and building up high poly surfaces until they're very smooth when I start.

rough saddle
#

Wait, are you referring to the indentations on the backside of the wings specifically?

celest nest
#

Yes

rough saddle
#

Ah, okay. Yeah, I can smooth those out more if it's too distracting. I left the roughness of that specifically alone since I was trying to mimic the crude leather on the kuva guardians.

celest nest
#

I will also say that your sculpting looks a bit flat and not aggressive enough

#

Ears are an example.

rough saddle
#

I see what you mean. Would that be something I would have to adjust using the curvature map?

celest nest
#

No. Curvature map will be a bandaid. You realistically want higher peaks and deeper valleys in the high poly itself

#

Add a lip on overlapping edge to accentuate paneling

#

One sec I'll sculpt something on phone

#

Very rough, im on a walk right now

rough saddle
#

I greatly appreciate the time you're taking.

celest nest
#

A good idea is to accentuate panel gaps with a lip

#

Its a bit too rough, I need to find a bench to make a better sculpt

#

Can't find bench!

rough saddle
celest nest
#

Found a bench. Will sculpt what I mean now

#

Something like this, panel gaps with raised edges and more pronounced volume

#

I think i sat into something

#

Man. I guess i wanted to dry clean my coat anyway

#

(Of course depends on material. There's no reason for pipes to have raised edges where they connect visually to a panel overlapping them)

warm idol
celest nest
#

Grineer have semi-exclusion to this rule

#

As long as it's a mask

warm idol
#

Yeah

#

and or its just one thing (see that one limbo tennogen with a monocole for example)

rough saddle
celest nest
#

Grineer arena contenders

#

Look at their masks

rough saddle
# celest nest

Looking back at my sculpt, yeah, I can definitely push things more. Guess that's my week spent. I'll keep this in mind.

celest nest
#

That's pretty good sculpt

#

I think you can just bake normal with higher strength

rough saddle
#

Thank you.

Well the normal map you see in the earlier screenshots was baked using the mesh map function in substance. I didn't see if there was a setting to make it stronger, but I can double-check.

celest nest
#

Do you have painter

rough saddle
#

Yeh

warm idol
#

For the love of god use substance painter my brother

celest nest
#

Or marmoset

#

Marmoset bakes and renders better, but baking in modern painter is so good, difference is insignificant

#

Blender baking is.... serviceable.

#

I think your sculpting is of acceptable for game quality

#

On that screenshot

rough saddle
#

As long as there's a way to increase the bake strength in painter, that works perfectly fine with me.

celest nest
#

There's a way of making normal map more contrast, but I forgor because im in a burger join right now and brain filled with onyo

rough saddle
#

It's all good. Nothing a google search can't fix.

celest nest
#

Onyo

#

I wonder if erneix is awake. He around be able to explain better the style

#

Oh that's right, he got banned from here because his account got hacked few months ago and started paying Mr beast nonsense

rough saddle
#

I wish he had more sketchfab entries. I've had to resort to graxx to fill in the finer details.

celest nest
#

We can't get him unbanned yet

#

But I can ask him to talk to is you want

rough saddle
#

That would be wonderful!

celest nest
#

One sec I'll friends you to get you into a group

rough saddle
warm idol
rough saddle
warm idol
#

it is?

#

Oh I didn't recognize it without out the hat, mb

rough saddle
#

I figured out how to strengthen the normals. Literally just make a fill layer for normals that stacks on top of the mesh maps one.

ivory radish
#

oh that is looking mighty scrumptious

light laurel
#

The two existing skin themes I’m obsessed with: Entrati and Kuva

The Skin Category I want to start seeing: Scaldra

oak wing
#

So like

How far can we go with tennogen submissions

I've noticed (or I'm just blind) that there hasn't been any tennogens that alter the model of a warframe's body, only the texture. That's about the only thing I've noticed though

amber rose
#

also one of the other main things is what u make has to fit under a faction style (tenno, grineer, corpus, etc.)

warm idol
celest nest
#

We cannot alter body mesh at all.

#

Only textures

light laurel
#

Sharing this here in case anyone wants to help me with my Uriel Scaldra skin

rough saddle
#

The only part of the body mesh that can be 'altered' is the neck by giving it additional geometry. And that's entirely dependent on whether it's needed for the helmet you designed. I believe one of Oberon's skins is like that.

light laurel
rough saddle
# light laurel Does what I’ve made look code-compliant?

Honestly, very hard to tell. Your sketch is very vague in a lot of places that would make it really difficult for a 3D artist to work off of. As for the details you have drawn in, it's possible to fit them into Uriel's base mesh but you would need to do a bit of tweaking first. I would recommend, if you can, to either get a screenshot of Uriel in-game or find an image online and try a paint-over in a digital art program (photoshop, krita, etc) to get a more accurate idea of how viable this design is.

warm idol
#

(Photogimp is a free alternative to photoshop btw, legitamately just photoshop)

foggy pagoda
#

The helmet/head is allowed to have a custom model though, so keep that in mind when painting over :D

light laurel
rough saddle
light laurel
#

Good luck

warm idol
light laurel
#

SAME

rough saddle
#

Thank you all for the support.

steady furnace
compact marsh
foggy pagoda
#

Narmer isn't listed as a valid aesthetic

compact marsh
foggy pagoda
#

As in... Sentient aesthetic?
So far the Sentient TennoGens resemble the “regular” ones like Conculysts, with the red white and black
Archon style might be iffy, but idk

oak wing
light laurel
amber oyster
compact marsh
rough saddle
next oriole
#

We need the stalker helmet for Excal as a tennogen item

celest nest
#

I think this is out of question

oak wing
rough saddle
oak wing
#

I could potentially make an entire armor set for it, but then again I run into the issue of 'how far am I allowed to go'

rough saddle
#

I believe any idea deserves the right to be put onto a canvas before making a final judgement. Never know what works until you can actually see it.

Only thing I'd advise is to make sure you have a specific faction in mind. DE is very strict about that.

light laurel
#

I want to make a Scaldra skin for Uriel, Voruna, Valkyr and maybe Jade

warm idol
#

Now heres a good question, would archon themed tennogens fall under sentient or warframe?

light laurel
#

Sentient

#

Pazuul is a archon, yet he’s 100% sentient made

#

It’s the sentient component that makes the archons archons

#

And they existed long before the beginning of new war

plucky ferry
light laurel
#

The wolf guy

#

Amar

#

That’s why on my big replay of new war, I’m killing him last

#

But I’m going off topic

next oriole
#

I think we should get the stalkers helmet for Excalibur so we can cosplay him. Also I think it’d be much more interesting to have angelic and demonic themed items given the direction warframe is heading towards and I think a set of drifter armor that makes him look like a protoframe could be nice and an operator outfit that is the same as the one we see in old peace

#

I’ve thought much on this

rough saddle
ivory radish
#

not to mention that outfit already exists, why create "the same one"

plucky ferry
light laurel
dusty tapir
#

Itd also ruin the fun of when you do get to play as stalker

graceful nova
#

I really want to design a pink angel sort of costume for trinity but alas. Blender and I have a hate-hate relationship.

celest nest
#

Consider learmning Nomad Sculpt! It's in open beta on PC now!

#

You get to sculpt silly things at worse and make HOLY SHIT MASSIVE AMOUNTS OF MONEY at best!

graceful nova
#

Taking notes

celest nest
#

Zero! None! Zilch! Nada!

warm idol
#

Say less

celest nest
#

(while it's in beta. It's pretty good, I have it on phone for park bound sculpts when I'm not enterntained by duck observance shenanigans)

#

(It's 20 euros on mobile)

warm idol
#

What is that in freedom units

celest nest
#

Are you in north or south states

#

Anyway, it's 22$

warm idol
celest nest
#

Yeah about 20 min ago

warm idol
celest nest
#

As much as this day allows me to

tulip geode
#

I'm kind of confused on the In-game resolution 1024 x 512 thing. Maps should be authored at 2048 x 1024 and thats how the files are but what does the in game resolution mean?

celest nest
#

That's what resolution they'll have in game. Ideally you'll want them to look good even at lower resolution for LOD reasons

light laurel
#

I want to make a Scaldra-themed skin for Equinox and Harrow, combining a paramilitary aesthetic with an ornate priestly design

green maple
#

Guys I have a question that I don' think has been asked before. I've been wanting to do tennogen for years now and finally decided to give it a go. This is just a quick sketch of a possible alt helm I'd love to make for Kullervo. Is the reuse of assets from the original allowed at all? (for example Kullervo's knives) I'm totally down to design my own but I figured it wouldn't hurt to ask.

#

Would also be curious if any kullerbros in here like my idea

celest nest
#

Its allowed. Im not sure if de will enforce knives being part of head mat or body

green maple
#

oh okay cool

#

might still design new knives myself since the proportions of the base knives look a bit off compared to a helmet

zenith flax
#

That design IS pretty sick
I'd assume the only technical limitation is that the knives will have to be in the helmet regardless of the auxiliary toggle for the body

green maple
#

Thank you so much! And yeah that's the only downside, but hey for the people that love the knives, this helmet could be a great addition to their fashion

#

here's another revised sketch, gonna design the knives and will draw a side and back view before I start sculpting it out

#

I'd also like to include some energy fx like what both base helmets have. Around both knives

#

Is there a guide somewhere on how to make proper energy effects like some people have done with revenant cosmetics?

dusty tapir
#

I love the knives kullervo looks off without em

green maple
#

I agree, there's only 1 config where I have them turned off I think due to clipping between them and attachments

celest nest
#

If I'm not mistaken energy fx like what rev has semi exclusive to rev, however, if you want to make v something like this, you need to make a separate material, dedicate a certain amount of uv res (your texture res is your TOTAL budget) and then make an emissive FX with zero opacity on diffuse and no other maps

green maple
#

didn't seem like it was exclusive to rev in the rules. But I'll go through it again to make sure

celest nest
#

At least when I was making a rev3nant, de told me that this specific fx type is his own and I was verboten from making custom

green maple
#

ah I see

celest nest
#

Yeah I don't remember this part. Im not sure if I was told "don't make unique" or "don't replicate"

#

But if it's allowed, use second part of my message

green maple
#

I just wanna include some of those since his other helmets both have those flowing energy effects in them

#

How do you make it animated though?

celest nest
#

If other helmets have it - allowed

green maple
#

okay sick

celest nest
#

Where you draw your emussive card in one channel and then add scrolling seamless texture in overlaying one and then adjust scroll via ... don't remember what. Mesh meta data maybe.

#

Its not hard

#

Btw

green maple
#

it sounds a bit confusing rn since I've never done it before but I think I'll be able to figure it out quite quickly once I get there

celest nest
#

Have you considered making an oni mask wish knife hilts forming its tusks

celest nest
green maple
#

I'll make a couple sketches of different knive designs

celest nest
#

I think your concepts are on level to be good enough for the game btw

green maple
celest nest
#

(But you could go a more extreme and extravagance. Subtlety abhors Slaanesh)

green maple
#

how to format the texture sets correctly etc

#

In septemeber-october I kind of speedran an entire custom warframe model for a school assignment. It is lacking a lot of those finer details that actual ingame models have but it was a blast

celest nest
#

Textures are one of the later steps. First is focus on color distribution and composition, then high poly sculpt

green maple
#

did it all in 2 weeks, lemme see if i can find it

#

based off my own concept

celest nest
#

Youre on point. Guaranteed you'll make something good enough for game

green maple
#

thank you so much!

celest nest
#

If you've done that in two weeks it's impressive regardless of lack of detailing

green maple
#

always wanted to create tennogen stuff but was too scared to try for a looooong time 😂.

celest nest
#

Is that game ready rigged or high poly?

green maple
green maple
#

30 something k tris i think

celest nest
#

Oh yeah. I don't know what you're worried about then

green maple
#

blasted through the retopo in 2 days while binging arcane 😂

#

Thanks for the nice words Vulbjorn, I really do appreciate it!

#

I'll keep posting updates in here

#

figured I'd just try out making a helmet first and then make full skins later with the knowledge i'll gather during this whole process

rough saddle
# green maple based off my own concept

This is some impressive work. I definitely think the only real hurdle for you at the moment is simply taking the dive into tennogen. You're playing it smart doing only an alt helmet for now.

celest nest
#

Your only real hurdle is not becoming lazy like me

storm sigil
harsh root
#

Keeping up the rough sculpts to prototype shapes

green maple
green maple
celest nest
#

Realistically you can start sculpting

green maple
#

guys, how exactly do I match the materials of the base skin if most of the textures aren't included in his example files?

#

I mean I should be able to match them based off in game screenshots but this would make it pretty hard to make some nice renders of the finished piece.

celest nest
#

That's the best part

#

"As best as you can"

#

Or just use ripped models to match textures

#

You also can ask de to use their own micro detailing textures. They're impossible to replicate otherwise on our side

#

(Partialy why I always make my own full skins. Don't need to match textures)

green maple
celest nest
#

You just include txt with instructions in export zip

#

In terms of kullervo it can just say "bleas match microtextures, thanks xoxo"

green maple
#

what are these microtextures btw?

#

never really heard of the term

celest nest
#

Separate atlas of textures that is loaded when you're looking at them upclose. Like 16k

#

Shared with level maps often

#

If you look very upclose at new frames

green maple
#

had no idea those were used

#

just to be clear, tennogen artists do not need to make those?

celest nest
#

No. We can't even make them. De applies them themselves.

#

We wouldn't even have res budget to make microdetails like this

green maple
#

okay I see

green maple
celest nest
#

De semi doesn't care. Without those models half the fan animations would be impossible

#

Or a lot of cosplays

#

Probably 100% of 3d printed ones

#

But if you want to be extra sure, just eyeball match the textures

#

I personally just gather reference in game and make a little pureref file with photos and then try to match stuff. Helps that I work with infested

green maple
#

Yeah that is what I was planning to do, it'd just be a bummer to not be able to make a render of the helmet with the body without having to remake those textures myself

celest nest
#

We can ask mod

green maple
#

I'm just wondering why for some frames those textures aren't included while with most, everything seems to be included in the example files

celest nest
#

One sec I'll ask around

green maple
#

thank you so much!

celest nest
#

Probably just eyeball and ask for microtextures from de

green maple
#

Ig I'll just try compositing my helmet on top of an in-game screenshot or something for the workshop page when I get to that part

warm idol
green maple
warm idol
#

Do they say to make your own?

green maple
#

yeah

warm idol
#

If you have substance painter, I believe this may work. Its from Hydroxate on his texturing video so Im assuming its safe to post

#

If its not please dont smite me, ill delete it

green maple
#

btw another thing, the tint mask included in kullervo's files has a loooot of black in it. I'm not even sure if those are correct

#

in any case ty for the material! I'll give it a try

warm idol
#

I honestly would have no clue

rough saddle
rough saddle
# green maple example in blender

This is a result of not plugging in a diffuse texture. Without a diffuse map, the material doesn't actually register any tints, so it all just looks black (emissions being the obvious exception). If you just plug in a texture that's all white (or gray), you should be able to actually see the different color channels.

green maple
#

never seen that menu before

rough saddle
#

I cannot emphasize enough the importance of checking out the resources from the art guide.

green maple
#

oooooh I see, I had installed the add-on already but didn't understand how the materials menu worked

rough saddle
#

I will definitely say that the addon could benefit from an actual guide. But yeah, it's built so that all you have to do is just plug in your textures from that side menu with no need of doing any tweaking in the actual shader editor.

green maple
green maple
#

okay guys this might be a stupid question, but what does the diffuse map do exactly? I've never worked with a diffuse/specular workflow so this is all a bit new. if the tint mask tells the game where every color goes, does the diffuse map just add some variation to the colors by making it lighter and darker depending on the diffuse map's luminance?

#

how do i create and export a diffuse map in substance painter btw? Let's say I set up a custom tint mask for my helmet. Do I just create a B&W fill layer under it in which I add texture variation?

#

I know I'm jumping ahead a couple steps since I don't have a model yet but I just want to make sure I understand the whole process for the most part

ivory imp
#

You already got it

Diffuse is how light/dark your applied tint is. Most notable is metal materials, those will be brighter on the diffuse map

green maple
#

don't wanna spam the other channel too much so here's the quick blockout i made of the helmet. I'm liking the proportions so far but any feedback is always welcome

celest nest
#

I think holes are too big

#

They need something to fill them

green maple
#

the ones in the face?

#

they're not gonna be totally hollowed out, there'll be some filler geo and also those flowing energy effects

#

but I could try adding in some more details there

celest nest
#

Alright

mystic flint
green maple
#

damn, looks sick! Awesome work

cedar mango
#

Hey folks! I'm kinda new to this server, is this where I can ask for feedback regarding the Tennogen pieces?

#

These are supposed to be inspired by the Scaldra, any feedback would be greatly appreciated 🙏

light laurel
#

If you are lucky they may choose both

rough saddle
light laurel
rough saddle
light laurel
foggy pagoda
#

Could make a single design that implements elements from both

light laurel
#

Yeah

#

It’s up to Francipling though

green maple
#

I like some elements from 5 as well

#

the bigger shoulders and the efervon "heart" on the chest plate, idk how else to describe it

#

cool concepts either way Francipling

cedar mango
#

Oh thank you 🙏

#

I just woke up earlier so I didn't see there were further discussion about the pieces

green maple
#

i have a question btw. Is the part I have in the center of the face now allowed or would that be considered too similar to an irl skull?

cedar mango
#

So far, most people I've asked were more inclined towards 4,5, parts of 6, the shoulders from 7 and some liked the 1st option (while I also like the spiking, I fear it is too similar to the already existing armor that the Scaldra Flayer wears)

green maple
#

I personally love the shoulders from nr 4

green maple
cedar mango
#

I didn't see much of a skull until you pointed it out so I think you're safe

green maple
#

are those armor pieces also your first ever tennogen piece?

cedar mango
#

Sort of

green maple
cedar mango
#

This is a joint effort with a friend of mine for a Uni assignment

green maple
#

oh sick!

green maple
cedar mango
cedar mango
cedar mango
#

🔥

green maple
green maple
cedar mango
#

It's a Nokko corpus skin

#

We also had the idea of an Uriel Sentient skin but then we saw the Dyau'vulyst entry a few days after lol

#

I'm already setting myself up for the fact that 3d is gonna be a nightmare tho

celest nest
#

That doesn't look like skull

green maple
#

wanted to take it a bit easier with my first ever tennogen piece tho so that's why I'm just doing a helmet

green maple
#

It's gonna be a struggle at first, but if you keep going you'll be able to make some really cool stuff in a fraction of the time that it would have taken you originally

green maple
cedar mango
green maple
#

I'm sure there's way more experienced people than me in this server but if you've got more questions about the whole 3d pipeline, lmk!

#

always down to help out

edgy lotus
# green maple

I wouldnt say it looks too much like a skull personally

#

also the sculpt looks absolutely incredible so far ^_^

green maple
#

ayyy thank you!!

lyric abyss
#

cool. what does this do with tennogen though?

shell timber
#

like maybe they will add a new warframe in tennogen

lyric abyss
#

that has nothing to do with tenogen. its for cosmetics

shell timber
#

oooh well i didnt know how else to show the devs my idea so i just posted it in the most likly spot that they will see it

rough saddle
#

DE doesn't look at tennogen discussion very often unless it involves resolving technical issues with tennogen resources. You have a better chance tagging them on Twitter or Bluesky. Or just share this on reddit. That's a popular hub for sharing warframe ideas.

shell timber
#

ah ok

eager quail
light laurel
#

If you do get a tennogen skin picked up, do you get it in-game for free or do you still have to purchase it with platinum?

steady furnace
#

and thus, tennogen bought on console are NOT getting into the PC if u have cross save

light laurel
#

I know that

#

In fact it’s the 1 reason I’m trying to get the newest Xbox. I’m not losing access to everything I have 😭

light laurel
#

I have several tennogen ideas, and I plan to draw them out as concept art to the best of my ability

One is an Entrati Skin for Wisp, with a “veiled nun” theme for the helmet

Another is a Voruna Scaldra Skin which felt fitting

And probably my favourite but fairly difficult idea, a Scaldra skin for Jade, with her chest orb being full of Evfervon

A much more simple idea I had was a Valkyrie Scaldra Skin based on the Scaldra Flayers

rough saddle
#

Back with another update. I got some feedback from other artists which led to me going back and re-working the sculpt. The face is the most noticeable change. Now I should be able to move on to roughness and specular.

As how it was last time, I am open to feedback.

light laurel
rough saddle
left wolf
#

Paintbrush Follie idea. I like the idea itself but not sure this execution works, kinda feel too sharp and out of character... am I thinking too much? really need input on this

celest nest
#

I am not sure what this is. Is it a helmet?

#

If it is, It seems a little clashing with her aesthetic

left wolf
#

Yes it's helmet. the aesthetic mismatch is what I felt out of character I guess.

left wolf
celest nest
#

Don't be discouraged if you are!

left wolf
#

nah I just now realized design is working with a lot of constraints

#

at this point I have to throw anything I can think of and see if sticks but I'll figure out at some point

#

Realizing something unaware of is the best part of the feedback

celest nest
#

I'd personally take a few shots of a characters and do a bunch of shadow silhouettes on top until I figure out the best

#

And then try to incorporate some unique details into the shape later as secondary shapes

rough saddle
zenith flax
spark sierra
random stirrup
#

Helloo guys, how to submit glyph in warframe?

lyric abyss
#

you dont.

random stirrup
rough saddle
obtuse hull
#

Which is weird considering there is a Tennogen pack.

#

But that is older.

random stirrup
#

thankyouu for the answer, i will post my old 2019 drawing on fanart then :'u

zenith flax
#

Yeaa, the only fan glyphs nowadays are selected by DE, submitted by streamers/youtubers, or if you make a clan, you can upload your own logo which can be used as an emblem, or sigil, but not an actual glyph. (I REALLY wish DE would add clan/alliance glyphs, for profiles and railjacks)

echo skiff
#

Tennogen means that a player made it right?

#

Like the syandana repala

ivory radish
#

yes

eager quail
#

Not the place for this. You've been directed to correct platform, please use that.

rough saddle
#

Back with another update. Materials are all set for now. Though, I've been advised that my sculpt could use a bit more detailing. So I'm going to be taking a few trips into Kuva Fortress taking some screenshots and then spending the rest of the week on that. Cheers.

karmic osprey
#

I have two questions for two very different subjects, and I'm not really expecting anyone would have an answer for the second question.

#

I want to try to make a tennogen weapon, but what platform would I use for it?
I want to print a Sevagoth Prime figure to put on my shelf, is there anywhere that DE has that model publicly available?

slim wadi
# karmic osprey I want to try to make a tennogen weapon, but what platform would I use for it? I...

Re: printing
The only publicly accessible files are the lowpoly models for tennogen. You can print these if you really want to but they are not meant for that and will look very chunky.

Re: tennogen weapon
If you mean sculpting/modeling program by "platform", then my first recommendation would be Blender. It does have a learning curve but it's a free software with decent sculpting tools.
The other program some people in here use is ZBrush, which is much more robust then blender but it's not free.
I've also been hearing good thing about Nomad for modelling with a free software but I can't speak for it from experience.

cedar mango
#

Hey folks! We have another round of Leg items if you wanna share your opinions

#

Again, any feedback is greatly appreciated 🙏

sick zenith
#

Yall, we need a skyrim themed skin for Stynax!

light laurel
sick zenith
#

Oh? Actually

rough saddle
sick zenith
rough saddle
zenith flax
#

^ Yea, the inspiration would have to be significantly abstracted. The Blade of the Lotus series would be a really cool fit for Styanax, though- I wonder what BeastBuster is working on, these days

glossy garden
#

Xaku needs love

rough saddle
glossy garden
rough saddle
glossy garden
#

Alr lol

celest nest
#

(also it's kinda discouraging making skins for either frames that are 24/7 invis, or become a stick)

dusty tapir
#

Aren't there toggles to make the skins more visible?

glossy garden
#

Yeah corporeal form stays

amber oyster
#

Lol by all means give it a shot, Xaku is extremely time consuming to make skins for.

hollow jackal
#

Is that the same issue with qorvex?

#

Or is it because his plates are difficult to work on?

amber oyster
#

Probably

celest nest
#

It is impossible to make Qorvex into non-Qorvex, so nobody wants to make a skin for him

#

Except for helmets

#

Frames with exremely complex and specific geometry are incredibly limiting in terms of imagination

jagged wigeon
#

The same is true for Caliban I take it, with him being the Sentient frame

onyx cipher
#

I just thought of some types of skins that could be made for the main weapons, which are large in size, like the "Trunma," "Reconifex," "Komorex," etc.

So, I thought it would be cool to make weapon skins in the shape of a cross, a bit like the "Punisher" in "Trigun" or like the machine gun from "Gundam Prometheus" in "Gundam W."

rough saddle
#

I do not believe guns are permitted for tennogen. Only melee weapons (though I'm open to be corrected on that).

onyx cipher
rough saddle
celest nest
#

Events and previously discontinued tennogen slots.

onyx cipher
rapid thicket
#

Iirc gun skins were discontinued for tennogen due to them being too specific to the gun models as opposed to melee weapons having broader categories where one skin can be used on many individual weapons due to their more restricted hand positions or sth along those lines

small scaffold
#

That must be a fairly recent change because we got a Tennogen skin for the Arca Plasmor not too long ago.

#

Yeah, the Arcosolium Arca Plasmor Skin came with the Isleweaver run.

zenith flax
#

It was a very recent change, I believe with The Old Peace? Or around that time

solid pulsar
#

Correct, as of November 2025 new Landing Craft Skins and Gun Skins are no longer accepted.

"Landing Craft Skins and Gun Skins have limitations applied to them that affect their popularity — an Arca Plasmor skin can be used on only one weapon, where Melee Skins can be used on an entire melee type, etc.. TennoGen submissions take a significant time investment for both the artists and our internal team."

Melee skin submissions are still an option! 🙂 Along with armor, helmets, WF skins, Syandanas, Operator and Drifter facial accessories (eyes, ears, masks)

light laurel
onyx cipher
#

ExcalCry I can understand, goodbye to my idea...

light laurel
hollow jackal
#

When doing tennogen for nokko do I need to alter his weight paint for his helmet and mushroom caps on his body when done sculpting? Or I don’t have to? Cause I want to have his new helmet to be similar to his regular mushroom helmet.

sturdy plume
#

Does anyone have Yareli tennogen perchance....

valid pine
hollow jackal
valid pine
#

I have been told by other artists you can include a text file with how you want things rigged or animated

hollow jackal
#

Oh cool ^^

valid pine
#

But I personally don't have anything they've accepted so I'm not 100% sure lol

left wolf
#

Sometimes patchnote writes tweaked Tennogen physics based on artist's feedback so they listen if the artists have a say on implementation

solid pulsar
#

☝️ For awareness to all creators :]

hollow jackal
#

My WIP for Nokko's Gamma Helm. I'm currently trying to figure out how I want to set up the emissions and trying to follow the idea of Gamma berry mushroom looks for the mouth pieces

cedar mango
#

I went back to sketch some more ideas, you can probably tell which ones I liked the most doing

#

Opinions, feedback, anything really is valuable 🙏

sick zenith
#

Yall I cant draw but ima make an attempt to get my point across for a limbo skin.... im drawing a open button down limbo skin showing abs and making him have his hat with a straw in his mouth, fingerless gloves and and some tight jeans. Be prepared for a stick figure but he'll be there

coarse steppe
#

Hi everyone. First time here, I am a concept and 3d artist and I was wanting to upload something for tennogen but the time and life never let me do it.
Years ago I made some concepts and now I have the sculpt basically finished for an operator set and I have some questions

#

How often they release items? I know they just released a few with shadowgrapher, but how many times a year they do it and how many items?

#

Items uploaded before a release stay in tennogen to be voted again or they just empty all?

reef needle
#

I often consider how people who need glasses see warframes

#

Sometimes I just look at warframe skins and cross my eyes

#

really just digest those shapes

hollow jackal
#

I messed up my nokko helm to the point it has too much vertices and it started having weird distortions on the and on the cap Clemsive when i tried to reduce it a little bit, it made it worse by increasing the distortion for the faces.

valid pine
#

This is why you make copies/backups of the model and file. Blender night have some time stamped auto saves you can go back to though

#

It looks like you've just moved a bunch of vertices too far with sculpting tools or creased it too much and they're overlapping. The smooth tool with max strength might be able to fix it but you'll have to redo that area after smoothing it all out

uneven quarry
#

Should rework mesa heirloom for concentration of twitch tos

hollow jackal
fiery spindle
#

and also gas mask nokko is peak

hollow jackal
#

I had to like use a lot of reference images and made a side to top drawing then try to mimic that gas mask lol

fiery spindle
#

i feel like his alt helmet would be a better base tho

#

or something without the mushroom cap

hollow jackal
#

For sure one of whatever helm that will be made will be a good fit yea, for me I’m just sticking with both 😛

rough saddle
#

It is important to note that DE favors helmets with unique silhouettes to them.

hollow jackal
small fern
#

I have a cool idea for a tennogen skin for xaku

sick zenith
#

Does anyone have resources or courses to help me learn Blender?

rough saddle
hollow jackal
#

I gotta ask but… how do I use the tennogen blender resource? I see it gives me 3 options of objects and shows me the color channels but I’m not sure what to do with that part in particular 😅

celest nest
#

You just import it into addons, enable, and it works for export/rgb customization

harsh root
#

Getting closer to a final pass for the skin and cloth bits

hollow jackal
native mirage
#

Ngl. I'm suprised no one has made a KISS inspired Temple Skin yet

#

Would love it based off of Starchild

celest nest
#

People so rarely remember KISS these days

fiery spindle